Tremors 4: The Legend Begins

Tremors 4: The Legend Begins

Year: 2004

Runtime: 101 mins

Language: English

Director: S.S. Wilson

ActionWesternComedyHorror

In 1889, a wave of unexplained deaths claims seventeen men, sending shockwaves through the mining settlement. Terrified by the string of mysterious fatalities, the miners abandon the town en masse, leaving behind only abandoned buildings and a ghostly shell of the once‑busy community. The exodus turns the thriving settlement into a desolate relic of its former self.

Warning: spoilers below!

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Timeline – Tremors 4: The Legend Begins (2004)

Trace every key event in Tremors 4: The Legend Begins (2004) with our detailed, chronological timeline. Perfect for unpacking nonlinear stories, spotting hidden connections, and understanding how each scene builds toward the film’s climax. Whether you're revisiting or decoding for the first time, this timeline gives you the full picture.

1

Hot spring spawns graboid eggs, triggering a deadly outbreak

Water from a nearby hot spring seeps into the mine area, triggering the hatching of graboid eggs. The hatchlings attack the miners, resulting in the deaths of 17 workers. The town realizes a deadly threat has emerged under its feet.

1889 Near the Rejection silver mine
2

Graboids begin attacking miners around the mine

Juvenile graboids surface and strike without warning, attacking the camp and mining operations. The attacks reveal their ability to move underground and strike from below. Panic spreads through Rejection as more miners are killed.

1889 Near the Rejection silver mine
3

Hiram Gummer arrives to assess the crisis

Hiram Gummer, owner of the mine and Burt Gummer's ancestor, travels to Rejection to evaluate the situation. He is skeptical of frontier dangers and uncertain how to respond. His arrival sets the town's response in motion.

1889 Rejection
4

Juan Pedilla kills a graboid with a pickaxe

Juan Pedilla confronts a hatchling and kills it with a pickaxe, providing a rare moment of close-quarters bravery. The pair escapes as additional graboids close in. The danger becomes personal for them and a warning to the town.

1889 Outside Rejection camp
5

Black Hand Kelly answers the call for a gunfighter

Hiram places a call for help, prompting Black Hand Kelly to respond. The gunfighter's arrival introduces a different attitude toward firearms and survival. The uneasy alliance between Hiram and Kelly begins to form.

1889 Rejection
6

Kelly teaches Hiram some of his gunfighting philosophy

Kelly's practical wisdom about firearms and perseverance starts to resonate with Hiram. The two men learn to adapt under pressure as they prepare for the threat. The mentorship adds grit to Rejection's defenses.

1889 Rejection
7

Fourth hatchlings emerge; Kelly is killed by a grown graboid

In addition to earlier casualties, four graboids have hatched, including the one Juan previously killed. The group is overwhelmed as a fully grown graboid emerges and kills Kelly. The deaths escalate the town's fear and resolve.

1889 Outskirts of Rejection
8

Hiram contemplates abandoning Rejection; townsfolk resist

Hiram decides to abandon the town and sell the silver mine, but residents refuse to leave and pressure him to stay. They threaten to inform potential buyers if he tries to sell out from under them. The community's stubborn attachment to the mine complicates any exodus.

1889 Rejection
9

Telegram warns that fully grown graboids are headed toward town; Hiram prepares

In Carson City, a telegram reveals that the fully matured graboids have breached passes and are marching toward Rejection. Realizing the danger, Hiram decides to act rather than flee. He purchases weapons with his remaining valuables to defend the town.

1889 Carson City
10

Hiram returns to Rejection with weapons for the final stand

Armed with new weaponry, Hiram returns to Rejection to organize the town's defenses. He urges the residents to stand together despite fear. The town prepares traps and defenses for the coming attack.

1889 Rejection
11

The last stand: the third graboid is trapped and decapitated

Two graboids are killed early in the confrontation, but the third adapts and evades their defenses. Hiram lures it to the surface and uses a flywheel-equipped steam traction engine to reel it in. The beast is slammed against wheels and boiler, exploding in a final collapse.

1889 Outside Rejection
12

Graboids' existence kept secret; mine funds the town

With the danger contained, the town agrees to keep the graboids secret to avoid scaring away settlers. They decide to use the mine's proceeds to pay for their belongings and future. Hiram settles in Rejection, integrating into the town's ongoing story.

1889 Rejection
13

Hiram settles in Rejection, renamed Perfection; gains Gatling gun

Hiram establishes his home where his great-grandson Burt's will stand in the future, symbolizing a generational link. He is given a Colt 1865 Gatling gun and begins target practice, embracing weaponry as part of life in the town. The arrangement marks his lasting commitment to Rejection's survival.

1889 Rejection (Perfection)

Last Updated: October 09, 2025 at 16:51

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Tremors 4: The Legend Begins Summary

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Tremors 4: The Legend Begins Summary

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Characters, Settings & Themes in Tremors 4: The Legend Begins

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