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Routine (2024) Timeline Explained – Every Event in Order

Release, runtime and language
2024 · 16 mins · Bengali, Bangla
Directed by
Chandril Bhattacharya
Starring
Sreya Bhattacharya, Shayak Roy
Budget
$1K

A short film by Chandril Bhattacharya

On this page (4)
  1. 1 Events in order (12)
  2. 2 Timeline questions answered
  3. 3 Movie threads
  4. 4 Every angle

12 events in order · contains spoilers

Routine Timeline: Events in Chronological Order

Every key event of Routine (2024) in order, scene by scene, with when and where it takes place. Use it to untangle flashbacks, time jumps and parallel storylines, to refresh your memory before the sequel or to find the exact scene you are thinking of.

  1. Awakening in Union Plaza

    An unnamed Senior Software Engineer, known in the story as The Player, wakes after seven days of mandatory isolation in Union Plaza's Arrivals wing. He arms himself with a Cosmonaut Assistance Tool (CAT) to interface with the resort's systems and steps into the quiet, deserted corridors. From the outset, he starts collecting notes, emails, and recordings to piece together what happened to the people who once filled the space.

    When
    1999, Day 0 (after seven-day isolation)
    Where
    Arrivals wing, Union Plaza
  2. First Clues in the Quiet

    Moving through the facility, he notices eerie silence and signs of a recent chaos. Notes, emails, and recordings litter the environment, gradually illuminating the fate of Union Plaza's inhabitants. These clues hint at a larger outbreak and a breakdown of the resort's operations.

    When
    1999
    Where
    Union Plaza
  3. Moonquake and the Lockdown Begins

    Security officer John Cooper conducts a perimeter check on the lunar surface and ventures into a newly opened fissure. He encounters strange vegetation sprouting from a humanoid body. Cooper reports to the Union Plaza's Automated Security Network (ASN), which triggers a facility-wide lockdown.

    When
    Circa 1999
    Where
    Moon surface / Union Plaza vicinity
  4. Illness and Rogue Robots

    Cooper's discovery is followed by a mysterious illness spreading migraines, memory gaps, and hallucinations to other staff. The resort's Type-05 assistant robots begin acting strangely and some become violent. Cooper also witnesses the murder of a resort guest and sees the body concealed.

    When
    Circa 1999
    Where
    Union Plaza
  5. The Player Called to Diagnose the ASN

    Head of Security Kei Koyama arranges for the Player to be brought in to diagnose and fix the ASN. By the time the Player emerges from isolation, he finds the facility on the brink of collapse. The crisis thrusts him into the center of a spreading disaster.

    When
    1999
    Where
    Union Plaza
  6. All Hands in Crisis

    When the Player finally joins the scene, every person at Union Plaza has either fallen prey to rogue robots or succumbed to the spreading disease. He begins to experience the same troubling symptoms, including episodic time loss and unsettling visions of the Moon. The atmosphere tightens as the boundaries between reality and vision blur.

    When
    1999
    Where
    Union Plaza
  7. Shut Down and Waking in the Ward

    The Player shuts down the ASN, but a new crisis erupts as another lost-time episode occurs. He wakes up in a different lunar facility called the Ward, operated by the Prism Institute. The Ward becomes a gateway to a longer, hidden history.

    When
    Post-ASN shutdown, 1999
    Where
    Ward
  8. Ward and the Canal Connection

    The Ward reveals dark connections to the Canal Exploration Mission of the 1970s, which studied a lunar cavern linked to moonquakes and a mysterious fungoid life. Two dimorphic moon creatures invade the Ward: Entity A, roaming without obvious harm, and Entity B, visible after a deadly apple choking incident. They release fungal spores that spread the unknown disease, and Prism records show some humans willingly entered the Canal and never returned while others died at the Ward, consumed by fungal growths.

    When
    Circa 1970s (flashbacks within Ward)
    Where
    Ward
  9. Investigating the Canal

    The Player navigates Entity A, completes computer-mandated tasks in the Ward, and conducts an echography of the Canal while injecting amniotic brine into a small spherical capsule leaking fungal growths. These actions unseal the entrance to the cave that leads to the Canal.

    When
    During Ward investigation
    Where
    Ward / Canal entrance
  10. Into the Canal and the Capsule Encounter

    He enters the Canal and finds a large capsule surrounded by Prism personnel remains. When the capsule opens, it reveals another creature resembling Entity A—a vision the Player experiences as a possible duplicate. A voice intones: Through me, you endure... Through you, I endure...

    When
    Inside Canal exploration
    Where
    Canal
  11. PRISM Lunar Containment and Recovery Program

    A heavily redacted Prism Institute report dated December 5, 2025 details the PRISM Lunar Containment and Recovery Program and notes the LCRP mission to recover Canal data. It mentions Union Plaza incident in passing and reveals that contact with the Ward's mission was lost after landing. The final transmission is a single image of a cave riddled with vines and flowers.

