Year: 1000
Runtime: 89 mins
Language: English
Director: Paul McGuigan
Mycroft summons Sherlock for assistance, but a ruthless criminal mastermind forces him into a frantic, distraction‑filled investigation. The villain unleashes a series of human‑hostage bombs that speak, compelling Sherlock to solve each perilous case before the next explosive threat erupts.
Warning: spoilers below!
Haven’t seen Sherlock: The Great Game yet? This summary contains major spoilers. Bookmark the page, watch the movie, and come back for the full breakdown. If you're ready, scroll on and relive the story!
Read the complete plot breakdown of Sherlock: The Great Game (1000), including all key story events, major twists, and the ending explained in detail. Discover what really happened—and what it all means.
Sherlock Holmes, Benedict Cumberbatch, does not waste time quarreling over grammar or turning away a case in this fresh chapter. Instead, he is drawn into a tangled, pulse‑pounding puzzle that tests wit, nerves, and the very nature of trust.
Dr. John Watson, Martin Freeman, receives word of an explosion on Baker Street while visiting his girlfriend, Sarah Zoe Telford at her apartment. When John and Sarah are safe, Sherlock and his brother Mycroft seem unfazed by the blast, and Mycroft pushes Sherlock to take on a different mission: investigate the murder of MI6 employee Andrew West, found dead on a railroad track. The case carries the mystery of a missing flash drive packed with defense missile secrets, a clue that West allegedly took. Despite Mycroft’s insistence, Sherlock initially declines the assignment, preferring to brood over puzzles that truly challenge him.
Soon enough, Sherlock is beckoned to Scotland Yard, where a chilling connection to a prior case, “A Study in Pink,” greets him. A phone that mirrors the one from that earlier crime rings with five Greenwich pips and projects a photograph of the basement flat in Sherlock and John’s building, complete with a pair of trainers. A frightened woman telephones, delivering a chilling warning: she is wearing an explosive vest that will detonate if Sherlock cannot solve a series of puzzles within 12 hours. The five pips point to five separate challenges, a brutal countdown that sharpens the tension in every moment.
As Sherlock and John pore over the trainers, Molly Hooper, Louise Brealey, the lab tech who has long harbored feelings for Sherlock, interrupts them. She introduces her new boyfriend, Jim Andrew Scott, who works in IT. Sherlock quickly deduces that Jim is gay, and he doesn’t hesitate to say so, a moment that adds a sharp edge to the room’s dynamics. The trainers belong to a schoolboy named Carl Powers, who drowned under mysterious circumstances when Sherlock was younger and involved in the case he failed to convince the police about. Drawing on clues etched into the sneakers, Sherlock concludes that Powers was poisoned via his eczema medication, though the identity of the actual poisoner remains a shadowy question. The trapped woman is eventually freed, but the layers of the mystery keep piling up.
A second message arrives in the form of a bloodstained sports car. Another hostage offers Sherlock eight hours to solve the next riddle. A rental agency card is found in the car’s glove box, and Sherlock notices the owner’s distinctive suntan and a recent trip to Colombia. There is frozen blood in the car, and Sherlock reasons that the missing man, Ian Monkford, paid the agency owner to help him vanish. Once again, Sherlock pulls off a daring rescue, and this time he becomes convinced that his elusive foe is Moriarty, the same acerbic mastermind alluded to by the killer in the earlier case.
Sherlock then turns to the death of Connie Prince, who supposedly fell to tetanus after injuring herself on a nail. Sherlock, however, uncovers evidence that the wound was inflicted after her death. A blind woman calls to challenge him once more, and Sherlock uncovers proof that points to the Prince household as the culprit, revealing that the housekeeper increased Connie’s Botox injections to kill her. Even after solving the puzzle in the allotted time, the bomber triggers the explosives when the hostage begins to describe the kidnapper’s voice. The blind woman’s communication, done through a headset rather than a pager, adds another layer of peril. The photograph of the River Thames serves as a fourth clue, leading Sherlock to a security guard’s body near the river—bruises matching the signature of an assassin known as the Golem, a figure the guard had feared. The guard had suspected a Vermeer painting to be a forgery, and an astronomy professor who had discussed the painting with the victim left him a message on his phone, making the professor a new target. Although Sherlock and John cannot save the professor, they nonetheless uncover a crucial clue that proves the painting is fake and helps avert another tragedy. The museum curator eventually reveals that Moriarty is the mastermind behind these machinations.
While pursuing the Andrew West investigation on his own, John discovers that blood on the tracks is scarce, and Sherlock agrees that West was killed elsewhere and then placed atop the train’s roof. They corner West’s prospective brother‑in‑law, who confesses to stealing the flash drive and accidentally killing West in the process.
With John slipping away, Sherlock arranges a meeting with Moriarty. But the confrontation twists into a dangerous trap: John appears to taunt him, only to reveal himself as another hostage wearing an explosive vest and having his words dictated. Moriarty arrives, and the moment darkens as multiple snipers zero in on Sherlock and John. Sherlock raises his gun toward Moriarty, but in a dramatic turn, he pivots and targets the explosive vest he had thrown across the pool deck. The episode ends on a breathless cliffhanger, leaving the fate of the two men uncertain and the shadow of Moriarty looming larger than ever.
The narrative threads weave a dense tapestry of clues, misdirections, and psychological maneuvering that test loyalty, intellect, and nerve at every turn.
Throughout the course of the puzzling countdown, the show leans into the characters’ relationships, offering moments of wit, tension, and vulnerability that deepen the lore of the Holmes universe, while staying faithful to the core cadence of danger, deduction, and daring that fans expect from this modern retelling.
Last Updated: October 01, 2025 at 10:25
Don't stop at just watching — explore Sherlock: The Great Game in full detail. From the complete plot summary and scene-by-scene timeline to character breakdowns, thematic analysis, and a deep dive into the ending — every page helps you truly understand what Sherlock: The Great Game is all about. Plus, discover what's next after the movie.
Track the full timeline of Sherlock: The Great Game with every major event arranged chronologically. Perfect for decoding non-linear storytelling, flashbacks, or parallel narratives with a clear scene-by-scene breakdown.
Discover the characters, locations, and core themes that shape Sherlock: The Great Game. Get insights into symbolic elements, setting significance, and deeper narrative meaning — ideal for thematic analysis and movie breakdowns.