Scooby-Doo! and Krypto, Too!

Scooby-Doo! and Krypto, Too!

Year: 2023

Runtime: 79 mins

Language: English

Director: Cecilia Aranovich

FantasyComedyMysteryFamilyAnimation

When the Justice League disappears and Metropolis falls under villainous chaos, the only sleuths who can crack the case are Scooby‑Doo and the Mystery Inc. gang. They’re joined by Krypto, Superman’s super‑powered canine, who brings extraordinary abilities to the team. Together they confront eerie phantoms haunting the Justice League’s headquarters, racing to restore order and rescue the heroes.

Warning: spoilers below!

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Timeline – Scooby-Doo! and Krypto, Too! (2023)

Trace every key event in Scooby-Doo! and Krypto, Too! (2023) with our detailed, chronological timeline. Perfect for unpacking nonlinear stories, spotting hidden connections, and understanding how each scene builds toward the film’s climax. Whether you're revisiting or decoding for the first time, this timeline gives you the full picture.

1

Lois Lane and Jimmy Olsen Investigate the Hall of Justice

Months have passed since the Justice League disappeared, and Lois Lane and Jimmy Olsen begin probing the Hall of Justice for clues. Their investigation is interrupted when a menacing phantom appears and pursues them through the halls. Realizing they need help, they decide to bring in Mystery Inc.

Months since disappearance Hall of Justice
2

Metropolis Overrun by Villains

On the way to Metropolis, Mystery Inc. learns the city has fallen under the control of various villains in the League's absence. Giganta, Solomon Grundy, the Joker, Harley Quinn, General Zod, Non, Ursa, and Brainiac roam freely, sowing chaos. The gang steels themselves for a difficult mission ahead.

Metropolis
3

Daily Planet Briefing

The team barely escapes to the Daily Planet and reunites with Lois Lane and Jimmy Olsen. They explain the disappearance of the Justice League and the resulting villain takeover, outlining their plan to investigate further. They resolve to coordinate with allies to find answers.

Daily Planet
4

Hall of Justice Tour and New Allies

During a tour of the Hall of Justice, the group encounters Lex Luthor, Mercy Graves, and Rex Ruthor, Luthor's robot dog. The phantom threat tests the hall's defenses, raising tensions. The encounter sets the stage for uncovering the mastermind behind the crisis.

Hall of Justice
5

Phantom Attack and Krypto Intervenes

A phantom suddenly materializes and menaces the group inside the Hall of Justice. Krypto, Superman's dog, leaps to the rescue and uses his powers to drive back the phantom, triggering a lockdown to prevent its escape.

Hall of Justice
6

Lockdown Leads to New Bonding

Trapped with Luthor and his allies by the lockdown, the gang negotiates their situation. Krypto introduces Scooby-Doo to the team, and the two dogs quickly form a bond.

Hall of Justice
7

Kitchen Raid and Hologram Chaos

Shaggy, Scooby, and Krypto raid the Kitchen, accidentally summoning holograms of the Legion of Doom. The holograms cause chaos until Krypto shuts them down, revealing holographic footage of the moment the Justice League disappeared.

Hall of Justice Kitchen
8

Grundy Infiltration and Chase

The gang discovers holographic footage showing the moment the Justice League disappeared. Solomon Grundy infiltrates the building, initiating a long chase with Mystery Inc. and their allies.

Hall of Justice
9

Mercy Graves Revealed as Mastermind

Velma uncovers that Mercy Graves orchestrated the phantom hauntings to convert the Hall of Justice into her own headquarters. She planned to trap the Justice League in the Phantom Zone using a Phantom Zone Projector.

Hall of Justice
10

Luthor’s Coup and the Robot Army

Before the mystery can be solved, Lex Luthor hijacks Mercy's scheme and reveals his own plan to rule Metropolis with a robot army. Rex is revealed to be a robot and engages in a clash with Krypto over the Phantom Zone Projector.

Hall of Justice
11

Krypto’s Triumph and Liberation

Krypto defeats Rex and uses the projector to trap the robot army, freeing the Justice League and even Solomon Grundy. The Phantom Zone is released from the threat, and the heroes are liberated.

Hall of Justice
12

Aftermath and Revelations

Luthor and Mercy are arrested, and Grundy’s aggressive friendship attempts with Scooby are exposed. Mystery Inc. meets Clark Kent, who Velma recognizes as Superman, and Jimmy ends his relationship with Daphne. Scooby and Krypto share a final snack with The Flash.

Hall of Justice

Last Updated: October 01, 2025 at 10:23

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Scooby-Doo! and Krypto, Too! Summary

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Characters, Settings & Themes in Scooby-Doo! and Krypto, Too!

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