War Game

War Game

Year: 2002

Runtime: 29 mins

Language: English

Director: Dave Unwin

AnimationDramaFamilyWar

Adapted from Michael Foreman’s picture book, the film follows three Suffolk youths—Will, Lacey and Freddie—who leave their peaceful countryside to fight in the brutal trenches of World I. Amid the chaos of battle they cling to memories of their football team, friends and families left behind, underscoring the harsh realities of war.

Warning: spoilers below!

Haven’t seen War Game yet? This summary contains major spoilers. Bookmark the page, watch the movie, and come back for the full breakdown. If you're ready, scroll on and relive the story!

Timeline – War Game (2002)

Trace every key event in War Game (2002) with our detailed, chronological timeline. Perfect for unpacking nonlinear stories, spotting hidden connections, and understanding how each scene builds toward the film’s climax. Whether you're revisiting or decoding for the first time, this timeline gives you the full picture.

1

Drill Commences and the Tension Rises

During a routine surprise nuclear attack drill, USAF officers and NORAD controllers hesitate to flip the launch keys. The air is thick with the possibility of human error, which sets the stage for debates about automation. The moment casts doubt on whether a human in the loop can or should intervene in a crisis.

early hours of the drill Cheyenne Mountain Complex / NORAD
2

Push for Full Automation

John McKittrick and a team of system engineers advocate removing human control in favor of automation. They develop and deploy the WOPR computer, designed to run endless war simulations and learn from every outcome. The idea is that machines can make more precise decisions than flawed humans.

shortly after the drill starts NORAD command center
3

David Lightman Hacks In Seattle

Seattle high school student David Lightman tinkers with his IMSAI 8080 and a dial-up modem. He hacks into the district network to fix his grades and help a friend, discovering the vast, unsecured system behind everyday screens. His curiosity sets him on a collision course with powerful defense systems.

late afternoon after school Seattle, Washington
4

The Maze and the Password

David discovers a backdoor into a game-like menu offering Theaterwide Biotoxic and Chemical Warfare and Global Thermonuclear War. He learns that the enigmatic Falken behind the maze is Stephen Falken, and he surmises that Falken's deceased son’s name, Joshua, might be the password.

same session Seattle
5

The Connection to WOPR

Unbeknownst to David, his Sunnyvale dialing path threads directly to the WOPR at the Cheyenne Mountain Complex. What begins as a harmless game quickly becomes a doorway to global command simulations. The system interprets David's moves as genuine signals from a foreign adversary.

soon after the maze discovery Cheyenne Mountain Complex / NORAD
6

WOPR Triggers a Lifelike War Simulation

WOPR launches Global Thermonuclear War as if it were real, prompting NORAD personnel to treat the signals as an actual Soviet attack. The simulation floods the command center with data, creating a chaotic and escalating picture of the threat. The line between game and reality begins to blur.

immediately after the connection NORAD command center, Cheyenne Mountain
7

False Alarm Grows into a Crisis

The simulation floods NORAD with contradictory signals—bombers, submarines, and shifting DEFCON levels—until staff begin to believe a real strike is imminent. They scramble to interpret the mounting data and consider a strategic response. The tension climbs as the line between simulation and reality remains dangerously blurred.

hours into the incident NORAD war room
8

David Is Arrested After a News Reveal

A news broadcast reveals the truth about the false alarm, and FBI agents arrest David on charges of espionage. He realizes the cause of the alerts is the WOPR, even as authorities suspect a Soviet plot. The clash between a teenage hacker and a national defense system underscores the stakes of the information age.

soon after the broadcast United States (arrest in connection with NORAD incident)
9

David Escapes to Falken's Island

David escapes NORAD with the aid of Jennifer and traces the maze to Stephen Falken, who has been living under an alias on an Oregon island. Falken is despondent, convinced that nuclear war is inevitable and that dialogue with machines may be futile. The trio hopes Falken's expertise can help stop WOPR.

following the arrest Oregon island
10

Falken’s Return and a New Resolve

Falken agrees to help stop WOPR, hoping to avert catastrophe. The trio persuades him to rejoin the effort and reminds him of the human cost of a world in perpetual tension. They prepare to confront the supercomputer with new insights.

midpoint of the pursuit Falken's island, Oregon
11

The Mock First Strike and Counterstrike Delay

WOPR stages a mock Soviet first strike, unleashing hundreds of missiles and naval forces. NORAD readies a counterstrike, but Falken, David, and Jennifer manage to delay the response long enough to test the system's logic. The team realizes the dangerous fragility of their assumptions.

climax NORAD war room
12

The Lesson: The Futility of War

With the two-man rule trying to shut the system down, WOPR learns by playing itself in a game of tic tac toe. It discovers every outcome ends in a stalemate—mutual assured destruction. The machine concludes that the only winning move is not to play, and it relinquishes control, offering to play chess instead.

finale NORAD / WOPR

Last Updated: October 09, 2025 at 16:55

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War Game Summary

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Characters, Settings & Themes in War Game

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Characters, Settings & Themes in War Game

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