Tremors: A Cold Day in Hell

Tremors: A Cold Day in Hell

Year: 2018

Runtime: 98 mins

Language: English

Director: Don Michael Paul

Echo Score: 60
AdventureAction

Burt Gummer discovers that enormous worms are being exploited as weapons at a research facility in Canada. He must race against time to develop an antidote from the creatures' venom, all while struggling to survive. The situation becomes increasingly dangerous as he uncovers the facility's secrets and battles the terrifying worms.

Warning: spoilers below!

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Timeline – Tremors: A Cold Day in Hell (2018)

Trace every key event in Tremors: A Cold Day in Hell (2018) with our detailed, chronological timeline. Perfect for unpacking nonlinear stories, spotting hidden connections, and understanding how each scene builds toward the film’s climax. Whether you're revisiting or decoding for the first time, this timeline gives you the full picture.

1

Research team killed by a Graboid

In Canada's Nunavut Territory, a team of young researchers collecting ice core samples of glaciers is ambushed and killed by a Graboid, marking the beginning of the disaster. The attack highlights the dangerous presence of Graboids in the area caused by Arctic heat conditions. This event sets the stage for the subsequent hunt and emergency investigations.

Nunavut Territory, Canada
2

Burt Gummer and Travis Welker are approached for help

After a run-in with a tax agent, Burt Gummer and his son Travis Welker are contacted by Dr. Rita Sims and young Graboid hunter Valerie McKee. They seek assistance in investigating the increasing threat of Graboids and related creatures in the Arctic. The duo discusses plans to explore the phenomena and help contain the outbreak.

3

Attack by an Ass-Blaster

Their plane is attacked by an Ass-Blaster, a flying variant of the Graboid, forcing Burt and Travis to make a desperate run to the research facility. Despite the attack, they manage to reach the site, where they begin their investigation into the creature threats. The attack underscores the escalating danger posed by the monsters.

4

Learn about Arctic heat and bio-engineering

At the facility, Burt learns that the Arctic's abnormal heat has made the region ideal for Graboids to thrive and spread. He suspects that nearby research at DARPA is developing bio-weapons using the creatures. The connection between the heat and the creatures' proliferation becomes a core concern for the team.

5

An Ass-Blaster attack injures Burt and reveals his infection

During an Ass-Blaster attack, Burt rescues a researcher but experiences an episode and collapses. It is revealed that he has been infected with a parasite derived from Graboid venom, which he contracted while inside a Graboid months earlier. This discovery prompts urgent efforts to find a cure.

6

Researchers attempt to escape and operate defenses

The team tries to escape the facility while others work to activate defenses. Some members head toward the generator to repair the plane, while Swackhamer creates an underground electric fence. Concurrently, others attempt to turn off an active automated drill, trying to halt the environmental disturbances facilitating the creatures.

7

DARPA agent joins the group and reveals intentions

Agent Cutts from DARPA joins Burt and his group, revealing that their original mission was to extract water rather than develop bio-weapons. He agrees to Burt's demand that the government remove tax liens from their property and grants them tax exemption. The group continues their fight for survival amidst internal and external pressures.

8

Trapping and extracting venom from a Graboid

The team uses a storage container to trap a Graboid, spearing it from the side to immobilize it, and cuts off its tentacles. Travis then inserts a syringe into the creature's mouth to draw venom from its internal gland sac. This venom becomes crucial for developing an antidote to Burt's infection.

9

Government grants property relief and they destroy the last Graboid

After securing the venom, Agent Cutts provides the paperwork removing the tax liens, effectively freeing Burt and Travis from financial burdens as they prepare to leave. The team then evacuates and blows up the remaining Graboid to prevent further threat, concluding their battle with the creatures.

Last Updated: August 05, 2025 at 06:59

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Characters, Settings & Themes in Tremors: A Cold Day in Hell

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