Funny Games (2008)

Funny Games (2008)

Year: 2008

Runtime: 111 min

Language: English

Director: Michael Haneke

DramaThriller

During a seemingly idyllic family vacation in the Austrian countryside, their peace is shattered by the arrival of two polite but deeply unsettling young men. What begins as a cordial visit quickly escalates into a terrifying ordeal as the men’s charming facade crumbles, revealing a sadistic game of torment. The family finds themselves trapped in a nightmare, struggling to survive the escalating violence and psychological manipulation while desperately seeking an escape from their tormentors.

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Timeline – Funny Games (2008) (2008)

Trace every key event in Funny Games (2008) (2008) with our detailed, chronological timeline. Perfect for unpacking nonlinear stories, spotting hidden connections, and understanding how each scene builds toward the film’s climax. Whether you're revisiting or decoding for the first time, this timeline gives you the full picture.

1

Arrival at Lake House

The film begins with the Farber family arriving at their serene lake house for a vacation. George, his wife Ann, their son Georgie, and their dog are excited to spend time together at their picturesque retreat.

Lake House
2

Visit from Neighbors

The family encounters their next-door neighbor, Fred, who is accompanied by two young men, Peter and Paul. The men seem friendly and ask to borrow eggs from the Farbers, establishing an uneasy connection.

Neighbors' House
3

Frustration Over Broken Eggs

After the men return with the borrowed eggs, they accidentally break them again, causing Ann to grow frustrated. Tensions begin to rise when George attempts to get the men to leave their property.

Lake House
4

Hostage Situation Begins

In a shocking turn of events, Peter violently breaks George's leg with a golf club and takes the family hostage. The atmosphere shifts from friendly to menacing as the family realizes they are trapped.

Lake House
5

Ann's Attempt to Call for Help

Desperate for help, Ann tries to use the family's cell phone, only to discover it is broken after Peter dropped it in the sink earlier. This leaves the family without a means of calling for assistance.

Lake House
6

Paul's Deadly Game

The captors force the family into a series of sadistic games to entertain themselves. Paul suggests a bet on whether the family will survive until morning, revealing their twisted mindset and cruel intentions.

Lake House
7

Georgie's Attempted Escape

Georgie boldly attempts to flee through the water to seek help at the neighbors' house. However, his plan is thwarted when he runs into Paul, who brings him back to the living room with a shotgun.

Lake House
8

Tragic Death of Georgie

In a horrifying moment, as the men play a life-and-death game, Georgie panics and tries to run away. Tragically, Peter shoots him dead, leaving George and Ann devastated over the loss of their son.

Lake House
9

Struggle for Survival

In the aftermath of Georgie's death, George and Ann are filled with grief but resolve to survive. Ann desperately tries to escape while George, despite his injury, attempts to call for help.

Lake House
10

Ann's Re-Capture

After making a brave attempt to find help, Ann is captured again by Peter and Paul. They return her to the house, intensifying the horror of their situation.

Lake House
11

The Choice for George

The captors confront Ann with a horrific choice regarding George's fate. They force her to decide between a painful death for her husband or a quick demise, revealing their cruel psychological games.

Lake House
12

Ann's Turn to Fight Back

In a surprising moment of defiance, Ann grabs the shotgun and kills Peter. However, her victory is short-lived as Paul confiscates the gun and rewinds time, restoring the previous events.

Lake House
13

The 'Do Over'

With the events rewound, Paul punishes Ann for breaking the rules by taking the shotgun from her. This meta twist highlights the twisted authority that the captors maintain over the situation.

Lake House
14

Morning of Death

Early the next morning, Paul and Peter take Ann away on the family’s boat, bound and gagged. They cruelly celebrate their success as they prepare to throw her into the water to drown.

8:00 AM Lake
15

Return to the Cycle

After the gruesome act, the two men dock at the neighbors' house, continuing their horrifying cycle of violence by asking for more eggs. This chilling conclusion leaves the audience questioning the nature of evil.

Neighbors' House

Last Updated: May 13, 2025 at 20:30

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Funny Games (2008) Summary

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Funny Games (2008) Summary

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Characters, Settings & Themes in Funny Games (2008)

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