    When
    December 5, 2025
    Where
    Prism Institute Ward
  12. The Canal's Long Shadow

    The summary emphasizes the Canal's psychological influence on humans, noting that some entered the Canal willingly and never returned, while others died at the Ward consumed by fungal growths. The story threads technology, biology, and perception into a single, unsettling mystery.

    When
    Historical (1970s–present)
    Where
    Canal / Ward

Last updated: February 05, 2026 at 07:36

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Timeline questions answered

Routine Timeline Explained: Your Questions Answered

When does it happen, and why in that order? The questions people ask about the chronology of Routine (2024): time jumps, flashbacks, cause and effect between scenes and the correct order of events, each answered with spoilers.

Q1

Why is Union Plaza deserted when the Player wakes up?

By the time the Player emerges from his seven-day isolation, every person at Union Plaza has either fallen prey to the rogue Type-05 assistant robots or succumbed to a mysterious illness spreading through the facility. The illness caused migraines, memory gaps, and hallucinations, eventually killing or incapacitating the entire staff and guests.

Foreshadowing: Earlier hints of chaos appear in scattered notes and emails the Player finds throughout the empty corridors.

  • union plaza
  • deserted
  • player
  • isolation
  • outbreak
Q2

What caused the illness that spread through Union Plaza?

The illness was caused by fungal spores released by two dimorphic alien entities that invaded the Ward and later affected Union Plaza. These spores triggered symptoms including migraines, memory gaps, and hallucinations in humans, ultimately leading to death or behavioral changes.

Foreshadowing: Security officer John Cooper first encountered strange vegetation growing from a humanoid body in a lunar fissure, the initial sign of the alien life form.

  • illness
  • spores
  • fungus
  • infection
  • entities
Q3

Why did the Type-05 robots turn violent?

The Type-05 assistant robots began acting strangely and became violent after the facility's systems were compromised by the spreading infection. The same fungal spores that affected humans apparently impacted the robots' programming and functionality, causing them to turn against the remaining survivors.

  • type-05 robots
  • violent
  • malfunction
  • infection
Q4

What is the Ward that the Player wakes up in?

The Ward is a lunar facility operated by the Prism Institute, a secretive organization that conducted forbidden research. After shutting down the ASN at Union Plaza, the Player experiences a lost-time episode and wakes at the Ward, which serves as a gateway to the hidden history of the Canal Exploration Mission.

Foreshadowing: The Player begins experiencing the same troubling symptoms, time loss and visions, before being transported to the Ward.

  • ward
  • prism institute
  • facility
  • player
Q5

What is the Canal on the Moon?

The Canal is a cavernous feature on the Moon studied during the 1970s Canal Exploration Mission. It is linked to moonquakes and houses a mysterious fungoid alien life form that exerts a troubling psychological influence on humans. Some who entered the Canal willingly never returned, while others died consumed by fungal growths.

Foreshadowing: The moonquake that triggered the Union Plaza crisis was connected to the same geological activity that affects the Canal.

  • canal
  • moon
  • cavern
  • alien
  • fungus
  • 1970s
Q6

What are Entity A and Entity B?

Entity A and Entity B are dimorphic Moon creatures, alien beings invisible to the naked eye but visible through the CAT (Cosmonaut Assistance Tool) module. Entity A roams without obvious harm, while Entity B was discovered after choking on an apple, its corpse becoming visible. Both entities release fungal spores that spread the unknown disease.

Foreshadowing: The strange vegetation Cooper found sprouting from the humanoid body was the first evidence of these entities.

  • entity a
  • entity b
  • creatures
  • alien
  • cat tool
Q7

Why was John Cooper checking the fissure?

Security officer John Cooper conducted a routine perimeter check on the lunar surface following a moonquake. The quake had opened a new fissure, and his investigation led him to discover strange vegetation growing from a humanoid body, a pivotal moment that triggered the facility lockdown and the subsequent chain of events.

Foreshadowing: This discovery was directly reported to the Automated Security Network, triggering the lockdown.

  • john cooper
  • fissure
  • moonquake
  • discovery
  • lockdown
Q8

What is the Prism Institute?

The Prism Institute is a secretive organization that conducted the illegal Canal Exploration Mission in the 1970s. It operates the Ward facility and, decades later in 2025, launched the PRISM Lunar Containment and Recovery Program (LCRP) to recover data from the lost Canal expedition. The 2025 report reveals the mission failed, contact was lost after landing, with the final transmission being an image of a vine-filled cave.

Foreshadowing: The Ward contains records and artifacts from the original Canal mission, exposing the Institute's dark history.

  • prism institute
  • ward
  • mission
  • lcrp
  • 2025
Q9

What is the large capsule the Player finds in the Canal?

The large capsule the Player finds in the Canal contains another creature resembling Entity A, a vision the Player experiences as a possible duplicate of himself. When it opens, a voice intones, 'Through me, you endure... Through you, I endure...' This suggests the creature may be connected to the Player's own existence or transformation.

Foreshadowing: The Player's visions of the Moon and a large spherical capsule preceded his discovery of this entity.

