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The Last of Sheila (1973) movie poster

Timeline

The Last of Sheila (1973) Timeline Explained – Every Event in Order

Release, runtime and language
1973 · 120 mins · English
Directed by
Herbert Ross
Starring
Ian McShane, Dyan Cannon, Joan Hackett, James Mason, James Coburn, Raquel Welch

Any number can play. Any number can die. A year after Sheila is killed in a hit‑and‑run, her multimillionaire husband invites a group of friends to spend a week aboard his yacht, where they take part in a scavenger‑hunt‑style mystery game. The game soon becomes brutally real, turning leisure into lethal danger.

On this page (6)
  1. 1 Where to watch
  2. 2 Events in order (13)
  3. 3 Timeline questions answered
  4. 4 Movie threads
  5. 5 Movies like The Last of Sheila
  6. 6 Every angle

Where to watch

Where to Watch The Last of Sheila (1973)

Where can you watch The Last of Sheila? Stream, rent or buy it in the US, including on YouTube Free, Amazon Video and Apple TV Store: current JustWatch availability with up-to-date prices.

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13 events in order · contains spoilers

The Last of Sheila Timeline: Events in Chronological Order

Every key event of The Last of Sheila (1973) in order, scene by scene, with when and where it takes place. Use it to untangle flashbacks, time jumps and parallel storylines, to refresh your memory before the sequel or to find the exact scene you are thinking of.

  1. One year ago: Sheila's death and the gossip game

    A year earlier, Sheila Greene dies in a hit-and-run that haunts Clinton Greene and his circle. Greene announces the Sheila Greene Memorial Gossip Game as a way to entertain the guests at his home. The participants—Alice Wood, Anthony Wood, Christine, Tom Parkman, Lee, and Philip Dexter—revisit a shared, suspicion-filled memory as the game is planned.

    When
    One year ago
    Where
    Clinton Greene's home
  2. The cruise begins and the secret game is set

    A week-long Mediterranean cruise begins aboard Clinton Greene's yacht. Greene explains that each guest has a secret to protect and the object is to discover others' secrets while keeping one's own hidden. The mood shifts between playful competition and underlying tension as past grievances simmer.

    When
    Day 1
    Where
    Onboard yacht, Mediterranean Sea
  3. Night 1: SHOPLIFTER card points to Alice

    On the first night at a port, the card 'YOU are a SHOPLIFTER' is given to Philip but actually targets Alice, who was caught shoplifting before fame. The group receives a clue and is sent ashore to gather proof, raising immediate suspicion about Alice. The game begins to strain friendships rather than reveal light-hearted secrets.

    When
    Night 1
    Where
    Mediterranean port city
  4. Christine nearly dies; second secret revealed

    Day 2 opens with Christine nearly dying as someone turns on the boat’s propellers while she swims nearby. The second secret, 'YOU are a HOMOSEXUAL', is revealed to the group. The close call heightens fear and speculation among the guests about the game’s real stakes.

    When
    Day 2
    Where
    Near the yacht, Mediterranean waters
  5. Monastery game and Greene's disguise

    That evening, Greene heads to a monastery island to stage the next game. Guests dress in hooded robes, and Greene himself disguises as Alice with a wig and makeup. The event grows uneasy as the ceremony unfolds with an air of mystery and deception.

    When
    Evening Day 2
    Where
    Monastery on island
  6. Greene's disappearance and corpse discovery

    The next day, the guests realize Greene has not returned from the monastery. They return to search and discover his body, signaling foul play and turning the game into a real investigation. The line between performance and murder becomes dangerously blurred.

    When
    Day 3
    Where
    Monastery / nearby shore
  7. Secrets laid bare and a killer theory forms

    Back on the yacht, five cards—SHOPLIFTER, HOMOSEXUAL, EX-CONVICT, INFORMER, and LITTLE CHILD MOLESTER—are revealed. The HOMOSEXUAL card points to Parkman, who also reveals a sixth card, HIT-AND-RUN KILLER, suggesting the murderer who hid Sheila's death also killed Clinton. Tension escalates as motives and alibis clash.

