Carry On Screaming!

Carry On Screaming!

Year: 1966

Runtime: 87 mins

Language: English

HorrorComedyCrude humor and satireSpooky scary comedyChilling experiments and classic monster horror

The hilarious Carry On troupe returns in a madcap caper where the nefarious Dr. Watt kidnaps attractive young women, turning them into mannequins to sell in local shops. Detective Sergeant Bung is on the case, yet he remains completely clueless, providing the film’s comic chaos.

Warning: spoilers below!

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Timeline – Carry On Screaming! (1966)

Trace every key event in Carry On Screaming! (1966) with our detailed, chronological timeline. Perfect for unpacking nonlinear stories, spotting hidden connections, and understanding how each scene builds toward the film’s climax. Whether you're revisiting or decoding for the first time, this timeline gives you the full picture.

1

Courtship in Hocombe Woods

In the Edwardian era, Doris Mann and Albert Potter are courting in Hocombe Woods. Albert is seen searching the woods for a rumored peeping Tom as they walk. The scene sets a peaceful mood that will soon be broken by danger.

Edwardian era Hocombe Woods
2

Doris abducted by Oddbod

Doris is abducted by the monster Oddbod, who leaves behind a severed finger as a clue. Albert rushes to report the disappearance to the police. The finger becomes a crucial lead that triggers the investigation.

Edwardian era Hocombe Woods
3

Police alerted and the case expands

Albert reports the case to the police, who inform Detective Constable Slobotham. Bung, who has been investigating similar disappearances, is brought in to help pursue the trail. The team begins a broader investigation based on the new sightings.

Edwardian era Police station
4

Discovery of Bide-A-Wee Rest Home

During the woods search, the group stumbles upon the eerie Bide-A-Wee Rest Home. Sockett the butler leads them to the sitting-room, where Valeria is introduced as the mistress. Dr. Orlando Watt is awakened by an electrical charge, hinting at the odd dangers to come.

Day of discovery Bide-A-Wee Rest Home
5

Watt and Valeria reveal their power

Valeria awakens her electrically charged brother, Dr Orlando Watt. His power flickers with the flow of electricity, making him dangerous when plugged in and momentarily inert when unplugged. The group realizes a new, unsettling danger lurks in the house.

Same day Bide-A-Wee Rest Home
6

Oddbod Junior is created

The police scientist accidentally creates Oddbod Junior by charging Oddbod's finger. Oddbod Junior kills the scientist and heads toward the mansion. This mistake escalates the threat and widens the danger to the main characters.

Soon after Laboratory
7

Mannequin transformation begins

Oddbod Junior reaches the mansion and begins turning people into mannequins to aid Valeria and Watt in their plan. The rest of the group grows increasingly wary as the threat expands beyond a single abduction. The mansion becomes a hub for their strange activity.

Soon after Mansion
8

Doris found as mannequin

The next day, Doris is discovered in mannequin form in a milliner's shop, though there is no conclusive proof that it is really her. Bung and the others begin to suspect Valeria and Watt's involvement. The mystery deepens as evidence remains ambiguous.

Next day Milliner's shop
9

Bung is transformed and commanded to steal

Valeria and Watt use a potion to turn Bung into a hairy monster and order him to steal the mannequin for them. Bung struggles with the cursed transformation while trying to obey their commands. The plan demonstrates how far Valeria and Watt will go to secure their victims.

Late day Mansion
10

A trap is sprung in Hocombe Woods

Bung and Slobotham decide to set a trap in Hocombe Woods, with Slobotham disguising himself as a woman for bait. Emily, Bung's sharp-tongued wife, follows and is captured by Oddbod Junior. The trap fails to prevent the danger in the forest.

Next day Hocombe Woods
11

Pursuit to the house

Bung, now teamed with Potter, follows the footprints back to the house and prepares to confront the revived threat. The group moves closer to a confrontation with the Oddbod trio. A tense pursuit unfolds as they close in on the mansion.

Following day Mansion
12

Doris restored; Emily revealed as mannequin

Bung, Potter and Slobotham reunite and manage to return Doris to human form, but they discover that Emily has been turned into a mannequin. The team steels themselves for a final showdown with the Oddbod threat. The stakes are higher as loved ones are at risk.

Final confrontation approach Mansion
13

Final battle and the downfall of Watt and Rubbatiti

A climactic battle erupts as Albert, in monster form, defeats the Oddbods. Dr Watt menaces them with a petrifying liquid, but is confronted by the reanimated mummy Rubbatiti, which has come alive after a lightning strike. The mansion becomes a chaotic battleground.

Final confrontation Mansion / Cellar
14

Rubbatiti and Watt fall to the vat

Rubbatiti and Watt are driven into a boiling vat in the cellar, killing both of them. The remaining monsters are finally dispatched, ending the immediate threat. The house settles into a fragile calm after the night of madness.

Finale Cellar
15

Aftermath and a new life

Albert and Doris marry some time later, celebrating their survival. Bung, lacking electricity in his home, cannot restore his wife to human form and ends up living with Valeria. The ending hints at uneasy compromises born of the night's events.

Aftermath Hocombe / Bung's home

Last Updated: October 09, 2025 at 11:17

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Carry On Screaming! Summary

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Carry On Screaming! Summary

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Characters, Settings & Themes in Carry On Screaming!

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