Bushwhacked

Bushwhacked

Year: 1995

Runtime: 90 mins

Language: English

Director: Greg Beeman

ComedyAdventureFamilyAction

An incompetent courier discovers he has been duped into transporting stolen money, and now both the gangsters who hired him and the police are after him. To evade capture, he masquerades as a Scout leader, taking a group of youths on a rugged mountain trek, where his blunders turn the expedition into a chaotic, comic pursuit.

Warning: spoilers below!

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Timeline – Bushwhacked (1995)

Trace every key event in Bushwhacked (1995) with our detailed, chronological timeline. Perfect for unpacking nonlinear stories, spotting hidden connections, and understanding how each scene builds toward the film’s climax. Whether you're revisiting or decoding for the first time, this timeline gives you the full picture.

1

Fire at Bragdon's mansion

Max delivers packages during a late-night run and stumbles into a fire at Bragdon's mansion. He is cornered by FBI Agent Palmer but accidentally grabs Palmer's gun and uses it to escape.

Late night Bragdon's mansion
2

News report seals his fate

Max sees a news report claiming Bragdon was killed in the fire, which instantly makes him the prime suspect. With his name on the line, he goes on the run to clear his reputation.

Daytime
3

Final package headed for Devil's Peak

Max learns that the final package is to be delivered to Bragdon at his mountain cabin, and heads for Devil's Peak to clear his name. He decides to use the expedition as cover while pursuing Bragdon.

Daytime Devil's Peak route
4

Erickson recognizes Max

A store clerk named Jack Erickson recognizes Max's face from the delivery rounds. Max threatens him with a gun and forces Erickson to drive off with his van, luring the police away to buy time.

Evening Local store and road
5

Mistaken as a Ranger Scout leader

Max is mistaken for a Scoutmaster and ends up leading a group of Ranger Scouts on an expedition toward Devil's Peak. He agrees to the ruse to stay ahead of the search and reach the cabin.

Daytime Ranger Scouts starting point
6

Pursuit base established

The FBI finds and releases Erickson, and Palmer with Erickson sets up a base of operations at a nearby cabin to pursue Max and the scouts. The hunt intensifies as the group treks toward the peak.

Daytime Nearby cabin
7

Bridge cut and escape route altered

Max sabotages a bridge between two cliffs, forcing Palmer and Erickson to take a longer, more difficult route. The move buys the group crucial time and reshapes the chase.

Daytime Canyon between cliffs
8

Scouts discover Max's true identity

The scouts grow curious about Max's unorthodox leadership and training. They build a makeshift radio and begin piecing together who he really is as they travel together.

Daytime On the route to Devil's Peak
9

Sedation and capture plot escalates

The scouts secretly lace Max's water with sleeping pills and signal their location with smoke, while Palmer handcuffs Erickson to a tree and captures Max, promising a rescue helicopter.

Evening Mountain trail
10

Bragdon is alive; Palmer is exposed

Max awakens to learn that Bragdon is alive and that Palmer is actually one of Bragdon's henchmen, posing as an FBI agent. Bragdon reveals a money-laundering scheme and that the 'death' was staged to frame Max.

Night Helicopter pad / nearby scene
11

Scouts stage a rescue and the river chaos

The scouts intervene and knock Palmer out, but Max tumbles into the river during the fray. The scouts rescue him and drive Bragdon and Palmer off by tossing their backpacks into the river near a waterfall.

Night River by waterfall
12

Mrs. Patterson pursues Bragdon

Mrs. Patterson discovers Max's destination and chases them in her van, hoping to warn or aid him. Bragdon captures her before she can reach the group, adding a personal stake to the showdown.

Daytime Road toward Devil's Peak
13

Final ascent and the package arrives

Max and the scouts reach Devil's Peak as Bragdon finally receives the final package. A tense confrontation unfolds on the treacherous mountainside and the stakes reach their peak.

Daytime Devil's Peak cabin
14

Erickson frees the group and Palmer subdued

Erickson frees himself and joins the effort, while the scouts glue Palmer to a tree in payback for past wrongs. Max knocks Bragdon out by punching his dentures out, turning the tide of the confrontation.

Daytime Cabin area
15

Resolution and a new mission

Bragdon and Palmer are captured, and Max's name is finally cleared. He is awarded a Ranger Scout Leader honor and tasked with leading a larger, more challenging group of scouts.

End Mountain camp

Last Updated: October 05, 2025 at 11:55

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