    When
    Day 3 evening
    Where
    Yacht
  8. Confessions surface: past deeds come to light

    Christine explains her Red Scare-era past of informing on left-leaning actors to advance her career, now attempting to help them find work. Anthony reveals he is the EX-CONVICT, and Dexter is exposed as the LITTLE CHILD MOLESTER. The revelations deepen the moral quagmire among the guests.

    When
    Day 3
    Where
    Yacht
  9. Lee's confession and isolation

    Lee confesses to killing Sheila while driving drunk and to provoking Clinton the night before. Overwhelmed by guilt, she locks herself in her cabin. The emotional confession foreshadows a darker outcome as the situation spirals toward tragedy.

    When
    Day 3
    Where
    Lee's cabin (and later Greene's cabin area)
  10. A brutal night: Greene murdered and Lee framed

    In the second night, Parkman murders Greene and frames Lee for the deed. He spikes Lee's bourbon with sleeping pills, transfers her body to the bathtub, and makes it look like a suicide. The revenge solidifies Parkman’s hold on Sheila’s and Clinton’s fates through Lee's estate.

    When
    Night 2
    Where
    Yacht, then Greene's cabin
  11. Dexter's propeller attempt and Parkman’s counter-move

    Earlier, Dexter had tried to kill Greene with the boat’s propellers to suppress his secret. Parkman attempts to kill Dexter but is stopped by Christine, who has learned enough to leverage the situation. The trio then negotiates: Parkman will finance Christine and Dexter’s next film with the money from Lee's estate in exchange for keeping the Greene murder secret.

    When
    Night 2
    Where
    Yacht
  12. SHEILA: the acrostic clue and final machinations

    On the final night, Parkman spots that the six secrets spell out 'SHEILA', with one missing 'A'. He deduces a hidden motive and uses it to further his own survival and financial gain. The mystery tightens as he controls what is exposed and what remains buried.

    When
    Final night
    Where
    Yacht
  13. Aftermath: greed, guilt, and the row of deceit

    With Lee’s estate now entangled in Parkman’s hands and threats of further blackmail looming, the survivors are left to reconcile truth and performance. The line between game and murder has blurred beyond repair, leaving everyone morally bruised on the Mediterranean cruise.

    When
    After final
    Where
    Onboard yacht / shoreside

Last updated: October 09, 2025 at 12:39

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Timeline questions answered

The Last of Sheila Timeline Explained: Your Questions Answered

When does it happen, and why in that order? The questions people ask about the chronology of The Last of Sheila (1973): time jumps, flashbacks, cause and effect between scenes and the correct order of events, each answered with spoilers.

Q1

Why did Tom Parkman murder Clinton Greene?

Tom Parkman murdered Clinton Greene because Greene was about to expose that Parkman was involved in Sheila's hit-and-run death a year earlier. When the game revealed that the 'HIT-AND-RUN KILLER' card pointed to the person who silenced Sheila's death cover-up, Parkman realized Greene had figured out his involvement. To prevent his secret from being revealed and to gain access to Lee's $5 million estate, Parkman killed Greene and framed Lee for the murder.

  • tom parkman
  • clinton greene
  • murder
  • hit-and-run
  • sheila
Q2

What do the secret cards spell out?

The six secret cards, SHOPLIFTER, HOMOSEXUAL, EX-CONVICT, INFORMER, CHILD MOLESTER, and HIT-AND-RUN KILLER, spell out 'SHEILA' when arranged as an acrostic. The final 'A' was missing, representing the alcoholic card that Parkman had swapped with Lee's hit-and-run killer card to complete the pattern and frame her.

Foreshadowing: Greene designed the game as a memorial to his wife, suggesting from the start that Sheila's death was central to the mystery.

