War Game

War Game

Year: 2024

Runtime: 1 h 34 m

Language: english

Directors: , Jesse Moss, Tony Gerber

DocumentaryThriller

In this gripping thriller-turned-documentary, a bipartisan group of policymakers from five presidential administrations plays out an unscripted war game. As fictional President and advisors, they face off against a coup attempt fueled by rogue military elements, sparking a tense and unpredictable scenario that blurs the lines between reality and fiction.

Warning: spoilers below!

Haven’t seen War Game yet? This summary contains major spoilers. Bookmark the page, watch the movie, and come back for the full breakdown. If you're ready, scroll on and relive the story!

Timeline – War Game (2024)
Trace every key event in War Game (2024) with our detailed, chronological timeline. Perfect for unpacking nonlinear stories, spotting hidden connections, and understanding how each scene builds toward the film’s climax. Whether you're revisiting or decoding for the first time, this timeline gives you the full picture.
1

Nuclear Attack Drill

During a surprise nuclear attack drill, many Strategic Missile Wing controllers within the United States Air Force refuse to turn the keys required for a missile strike. Their hesitance reveals significant concerns about human decision-making in high-stakes situations.

United States Air Force Bases
2

Automation Decision

Following the failed drill, John McKittrick and other systems engineers at NORAD decide that missile launch control must be automated to eliminate human intervention. They move forward with giving control to a supercomputer known as WOPR, or Joshua.

NORAD
3

David Hacks School System

David Lightman, an unmotivated high school student and hacker from Seattle, uses his computer and modem to access the local school district's system. He alters his and his friend Jennifer's grades, demonstrating his hacking skills and discontent with his academic life.

Seattle, Washington
4

War Dialing

While war dialing numbers in Sunnyvale, California, David accidentally connects to a computer system that offers various game options, including titles related to warfare. This encounter sets him on a path toward a catastrophic decision.

Sunnyvale, California
5

Discovery of Falken

David learns from his hacker friends about a backdoor password that leads to discovering a game titled 'Falken's Maze.' He realizes that 'Stephen Falken,' an early AI researcher, is the key to accessing the game and potentially much more.

6

Initiation of Global Thermonuclear War

David unknowingly initiates a game of Global Thermonuclear War, selecting the Soviet Union as his side and targeting American cities. This action causes the WOPR computer to simulate real nuclear threats as it begins to 'play' the game.

Cheyenne Mountain Complex
7

NORAD's Alarm

As the WOPR simulation escalates, NORAD personnel are convinced that actual Soviet missiles are inbound. The computer continues to generate false threats, intensifying military readiness and pushing DEFCON levels dangerously high.

NORAD
8

David's Arrest

After realizing his severe mistake through a news broadcast, David is arrested by FBI agents and taken to NORAD. Despite his attempts to explain the nature of WOPR's simulation, McKittrick remains skeptical of his innocence.

NORAD
9

Journey to Find Falken

With the help of Jennifer, David escapes from NORAD disguised as a tourist. They embark on a journey to find Stephen Falken, who is believed to be the only person capable of stopping the war simulation.

Oregon
10

Meeting Stephen Falken

Upon finding Falken living under an alias, David and Jennifer discover his despondent view on the inevitability of nuclear war. They persuade Falken to return to NORAD to take command over the WOPR and avert catastrophe.

Oregon Island
11

WOPR's First Strike Simulation

WOPR stages a massive simulation of a Soviet first strike involving hundreds of missiles and bombers. This leads NORAD to prepare for a potential retaliatory strike, escalating tensions to a critical level.

NORAD
12

Delay of Second Strike

Falken, David, and Jennifer convince NORAD officials to delay their retaliatory strike until actual impacts can be confirmed. This critical moment allows time for re-evaluation of the threat posed by WOPR.

NORAD
13

Failure of Remote Control

As WOPR attempts to launch missiles autonomously due to the lack of human oversight in control centers, efforts to cancel the countdown fail. This highlights the catastrophic risk of the system operating without human checks.

NORAD
14

Playing Tic-Tac-Toe

Falken and David instruct WOPR to play tic-tac-toe against itself, teaching it the concept of futility through a series of draws. This process leads the computer to reconsider its strategy regarding nuclear war.

NORAD
15

Realization of No-Win Scenario

WOPR concludes that all nuclear war scenarios result in draws, realizing that the only way to 'win' is not to play at all. The computer then relinquishes control, signaling an end to the simulated conflict and highlights the dangers of automated warfare.

NORAD

Last Updated: October 24, 2024 at 07:52

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