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House II: The Second Story (1987) movie poster

Plot Summary

House II: The Second Story (1987) Plot Summary Explained

Release, runtime and language
1987 · 88 min · English
Directed by
Ethan Wiley
Starring
John Ratzenberger, Royal Dano, Dwier Brown, Arye Gross, Bill Maher, Jonathan Stark

A young man inherits his family's estate and discovers a hidden world of restless spirits inhabiting the house. Along with his best friend, he begins to uncover dark secrets related to his ancestors. Their investigation inadvertently unleashes a mischievous and haunting legacy, leading to a series of comical and supernatural encounters that threaten to consume them.

On this page (6)
  1. 1 Where to watch
  2. 2 What happens: full plot
  3. 3 Plot questions answered
  4. 4 Movie threads
  5. 5 Movies like House II: The Second Story
  6. 6 Every angle

Where to watch

Where to Watch House II: The Second Story (1987)

Where can you watch House II: The Second Story? Stream, rent or buy it in the US, including on Plex, Pluto TV and The CW: current JustWatch availability with up-to-date prices.

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Full plot summary · contains spoilers

What Happens in House II: The Second Story: Full Plot Summary

The whole story of House II: The Second Story (1987) explained, from the opening scene to the final frame: every key event, every twist and what it all adds up to. Read it as a quick recap before the sequel, to check a scene you missed, or to finally understand what really happened.

As Jesse McLaughlin (Jesse) and his girlfriend Kate settle into their new life within the ancient walls of the family mansion, they welcome Jesse's old friend Charlie Coriell, who arrives with his glamorous partner Lana in an effort to impress Kate. Little do they know that Charlie's visit triggers a series of events that will unveil the secrets hidden beneath the mansion's stone façade.

While exploring the depths of the basement, Jesse discovers a dusty photo of his great-great-grandfather standing beside an Aztec temple, proudly holding a dazzling crystal skull encrusted with sapphires. The photograph also features Slim Reeser, a once-loyal companion turned enemy after a conflict over the prized relic.

Unaware of the skull's burial location, Jesse and Charlie devise a scheme to unearth their ancestor's remains, hoping to unearth the legendary artifact. However, their actions disrupt the resting place of Jesse's great-great-grandfather, who miraculously awakens as a warm-hearted "Gramps."

As Gramps shares thrilling tales of his Wild West adventures with Jesse and Charlie, he reveals that the mansion was built using stones from the Aztec temple, and its rooms function as a time-travel portal, with the skull as the key to this mystical doorway.

Guided by Gramps, the trio learns of the dark forces intent on seizing the skull, which they must protect at all costs. Meanwhile, tensions rise as Kate feels disconnected from Jesse, especially as he reconnects with an old flame. A Halloween party hosted by Charlie serves as a pivotal moment for Gramps to make an unexpected appearance.

Compounding the mix of emotions is the insidious influence of John Statman, causing Kate to leave Jesse and Lana behind. As the night unfolds, Jesse, Charlie, and their quirky new friends—a baby pterodactyl and a caterpillar-dog called the Cater-Puppy—face off against a Jurassic-era barbarian who has stolen the coveted skull.

Bill Towner, an unassuming electrician yet a seasoned adventurer, comes to inspect the old home's electrics. Initially portrayed as a lovable fool, he surprises everyone by producing a tiny sword from his tool belt, leading Charlie and Jesse through a hidden portal in the house. They land in ancient Aztec territory, thrust into an exhilarating battle against fearsome warriors as they strive to save an innocent virgin from a sacrificial fate.

In this mystical land, a revived Slim Reeser, fixated on the skull, confronts them in a thrilling showdown. His relentless pursuit culminates in a violent encounter with Jesse's grandfather, who, while wounded, reveals that Slim was responsible for Jesse's parents' tragic deaths when he was just a baby. This shocking revelation propels Jesse into a vengeful spree, culminating in a defiant leap through a window into the Wild West—where he exacts justice by shooting Slim's undead form.

