House of Games

House of Games

Year: 1987

Runtime: 102 min

Language: English

Director: David Mamet

ThrillerCrime

As psychiatrist Margaret Ford delves into the troubled mind of a desperate patient, she's drawn into a high-stakes game of cat and mouse with charismatic con artist Mike, whose web of deceit ensnares her. As she becomes increasingly entangled in his schemes, Margaret must use her expertise to stay one step ahead - but will she outsmart him before it's too late?

Warning: spoilers below!

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Timeline – House of Games (1987)
Trace every key event in House of Games (1987) with our detailed, chronological timeline. Perfect for unpacking nonlinear stories, spotting hidden connections, and understanding how each scene builds toward the film’s climax. Whether you're revisiting or decoding for the first time, this timeline gives you the full picture.
1

Margaret's Professional Success

Margaret Ford, a psychiatrist in Seattle, has gained acclaim for her book on obsessive-compulsive disorder. Despite her achievements, she feels unfulfilled in her personal life, suggesting a disconnect between her professional and emotional well-being.

Seattle, Washington
2

Billy's Distress

During a therapy session, Margaret's patient, Billy Hahn, reveals his escalating troubles with a criminal named Mike Mancuso. In a moment of crisis, he brandishes a gun and threatens suicide, prompting Margaret to intervene with compassion and authority to save him.

3

Visit to the House of Games

Driven by a mix of curiosity and a desire for excitement, Margaret ventures to the House of Games. She confronts Mike Mancuso there, where he proposes a risky deal involving a back-room poker game and assessment of a player’s tell.

House of Games
4

Noticing the Tell

At the poker game, Margaret notes George's nervous habit of playing with his ring when bluffing. She relays this information to Mike, but the situation turns tense when George unexpectedly wins the hand and demands payment, leading to a dramatic standoff.

5

The Revelation of the Ruse

Margaret discovers that George's gun is merely a water pistol, revealing the entire game was a ruse to con her. Despite being deceived, the thrill of the con captivates her, prompting her to return to the House of Games the next evening.

6

Learning the Ropes

Margaret expresses her desire to learn about con games, asking Mike to teach her. As he introduces her to the tricks of the trade, their relationship grows intimate, culminating in a night spent together in a hotel room, deepening her involvement in this world.

Hotel Room
7

Joining the Con

When Mike is called away for a con, Margaret insists on joining him, posing as his wife. This leads them into a dangerous setup with a businessman that turns out to be an undercover cop, complicating their plans significantly.

8

Chaos and Escape

As the con collapses into chaos, an undercover officer accidentally shoots himself amidst the struggle. Margaret and Mike must swiftly navigate the confusion, demonstrating their resourcefulness as they attempt to escape from the scene.

9

Realization of Betrayal

Haunted by her guilt, Margaret attempts to return to her normal life but discovers Mike's gang plotting to swindle her. The realization that the pocket knife she acquired belonged to Mike marks a pivotal moment filled with feelings of betrayal.

10

Confrontation at the Airport

In a dramatic twist, Margaret confronts Mike at the airport under the pretense of fleeing with him. She reveals her true intentions, brandishing the gun Billy had previously threatened her with, shifting the power dynamic dramatically.

Airport
11

Mike's Downfall

As Mike attempts to manipulate the situation to his advantage, Margaret acts decisively, shooting him multiple times. This tragic climax solidifies her transformation and the drastic lengths she will go to in reclaiming her life.

12

A New Beginning

Time passes, and Margaret appears to have moved on from the traumatic events. She meets with a friend for lunch, showcasing her unrepentant attitude as she reflects on her actions, emphasizing her ability to forgive herself.

13

The Temptation Returns

As her friend steps away, Margaret's thrill for danger resurfaces. She stealthily steals a gold cigarette lighter from another diner, indulging in the rush that comes with living on the edge, hinting at her unchanged nature.

Last Updated: November 07, 2024 at 23:55

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