The World's End

The World's End

Year: 2013

Runtime: 109 min

Language: English

Director: Edgar Wright

ActionSci-FiComedy

In this raucous sci-fi comedy, a group of childhood friends reunite 20 years later to relive an ill-fated pub crawl. Led by Gary King, a stubbornly youthful 40-year-old, they embark on a quest to reclaim their youth and reach the mythical "The World's End" pub. But as they navigate the past and present, they must confront the true battle: humanity's uncertain future.

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Timeline – The World's End (2013)
Trace every key event in The World's End (2013) with our detailed, chronological timeline. Perfect for unpacking nonlinear stories, spotting hidden connections, and understanding how each scene builds toward the film’s climax. Whether you're revisiting or decoding for the first time, this timeline gives you the full picture.
1

Gary King's Reflection

Gary King is introduced as a middle-aged man struggling with his past as a recovering drug addict. His desire to reconnect with friends from school sets the stage for his nostalgic journey.

2

The Golden Mile Quest Begins

Determined to revisit their teenage tradition, Gary gathers his estranged friends to embark on the notorious Golden Mile pub crawl in their hometown of Newton Haven. This crawl consists of twelve iconic pubs, but they aim to succeed this time.

Newton Haven
3

A Familiar Face Joins

The group arrives at their second stop, The Old Familiar, where they unexpectedly meet Oliver's sister, Sam. Gary's awkward attempt to revive old romantic connections with her leads to a slap that highlights the unresolved tensions.

The Old Familiar
4

The Robot Showdown

At the fourth pub, The Cross Hands, chaos erupts when Gary encounters a teenager who turns out to be a robot after losing his head. This shocking revelation sparks a wild fight against mechanical foes, marking a shift towards a bizarre reality.

The Cross Hands
5

A Drink With Consequences

As the night progresses, Andy, who has been abstaining from alcohol, is drawn into the revelry and starts indulging in drinks. This moment signifies the friends starting to blur the lines between their serene past and the current chaos.

6

Warning Sam

After encountering Sam again, Gary feels a strong urge to warn her about the ongoing robot invasion. His heroics are tested when he saves her from two robots disguised as their friends, finally convincing her of the danger.

7

The Mermaid's Danger

At The Mermaid, the group faces seductive robots that attempt to steal their DNA. The encounter becomes more tense as Sam is reminded of her childhood crush, causing her to panic and raising questions about trust among friends.

The Mermaid
8

Confrontation at The Beehive

Upon reaching the ninth pub, The Beehive, they meet Guy Shepherd, who chillingly suggests surrendering to their robotic replacements. The group soon realizes that one of their own, Oliver, has been substituted by a robot, igniting distrust.

The Beehive
9

Desperate Measures

As tensions rise, Gary resorts to self-inflicted pain to prove his humanity, desperate to avoid suspicion from his friends. This moment illustrates the growing divide and paranoia affecting the group.

10

Chaos and Capture

In the midst of escalating conflicts, Peter is captured by the rogue robots. Amidst the turmoil, Gary remains determined to complete the pub crawl, showcasing his commitment to friendship even in dire circumstances.

11

The World's End Showdown

The final stop, The World's End, culminates in a fierce confrontation between Gary and Andy. Dark secrets from Gary's past emerge, revealing his struggles with mental health and a previous suicide attempt, casting a somber light on their adventure.

The World's End
12

Encounter with the Network

The group uncovers a hidden chamber beneath the pub, facing the Network, an alien entity behind the robot invasion. They are offered immortality in robot form, but their refusal emphasizes their belief in preserving human freedom.

13

Escape and Reflection

In a gripping escape, Sam arrives to rescue the remaining friends as Newton Haven enters a self-destruct sequence. This climax not only highlights their survival but also serves as a turning point for their friendships.

Newton Haven
14

Post-Apocalyptic Realities

In a reflective moment set against post-apocalyptic London, Andy recounts their harrowing experiences, revealing the widespread disruption caused by an Electro-Magnetic pulse. The group stands as survivors, recognizing their mended relationships amid chaos.

Post-Apocalyptic London
15

Gary's New Beginning

As the story concludes, Gary steps into a pub, now sober, and orders a round of water, mirroring his initial introduction to the Golden Mile. He leads his friends, now resembling robots, into a celebratory brawl, embracing his renewed identity.

Last Updated: November 03, 2024 at 22:15

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