Funny Games

Funny Games

Year: 2007

Runtime: 111 mins

Language: English

Director: Michael Haneke

ThrillerHorrorIntense violence and sexual transgressionHorror the undead and monster classicsHumanity and the world around us

You must admit you brought this on yourself. When Ann, her husband George, and their son Georgie arrive at their holiday home, a pair of courteous, seemingly pleasant young men appear. Beneath their sweet smiles and armed with golf clubs, they begin a brutal game of terror, forcing the family to endure relentless psychological and physical torment with only until the next day to survive.

Warning: spoilers below!

Haven’t seen Funny Games yet? This summary contains major spoilers. Bookmark the page, watch the movie, and come back for the full breakdown. If you're ready, scroll on and relive the story!

Timeline – Funny Games (2007)

Trace every key event in Funny Games (2007) with our detailed, chronological timeline. Perfect for unpacking nonlinear stories, spotting hidden connections, and understanding how each scene builds toward the film’s climax. Whether you're revisiting or decoding for the first time, this timeline gives you the full picture.

1

Family arrives at the lake house; trouble looms with the neighbors

George and Ann Farber, their son Georgie, and their dog Lucky arrive at the lake house for a quiet vacation. Fred, the next‑door neighbor, shows up with two men, Paul and Peter, who offer to help launch the boat but behave in a disturbingly casual way. The unsettling presence of the strangers unsettles the household from the start.

Afternoon Lake house
2

Eggs borrowed, tension grows

Peter visits to borrow eggs, drops them, and returns to apologize while pressing for more. Ann obliges, but Paul and Peter's insistence heightens the sense that something is wrong. George confronts them and slaps Paul, prompting Peter to injure George's knee with a golf club.

Afternoon Kitchen/Living room
3

Hostage situation begins with a sadistic edge

Paul directs Ann in a game of Hot and Cold to locate the dog Lucky, who has actually been killed with the golf club. The family becomes prisoners in their own home as the men tighten their grip. The ordinary vacation turns into a nightmare of control and fear.

Evening Living room
4

Georgie endures a dehumanizing ordeal

Georgie is forced into a pillowcase with her head inside while the adults are stripped and subjected to humiliating acts. Paul injures Georgie during the process, showing how far the captors will go. The family remains trapped with no immediate hope of rescue.

Evening Living room
5

Georgie escapes to Fred's house and finds horror

Georgie, in a desperate bid to find help, runs to Fred's house and discovers bloodstained evidence of the carnage. Fred discovers the disturbing truth behind the strangers and the danger they pose. The neighbors' world begins to collapse as the threat encroaches on every corner.

Night Fred's house
6

Ann's captivity deepens as the games continue

Peter binds Ann and leaves her to watch over the Farbers while Paul searches for Georgie. Ann pleads to be released, but Peter dismisses her pleas, insisting that the games must go on. The mood grows heavier as hope fades and the captors tighten their control.

Night Living room / Kitchen
7

Shotgun clue and missing shells

Georgie finds a shotgun in Fred's house, but the gun is empty. Paul returns it to Peter and reveals that two shells are missing, heightening the stakes. The lack of ammunition makes their chances of survival feel perilously thin.

Night Fred's house
8

A deadly game escalates; Georgie is killed

The next round of the game begins, with the rule that whoever is counted out will be shot. Georgie panics and tries to flee, but Peter shoots and kills him, shattering the family’s remaining sense of safety. Paul berates Peter for his recklessness, and the two men exchange a tense plan to regroup.

Night Living room
9

Despair and failed escape attempts

George and Ann grieve their loss but resolve to survive. Ann manages to free herself and attempts to call for help, only to discover the phone is malfunctioning. She is recaptured by Peter and Paul, and the terror resumes inside the house.

Night House
10

The endgame begins; a brutal choice and a do over

Peter stabs George as the next round of games begins, and Ann faces a grim choice between a slow, painful death and a quick shotgun murder. While the moment of decision nears, Ann seizes a shotgun on the table and shoots Peter. Paul then grabs the remote and rewinds the scene to before Ann's kill, breaking the fourth wall and asserting control over the narrative.

Night Living room
11

Final violent act; the couple is taken to the boat

With the do-over in effect, Paul and Peter kill George and carry Ann out to the family boat, binding and gagging her. They push her into the water to drown, and then march toward the next target, continuing their predatory games beyond the Farber home as the tension remains razor-sharp.

Night Boat
12

A final chilling wink to the audience

The killers knock on the Thompsons' door to request some eggs, and Paul glances at the camera with a smirk, implying that the violence will continue beyond the frame. The scene closes with a meta nod to the audience as the cruelty persists. The cycle of terror leaves the viewer unsettled and complicit by watching.

Ending Thompsons' house

Last Updated: October 09, 2025 at 15:10

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Funny Games Summary

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Characters, Settings & Themes in Funny Games

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Characters, Settings & Themes in Funny Games

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