The Longest Yard

The Longest Yard

Year: 2005

Runtime: 113 min

Language: English

Director: Peter Segal

Budget: $82M

DramaSportComedy

A disgraced former football star is sentenced to prison, where he's coerced into coaching a team of inmates to play against the guards in a winner-take-all game. The unlikely team faces tough odds and brutal competition as they fight for respect and a chance at redemption in this comedic sports film.

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Timeline – The Longest Yard (2005)

Trace every key event in The Longest Yard (2005) with our detailed, chronological timeline. Perfect for unpacking nonlinear stories, spotting hidden connections, and understanding how each scene builds toward the film’s climax. Whether you're revisiting or decoding for the first time, this timeline gives you the full picture.

1

Crewe's downfall and probation revocation

Paul Crewe, a former NFL quarterback, is living under federal probation after accusations of point shaving that were never confirmed. A drunken night at a San Diego party ends in a high-speed chase and a crash, wrecking his life and testing his probation. His probation is revoked and he is sentenced to three years in prison.

Late night San Diego, California
2

Transfer to Texas under Hazen's influence

Crewe is moved to a Texas prison thanks to Warden Hazen's political maneuvering and football-obsessed ambitions. Hazen sees Crewe as a means to boost the prison's reputation for future elections. Crewe realizes he is being used as a pawn in Hazen's scheme.

Early in sentence Texas prison
3

Hazen coerces Crewe into building a guards' team

Hazen uses threats and confinement in a hot box to coerce Crewe into helping the guards' football team. Crewe proposes a tune-up game to boost the guards' confidence and morale. He reluctantly agrees, setting the plan in motion for an inmate squad to face the guards.

Shortly after transfer Prison yard / football field
4

Caretaker joins and begins recruitment

Caretaker befriends Crewe and starts recruiting inmates into a workable team. The group begins as a poorly organized unit, with skepticism from many prisoners. Caretaker's role becomes crucial in bridging Crewe's past with the team's future.

Early preparation phase Prison
5

Nate Scarborough joins as on-site coach

Former college football star Nate Scarborough volunteers to help coach the inmates. He recruits a mix of intimidating players to improve speed and strategy. Under his guidance, the Mean Machine's potential starts to emerge.

Pre-season Prison yard / gym
6

Deacon Moss' gang resists, Megget joins after inspiration

Deacon Moss and his group refuse to play with Crewe at first due to his past. Crewe's one-on-one basketball display convinces Megget to join as running back. Megget's addition provides the team with a crucial athletic boost.

Early formation Prison yard
7

Inmates join after intimidation is witnessed

Megget's decision to join is reinforced by witnessing racial attacks on him by guards. Deacon Moss and his crew eventually relent and join the team, strengthening the squad. The Mean Machine's core begins to take shape.

Soon after Prison yard
8

Obstacles from Hazen and the guards on game day

Hazen and the guards implement sabotage attempts, including flooding the field, to hamper the inmates. The team persists despite the setbacks and grows more determined. The stage is set for a tense confrontation on game day.

Game preparation Prison football field
9

Unger spies and rigs Crewe's radio

Inmate Unger becomes a spy for the guards and, under pressure, rigs Crewe's radio with an explosive. This threat adds a deadly edge to the pre-game atmosphere. The team faces an added layer of danger as kickoff approaches.

Pre-game espionage Cell block / radio room
10

Caretaker is killed in a radio incident

Caretaker enters Crewe's cell to deliver a photo gift but is killed when he tries to turn the radio dial. His death becomes a catalyst, igniting a fierce resolve among the inmates. Crewe mourns but channels the loss into their upcoming performance.

Before kickoff Crewe's cell
11

Game day: gear, discipline, and a tied halftime

Caretaker's connections to Reebok secure the inmates high-quality uniforms and gear, and the team is dubbed the Mean Machine. Crewe emphasizes discipline, urging the team to avoid targeting the guards in opening plays. The guards grab an early lead, but the halves end with the score tied thanks to stubborn resilience.

Game day, first half Stadium / prison field
12

Crewe throws the game to protect himself

During the opening of the second half, Hazen pressures Crewe to throw the game to protect himself from implicating Caretaker's murder. Crewe initially yields and abandons his teammates, allowing the guards to pull ahead. After the guards brutalize the inmates, he re-enters the field and fights back for a comeback.

Second half start Stadium field
13

Crewe confesses debts and stays with the inmates

Crewe reveals that his earlier action was to cover debts owed to worse people and chooses loyalty to Caretaker's memory over escape. He remains with the inmates, inspiring them to rally for a final push. The team redoubles its effort around his leadership.

Second half mid-to-late Stadium field
14

Mean Machine wins with a dramatic finish

With renewed resolve, the Mean Machines overcome the deficit and secure victory with a decisive two-point conversion. Knauer congratulates Crewe, while Hazen expresses fury at the loss and the implications for his plan. Deacon Moss and Battle celebrate by dousing Hazen with Gatorade, and Crewe and Scarborough plan the next move against Unger and Switowski.

Game end Stadium field

Last Updated: October 09, 2025 at 15:38

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