  • secret cards
  • sheila
  • acrostic
  • clues
  • game
Q3

Why was Lee framed for Greene's murder?

Tom Parkman framed Lee for Greene's murder because she had already confessed to being the hit-and-run driver who killed Sheila while driving drunk. Parkman drugged her bourbon with sleeping pills, moved her body to Greene's bathtub, and slit her wrists to make it appear as suicide. This allowed Parkman to eliminate Greene while making it seem like Lee killed herself out of guilt for both deaths.

Foreshadowing: Lee's drinking and emotional confession about Sheila's death made her the perfect patsy in Parkman's scheme.

  • lee
  • framing
  • murder
  • suicide
  • tom parkman
Q4

Who really killed Sheila in the hit-and-run?

Lee killed Sheila in the hit-and-run accident one year before the cruise. She was driving drunk and struck Sheila, leaving her to die. Clinton Greene discovered this truth and used the game to expose her, which ultimately provoked Lee to kill him in a fit of guilt and rage, though she was actually manipulated into this confession by Parkman's machinations.

Foreshadowing: Greene's decision to create a game exposing secrets, specifically targeting the hit-and-run killer, hints that he knew more about Sheila's death than he initially revealed.

  • sheila
  • hit-and-run
  • lee
  • death
  • drunk driving
Q5

How did the Sheila Greene Memorial Gossip Game work?

Clinton Greene designed the game so each guest received an index card containing a secret they had to protect. Each night the yacht anchored at a different Mediterranean port, one secret was revealed to the group along with a clue. Guests then traveled ashore to find proof of who held that secret. The holder of the secret would discover the proof first, ending that night's round. The game was actually a elaborate setup to expose the hit-and-run killer.

  • game
  • secrets
  • clues
  • yacht
  • cruise
Q6

What happened to Christine and Dexter at the end?

After discovering Parkman's role in Greene's murder, Christine and Dexter blackmailed him. They threatened to expose the truth unless Parkman financed their next film using the money from Lee's estate. Parkman agreed to this arrangement, allowing Christine and Dexter to walk away financially secure while the murder remained covered up.

Foreshadowing: Christine's secret as an informer and Dexter's secret as a child molester gave them leverage over Parkman.

  • christine
  • dexter
  • blackmail
  • film
  • money
  • parkman
Q7

Why did Clinton Greene create this elaborate game?

Clinton Greene created the Sheila Greene Memorial Gossip Game to expose who was really responsible for his wife's death in the hit-and-run. Knowing that one of his guests was involved in covering up or causing Sheila's death, Greene designed the game to systematically reveal each person's darkest secret, with the hit-and-run killer being the final revelation.

Foreshadowing: The game's name itself, memorializing Sheila, indicates Greene's obsession with uncovering the truth about her death.

  • clinton greene
  • game
  • revenge
  • sheila
  • expose secrets
Q8

How did Tom Parkman swap the secret cards?

Parkman discovered that the secrets spelled out 'SHEILA' with one letter missing, the 'A' from his own card reading 'ALCOHOLIC.' He exploited this by swapping his card with Lee's 'HIT-AND-RUN KILLER' card, knowing both secrets applied to her. This swap allowed him to frame Lee for the murder while completing the acrostic pattern.

Foreshadowing: The game's structure as an acrostic puzzle was built into Greene's original design, which Parkman later manipulated.

  • cards
  • swap
  • sheila
  • acrostic
  • tom parkman
  • lee
Q9

Why did Philip Dexter try to kill Christine with the boat propellers?

Philip Dexter turned on the boat's propellers while Christine was swimming to keep her from discovering his secret, the 'LITTLE CHILD MOLESTER' card. When Christine nearly died on day 2, Dexter was attempting to silence her before she could expose him. This was his own independent attempt to control the game's revelations, separate from Parkman's murder of Greene.

  • dexter
  • propellers
  • christine
  • child molester
  • attempted murder
Q10

What revealed that Tom Parkman was the homosexual?