As Gramps succumbs to his injuries, he shares a touching farewell with Jesse, expressing immense happiness at having finally met his great-great-grandson. In his final moments, Gramps warns Jesse about the skull's immense power, urging him to embrace its mysteries and ultimately destroy the cursed object. As Gramps' spirit departs, Jesse holds his grandfather in a heartfelt embrace.

The film concludes with an exhilarating twist: empowered by the crystal skull, Jesse has journeyed back in time to the Old West, embarking on a new frontier adventure alongside Charlie and their quirky companions, leaving the enchanted relic as a testament to Gramps’ everlasting legacy.

Last updated: November 19, 2024 at 12:29

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Plot questions answered

House II: The Second Story Plot Explained: Your Questions Answered

The questions people ask most about House II: The Second Story (1987): what happens in the confusing scenes, why the characters do what they do, the twists, hidden details and what the ending means. Each answer contains spoilers.

Q1

Why did Jesse dig up his great-great-grandfather's grave?

Jesse and Charlie dug up the grave after discovering a photo of Jesse's great-great-grandfather holding a crystal skull at an Aztec temple. They hoped to find the legendary artifact, which they believed was buried with their ancestor. This scheme was the catalyst that accidentally awakened Gramps from his resting place.

  • crystal skull
  • grave
  • Jesse
  • Charlie
  • ancestor
Q2

How did Gramps come back to life in the mansion?

When Jesse and Charlie disturbed the grave of Jesse's great-great-grandfather, the crystal skull's mystical energy reanimated his remains as a living, speaking entity. Gramps awakens as a warm-hearted spirit-like figure who can interact with the living and share stories of his Wild West adventures.

  • Gramps
  • resurrection
  • zombie
  • great-great-grandfather
Q3

What is the crystal skull's power in House II?

The crystal skull is a magical artifact that serves as the key to the mansion's time-travel portal. Gramps reveals that the mansion was built using stones from an Aztec temple, and the skull activates the portal, allowing travel between different time periods. The skull also holds immense power that both heroes and villains seek to control.

  • crystal skull
  • time travel
  • portal
  • Aztec
  • power
Q4

Why does Kate leave Jesse in House II?

Kate leaves Jesse after being influenced by John Statman, a sinister character who manipulates her into abandoning him. Her departure coincides with Jesse's growing obsession with the mystery of the crystal skull and his reconnection with his ancestral heritage, causing tension in their relationship.

  • Kate
  • John Statman
  • breakup
  • relationship
Q5

Who killed Jesse's parents in House II?

Slim Reeser was responsible for killing Jesse's parents when Jesse was just a baby. This shocking revelation comes during the climactic showdown in Aztec territory when Gramps reveals Slim's role in the tragedy before being killed himself. The knowledge drives Jesse to seek revenge against Slim.

  • Slim Reeser
  • parents
  • death
  • revenge
  • Gramps
Q6

What happens to Gramps at the end of House II?

Gramps succumbs to his injuries after being wounded by Slim Reeser during their showdown in ancient Aztec territory. Before dying, he expresses joy at finally meeting Jesse and warns him about the skull's power, urging him to destroy the cursed object. His spirit then departs, leaving Jesse with wisdom and love.

  • Gramps
  • death
  • farewell
  • final scene
Q7

How does Jesse end up in the Old West at the end of House II?

After Gramps dies and Jesse avenges his parents by shooting Slim, the crystal skull's power transports Jesse, Charlie, and their companions (the baby pterodactyl and Cater-Puppy) back in time to the Old West. This twist ending shows them embarking on a new frontier adventure, leaving the enchanted relic as Gramps' legacy.

  • Old West
  • time travel
  • ending
  • crystal skull
  • adventure
Q8

Who is John Statman in House II?

John Statman is a mysterious villainous character who exerts an insidious influence over Kate, compelling her to leave Jesse. His exact backstory and motivations remain ambiguous, but his dark manipulation plays a key role in creating conflict between Jesse and Kate during the chaotic events.

  • John Statman
  • villain
  • Kate
  • manipulation
Q9

What is the connection between the mansion and the Aztec temple?

Gramps reveals that the family mansion was constructed using stones taken from an Aztec temple. These enchanted stones are what allow the house to function as a time-travel portal. The crystal skull acts as the key to activate this portal, connecting the mansion to different eras including ancient Aztec territory and the Old West.

