Garm Wars: The Last Druid

Garm Wars: The Last Druid

Year: 2014

Runtime: 92 mins

Language: English

Director: Mamoru Oshii

ActionThriller

In a world consumed by a never-ending conflict between clone soldier factions, one soldier becomes separated from the relentless fighting. She finds herself fleeing with a diverse group of companions, navigating a landscape defined by aerial warfare, ground combat, and advanced technology. Their journey is fraught with danger as they attempt to survive in a world defined by constant struggle.

Warning: spoilers below!

Haven’t seen Garm Wars: The Last Druid yet? This summary contains major spoilers. Bookmark the page, watch the movie, and come back for the full breakdown. If you're ready, scroll on and relive the story!

Timeline – Garm Wars: The Last Druid (2014)

Trace every key event in Garm Wars: The Last Druid (2014) with our detailed, chronological timeline. Perfect for unpacking nonlinear stories, spotting hidden connections, and understanding how each scene builds toward the film’s climax. Whether you're revisiting or decoding for the first time, this timeline gives you the full picture.

1

Wydd is captured aboard the Columba

Wydd is captured by the Columba aboard their airship, accompanied by a Gula and the mysterious Nascien. In custody, Interrogator A probes him; Wydd proclaims the Kumtak are enslaved and offers his aid to fight the oppressors, tapping into Druidic power to bolster his claims. He hints at a larger purpose beyond the battlefield, setting the stage for his bold plan.

Columba airship
2

Interrogation sparks alliance-building

During the interrogation, Wydd's claims about Kumtak oppression and his willingness to join the fight persuade Khara and Skellig to align with his quest. He frames the journey as a chance to learn why the Garms were created and whether the gods ever intended to depart. The trio agrees to travel with him toward the lands of the Druids, seeking deeper truths beyond the battlefield.

Columba airship
3

Airship destroyed; escape and resolve firm

A Briga attack shatters the Columba airship, scattering the interrogation crew and forcing the group to improvise. Amid the chaos, Wydd doubles down on his plan and confirms his intent to travel with Nascien to the Druids' lands. Khara and Skellig commit to the journey, seeking answers beyond the war.

Columba airship
4

Departure toward the Druids’ homeland

With the alliance sealed, Wydd, Khara, Skellig, and Nascien press forward toward the Druids' homeland. The expedition promises to reveal why the Garms were created and whether the gods truly left. They advance in a Briga tank through war-worn wastelands toward their destination.

Briga tank route; war-worn wastelands
5

Mana drains during the long caravan

As they push toward the Druids, their life-energy, or mana, drains rapidly, forcing them to conserve every resource. The caravan traverses war-worn wastelands and rough seas, illustrating the toll of their quest. Tension rises as supplies dwindle and stakes grow higher.

War-worn wastelands and seas
6

Khara questions the purpose of endless war

Khara begins to question the endless conflict and its costs, wondering if there is meaning beyond conquest. She grows wary of the price their victories extract from bodies and minds. The journey becomes as much an internal trial as a physical one.

Along the caravan route
7

Skellig stays focused on the mission

Skellig remains steadfast on the mission, prioritizing their objective over doubts and distractions. His resolve contrasts with Khara’s growing skepticism, hinting at tensions within the group. The trio presses onward despite shrinking resources.

Along the caravan route
8

Arrival at Druids’ sacred land; tank breaks

The group reaches the Druids’ sacred land, but disaster strikes when the Briga tank breaks down. Skellig stays behind to repair it, buying time for Wydd and the others to press on. The expedition enters a perilous phase as ancient defenses loom.

Druids’ sacred land
9

Druids’ defense awakens enormous guardians

Inside the grove, Wydd accidentally triggers the Druids’ defense systems, awakening enormous robotic guardians. The guardians surge to defend the sacred site as the intruders press deeper. The group realizes the Druids’ power is greater and more dangerous than anticipated.

Druids’ grove
10

Skellig's sacrifice buys the others time

Skellig stays behind to repair the Briga tank, buying time for Wydd, Khara, and Nascien to escape. He pays with his life as the guardians close in, signaling the cost of their expedition. The survivors press onward toward the Druids’ source of knowledge.

Druids’ grove
11

Nascien kills Wydd and reveals her plan and the Gods' name

In the Druids’ sanctuary, Nascien kills Wydd and reveals her intent to seize control of the guardians and annihilate all Garms. She also exposes the true name of the Gods, declaring that “They” are a jealous God. This revelation destabilizes Khara and reframes their understanding of creation.

Druids’ sacred land
12

Khara shoots Nascien; Gaia's truth dawns

Khara shoots Nascien, and as clouds part, Gaia’s likeness appears in the heavens, hinting that Annwn was once the Moon and that the Gods and Danaan shaped humanity. The revelation challenges their beliefs and binds the survivors to a larger cosmic truth. The trio must decide how to respond to this new knowledge.

Druids’ sacred land; sky above
13

Malakh rises; Garms unite against a shared foe

A colossal robotic army named Malakh ascends, signaling a shift from endless war to a unified defense against a looming threat. The Garms set aside old rivalries and prepare to confront this new danger together. The film ends on a cliffhanger, with disaster looming if they fail.

Across Annwn

Last Updated: October 03, 2025 at 06:46

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Characters, Settings & Themes in Garm Wars: The Last Druid

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