The 'HOMOSEXUAL' secret card pointed to Tom Parkman because he had a prior romantic relationship with Clinton Greene before marrying Lee. This past connection made Parkman vulnerable to exposure, and Greene used this knowledge to build pressure on all the guests as the game progressed.

Foreshadowing: Parkman's earlier life with Greene was referenced when he revealed having known Greene before his marriage to Lee.

  • parkman
  • homosexual
  • greene
  • relationship
  • secret
Q11

Why did Lee confess to killing Sheila and then commit suicide?

Lee confessed to killing Sheila because Greene provoked her by revealing he knew she was the drunk driver who caused the hit-and-run a year earlier. Overwhelmed by guilt and facing exposure, she confessed publicly. Parkman then drugged her bourbon, moved her body to Greene's cabin, and slashed her wrists to make her death appear as suicide, a framing that capitalized on her emotional breakdown.

Foreshadowing: Lee's heavy drinking throughout the cruise foreshadowed her emotional vulnerability and eventual breakdown.

  • lee
  • confession
  • suicide
  • guilt
  • sheila
  • drunk driving

Movie threads

More Movies Like The Last of Sheila, by Mood & Story

Curated lists built around what makes The Last of Sheila tick: the same mood, the same kind of story or the same emotional payoff. Each list explains why these movies belong together.

Claustrophobic social thrillers like The Last of Sheila

Trapped groups turn on each other as secrets and paranoia destroy their facade. If you enjoyed the paranoid tension of The Last of Sheila, you'll like these movies. This list features similar thrillers where a group of people is trapped together, leading to a deadly game of secrets and betrayal. Find other mysteries set in confined, high-stakes environments where no one is safe.

  • claustrophobic
  • suspenseful
  • paranoid
  • deceptive
  • anxious
  • oppressive
  • Tone: tense, paranoid, deceptive
  • Pacing: fast, escalating
Why these movies?

The story pattern: The narrative typically begins with a group gathering in an isolated or enclosed space. An external force—a host, a situation, or a revealed secret—imposes a structure of discovery or accusation that pits the characters against one another. The plot unfolds through a series of reveals and betrayals, often involving a past transgression that haunts the present, leading to a chain of consequences where the social fabric completely unravels.

Why they belong together: These films are grouped together for their shared mood of oppressive claustrophobia and psychological tension. They focus on the dynamics of a closed group under extreme pressure, where deception is the primary weapon. The pacing is often fast and driven by escalating revelations, creating a consistently paranoid and anxious viewing experience.

Twisted game mysteries like The Last of Sheila

A seemingly innocent game becomes a lethal trap, blurring the line between play and reality. For viewers who liked the deadly scavenger hunt in The Last of Sheila, this list features movies where a game turns deadly. Discover similar complex mysteries and thrillers centered around elaborate games, psychological manipulation, and shocking reveals that challenge the characters' morality and survival.

  • cunning
  • suspenseful
  • puzzle-like
  • manipulative
  • anxious
  • deceptive
  • Tone: cunning, tense, intellectual
  • Pacing: fast, structured
Why these movies?

The story pattern: The narrative structure is directly shaped by the rules of the game, which provide a framework for reveals, challenges, and eliminations. The story often involves a clever, vengeful orchestrator who uses the game to expose the participants' secrets or punish them for past sins. The plot progresses through game rounds, each raising the stakes and bringing the characters closer to a final, often recontextualizing, reveal about the game's true purpose.

Why they belong together: Movies in this thread share the unique narrative device of a game that drives the plot. They blend mystery and thriller elements with a high-concept premise, resulting in complex, puzzle-like stories. The tone is intellectually engaging yet tense, as viewers try to solve the mystery alongside the characters, who are pawns in a larger, deadly scheme.

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Every angle

The Last of Sheila (1973) Explained: Plot, Timeline & Characters

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