  • mansion
  • Aztec temple
  • stones
  • portal
  • time travel
Q10

Why does Bill Towner have a sword and know about the portal?

Bill Towner initially appears as an ordinary electrician inspecting the mansion's wiring, but he secretly possesses adventuring experience and combat skills. He carries a tiny sword and knows about the hidden portal in the house, leading Jesse and Charlie through it into ancient Aztec territory to join the battle.

  • Bill Towner
  • sword
  • portal
  • electrician
  • adventure
Q11

Why did Slim Reeser become Jesse's enemy?

Slim Reeser was once a loyal companion of Jesse's great-great-grandfather during his Wild West adventures. However, a conflict over the prized crystal skull turned Slim into an enemy. Centuries later, the revived Slim remains obsessed with obtaining the skull, leading to his violent confrontations with Jesse and his friends.

  • Slim Reeser
  • betrayal
  • crystal skull
  • enemy
  • Wild West
Q12

Where do the baby pterodactyl and Cater-Puppy come from?

During the chaotic events involving the time-travel portal and the battle for the crystal skull, Jesse and Charlie acquire unusual companions: a baby pterodactyl and a caterpillar-dog called the Cater-Puppy. These whimsical creatures accompany them through the portal and remain with them in the Old West at the film's conclusion.

  • pterodactyl
  • Cater-Puppy
  • creature
  • companion

Movie threads

More Movies Like House II: The Second Story, by Mood & Story

Curated lists built around what makes House II: The Second Story tick: the same mood, the same kind of story or the same emotional payoff. Each list explains why these movies belong together.

Quirky buddy horror comedies like House II: The Second Story

Friends facing supernatural chaos with a mix of humor and heartfelt moments. If you enjoyed the comedic chemistry and supernatural antics in House II: The Second Story, you'll find similar vibes in these movies. This list features films where duos or groups of friends navigate haunted houses, weird phenomena, and otherworldly adventures with a playful, humorous spirit.

  • buddy comedy
  • supernatural chaos
  • quirky
  • playful
  • adventure-filled
  • light horror
  • Tone: whimsical, playful
  • Pacing: fast, chaotic
Why these movies?

The story pattern: Stories typically begin with an ordinary situation disrupted by a supernatural incursion. The plot is driven by the protagonists' investigation and reaction to the weird events, often leading them on a chaotic adventure. The central conflict is resolved through teamwork and ingenuity, strengthening the friends' bond by the end.

Why they belong together: Movies are grouped here for their successful fusion of horror and comedy elements centered on a strong friendship dynamic. They share a whimsical tone, medium intensity, and a fast-paced, event-driven plot that prioritizes fun and character interaction over pure terror.

Supernatural family legacy adventures like House II: The Second Story

Uncovering ancestral secrets that unlock magical and often chaotic new worlds. For viewers who loved the theme of uncovering a wild family history in House II: The Second Story, this collection highlights similar movies. These films explore inherited secrets, magical artifacts, and portals to other worlds, all connected to a protagonist's lineage, delivering a mix of nostalgia and fantastical adventure.

  • family secrets
  • inheritance
  • time travel
  • magical adventure
  • nostalgic
  • sentimental
  • Tone: nostalgic, adventurous
  • Pacing: fast, event-driven
Why these movies?

The story pattern: The narrative follows a protagonist who learns a hidden truth about their ancestry, often through a magical object or a haunted location. This revelation acts as a key, unlocking a larger, more expansive world and a series of adventures. The journey typically involves reconciling with the past, leading to a conclusion that is both an ending and a new beginning.

Why they belong together: These films are connected by their central plot device of a family inheritance that reveals a supernatural world. They share a moderate narrative complexity, a sense of discovery, and a bittersweet emotional weight as characters grapple with their newfound legacy.

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Every angle

House II: The Second Story (1987) Explained: Plot, Timeline & Characters

Everything about House II: The Second Story in one place: what happens in the plot summary, the timeline in chronological order, the characters and meaning and a spoiler-free summary. What's After the Movie adds the cast, box office and post-credit scenes.

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