The Gladiators

The Gladiators

Year: 1969

Runtime: 92 mins

Language: Swedish

Director: Peter Watkins

Science FictionWar

In a near‑future world where the Eastern and Western blocs have abandoned standing armies and nuclear arsenals, their rivalries are resolved through organized contests. Each side fields teams of highly trained combat specialists, pitting them against one another in deadly, sanctioned battles to settle political disputes.

Warning: spoilers below!

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Timeline – The Gladiators (1969)

Trace every key event in The Gladiators (1969) with our detailed, chronological timeline. Perfect for unpacking nonlinear stories, spotting hidden connections, and understanding how each scene builds toward the film’s climax. Whether you're revisiting or decoding for the first time, this timeline gives you the full picture.

1

Interviewer primes contestants

The film opens with an interviewer asking contestants from different countries why they are fighting in the games. The responses reveal diverse motives and tensions behind the Peace Game. The scene sets the global stakes of the ICAROS-system.

beginning studio
2

Castle near Stockholm prepares Peace Game 256

Officers and colonels from multiple nations arrive at a castle near Stockholm to organize Peace Game 256 using the ICAROS-system. The atmosphere is tense as the high-level coordination unfolds. The Swedish Army takes the lead on the logistical setup.

pre-game castle near Stockholm
3

B-3 infiltrates the Games

A French student code-named B-3 infiltrates the Games with the intent to destroy the system from within. He silently moves toward the battlegrounds, scouting for vulnerabilities. His mission is unknown to many but hints at subversion.

pre-start battlegrounds
4

B-3 admitted into battlegrounds

Despite his intent to sabotage, B-3 is allowed entry into the battlegrounds and begins to observe. The authorities weigh the risk but decide his participation is legitimate.

pre-start battlegrounds
5

Allied Team has 2 hours to reach Control Room

When the game commences, the Allied Team is given a two-hour window to reach the Control Room. They can earn points along the way, while the Communist Team tries to obstruct them. The countdown heightens the tension.

start battlegrounds / route to Control Room
6

Points and bombs as delays occur

As the Allied Team delays their actions, points are deducted and bombs are set off to provoke a reaction. The environment becomes more dangerous as time pressure mounts.

early game battle corridors
7

Ambush and capture of a female Chinese prisoner

The team moves through the building and is ambushed by machine-gun fire. They capture a female Chinese member from the opposing side, shifting the balance of control.

mid-game building interior
8

Encounter with hippie-ladies and injury

In another encounter, the crew faces a group of scantily dressed hippie-ladies, resulting in the injury of one teammate. The event is later rewarded with points by the officials, framing it as a tactical gain.

mid-game corridors / battleground
9

Swedish policeman questions B-3

A Swedish police officer questions B-3 about his plans after destroying the system. B-3 explains his desire to replace it with a new system, sparking a conversation about ends and means.

mid-game near battlegrounds / checkpoints
10

Allied member confronts the female prisoner; threat to system

During the Communist advance, an Allied team member begins speaking with the female prisoner, an act seen as a grave threat to the stability of the world-system. The authorities press for an honorable tie.

late middle control / disputed zone
11

ICARUS autopilot and crackdown on traitors

The ICARUS-system is put on autopilot as policemen are dispatched to dispose of perceived traitors. The system begins to misbehave, signaling a breakdown of control.

late game ICARUS facility
12

B-3 reaches the Control Room

B-3 finally reaches the Control Room and speaks with the operator about replacing the current system with one that does not exploit people. He asserts his non-exploitative vision, though the operator challenges the premise.

end Control Room
13

B-3’s actions doom the traitors

The operator reveals that the system exploits everyone, including B-3. Because B-3 reactivated the system to find the way to the Control Room, the traitors—who posed the real danger—are doomed by his intervention.

end Control Room
14

All systems are basically the same

The operator concludes with a nihilistic note that all systems are basically the same, regardless of intent. The clash exposes the fragility and redundancy of power structures.

end Control Room

Last Updated: October 05, 2025 at 11:52

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