  • capsule
  • canal
  • entity a
  • duplicate
  • player
  • voice
Q10

Why does the Player experience visions and time loss?

The Player experiences the same troubling symptoms as the Union Plaza staff, migraines, memory gaps, hallucinations, and episodes of time loss, because he is being affected by the fungal spores from the alien entities. These symptoms are the hallmark of the infection spreading through the facility.

Foreshadowing: The same illness that struck down Cooper and others now affects the Player as he navigates the Ward.

  • visions
  • time loss
  • player
  • symptoms
  • infection
  • fungus
Q11

Why does the Player inject amniotic brine into the capsule?

The Player injects 'amniotic brine' into a small spherical capsule leaking fungal growths as part of his computer-mandated tasks in the Ward. This action, combined with echography of the Canal, unseals the entrance to the cave leading to the Canal, allowing him to proceed deeper into the mystery.

Foreshadowing: The Ward's systems direct the Player to perform these actions as part of accessing the Canal.

  • amniotic brine
  • capsule
  • injection
  • canal
  • ward
Q12

What happened to the 1970s Canal Exploration Mission?

The 1970s Canal Exploration Mission studied the Canal, a lunar cavern linked to moonquakes and mysterious fungoid life. The creatures exerted psychological influence on humans, and records show some team members willingly entered the Canal and never returned. Others died at the Ward, their bodies consumed by fungal growths. The mission ultimately failed, and the truth remained hidden until the Player's discovery.

Foreshadowing: The Ward contains historical records and artifacts from this failed mission, revealing its dark fate.

  • canal mission
  • 1970s
  • prism institute
  • failure
  • fungus
Q13

How are Union Plaza and the Ward connected?

Both facilities were infected by the same alien fungal life from the Canal. The infection spread through the entities' spores, causing illness and robot malfunctions at Union Plaza, while the Ward was invaded directly by Entity A and Entity B. The 2025 Prism report confirms the cycle continued, the LCRP mission to recover Canal data also failed, with contact lost after landing, suggesting the infection and containment failure remain ongoing.

Foreshadowing: The Player's journey from Union Plaza to the Ward traces the same outbreak across both facilities.

  • connection
  • union plaza
  • ward
  • infection
  • cycle
  • 2025

Movie threads

More Movies Like Routine, by Mood & Story

Curated lists built around what makes Routine tick: the same mood, the same kind of story or the same emotional payoff. Each list explains why these movies belong together.

Cosmic horror isolation films like Routine

Stories of terrifying solitude in the face of incomprehensible cosmic forces. If you liked the terrifying solitude and existential dread of Routine, explore more movies like it. This collection features science fiction and horror stories where characters face incomprehensible cosmic threats in extreme isolation, leading to psychological breakdown and bleak outcomes.

  • isolated
  • cosmic dread
  • unsettling
  • oppressive
  • psychological
  • claustrophobic
  • Tone: dark, bleak, unsettling
  • Pacing: slow, methodical
Why these movies?

The story pattern: Narratives in this thread typically follow a lone protagonist or a small, isolated group as they encounter an ancient or alien presence. The central conflict is less about physical survival and more about the unraveling of sanity and human understanding when faced with something truly Other. The journey is one of gradual discovery, dread, and often, inevitable assimilation or destruction.

Why they belong together: Movies are grouped here based on their shared core premise: the fusion of deep-space or remote-setting isolation with the psychological terror of cosmic horror. They prioritize atmospheric dread, a sense of scale that diminishes humanity, and endings that offer little to no hope, creating a uniquely chilling and contemplative experience.

Slow-burn psychological decay thrillers like Routine

A methodical descent into madness, fueled by paranoia and unreliable reality. For viewers who appreciated the methodical psychological unraveling in Routine, this list features similar movies with a slow pace and heavy emotional weight. Discover thrillers and horror films where characters grapple with unreliable memories and a disintegrating sense of self, leading to dark and complex narratives.

  • unsettling
  • psychological
  • slow burn
  • paranoia
  • unreliable narrator
  • melancholic
  • Tone: dark, tense, melancholic
  • Pacing: slow burn, deliberate
Why these movies?

The story pattern: The narrative pattern involves a protagonist in a confined or stressful environment who begins to experience cracks in their reality. Through discovered logs, environmental clues, or their own deteriorating mind, they piece together a truth that is often more horrifying than ignorance. The plot is complex, relying on ambiguity and the audience's uncertainty about the narrator's sanity.

Why they belong together: These films are united by their focus on a slow, deliberate pacing that allows psychological tension to simmer. They share a dark tone, high complexity, and a heavy emotional weight centered on the tragedy of a mind coming apart. The experience is less about action and more about immersive, cerebral dread.

Every angle

Routine (2024) Explained: Plot, Timeline & Characters

Everything about Routine in one place: what happens in the plot summary, the timeline in chronological order, the characters and meaning and a spoiler-free summary. What's After the Movie adds the cast, box office and post-credit scenes.

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