Pale Flower

Pale Flower

Year: 1964

Runtime: 96 mins

Language: Japanese

Director: Masahiro Shinoda

RomanceCrimeCrime drugs and gangstersGritty crime and ruthless gangstersEngaging intense crime and casino drama

After serving time, a hardened gangster returns to a city where gang alliances have reshuffled, forcing him to navigate new power struggles. Simultaneously, he looks after a thrill‑seeking young woman whose reckless gambling has entangled her with dangerous companions, pulling both into a volatile mix of loyalty, danger, and redemption.

Warning: spoilers below!

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Timeline – Pale Flower (1964)

Trace every key event in Pale Flower (1964) with our detailed, chronological timeline. Perfect for unpacking nonlinear stories, spotting hidden connections, and understanding how each scene builds toward the film’s climax. Whether you're revisiting or decoding for the first time, this timeline gives you the full picture.

1

Muraki's release and gang merger

Muraki is released from prison after serving a sentence for murdering a Funada gang member. He learns that his gang and the Funada gang have since merged. The revelation hints at the new power dynamics in the underworld he inhabits.

immediately after release prison
2

High-stakes loss to Saeko

At an illegal gambling parlor, Muraki bets a large sum of money and loses to Saeko. Saeko is a young upper-class thrill-seeker who exudes danger and allure. The loss marks the beginning of a volatile connection between them.

that night illegal gambling parlor
3

Reunion with Shinko Furuta

Later that night, Muraki reconnects with Shinko Furuta, his former lover. The encounter reopens old tensions and unresolved feelings. It sets up the personal dynamics that will influence Muraki's choices ahead.

that night
4

Peace between Yakuza and Funada

The next day at a horse race, Muraki learns that the Yakuza and Funada have made peace to counter an incursion by the Imai gang. This alliance alters the balance of power in Muraki's world. The news foreshadows the coming violence against Imai.

the next day horse race
5

Saeko seeks higher-stakes play

A week later, Saeko asks Muraki to take her somewhere she can play for higher stakes. The request signals her craving for bigger thrills and Muraki's role in supplying them. Their relationship deepens amid the escalating danger.

a week later
6

Shinko's marriage proposal rejected

A coworker from Saeko's office proposes marriage to Shinko Furuta, but she rejects him. She reveals that she still loves Muraki, though he urges her to marry the coworker. The moment underscores strained loyalties and complexaffairs.

7

Aikawa's Inn and Yoh's introduction

Muraki takes Saeko to a high-stakes gambling den at Aikawa's Inn in Tsunamachi, Tokyo, where she wins again. Muraki notices Yoh, a heroin addict who fled Hong Kong after committing two murders. The encounter foreshadows the dangerous entanglements around Saeko.

later that week Aikawa's Inn, Tsunamachi, Tokyo
8

Saeko's drag race thrill

With Muraki as a passenger, Saeko challenges another driver to a high-speed drag race, and laughs in delight after it ends. The moment captures her craving for extreme thrills and the chemistry between them. It also heightens Muraki's fascination and unease.

street drag race
9

Plan to kill the Imai boss

The gang leaders consider sending Muraki to kill the head of the Imai gang. The plan illustrates the brutal calculations of power and retaliation in Muraki's world. Muraki's path grows darker as violence becomes his option of choice.

10

Ambush on the street

After another night of high-stakes gambling, Muraki is ambushed on the street by a knife-wielding assailant. The attack leaves him wary of his surroundings and intensifies his resolve to take control of his fate. The identity of the attacker remains unknown.

street
11

Nightmare and Tamaki's death

Out of gambling money, Muraki endures days without Saeko. He tells Reiji about a recurring nightmare in which Yoh injects Saeko with drugs. Upon waking, he learns that Tamaki, a Funada member, has been killed by the Imai gang.

12

Vengeance plans and resolve

Reiji offers to avenge Tamaki's death, but Funada turns him down. Muraki volunteers to kill Imai, and Funada gives him the time he needs to prepare, suggesting he use a knife instead of a gun. The decision marks a grim commitment to personal vendetta.

13

Shinko's confrontation at Muraki's apartment

At Muraki's apartment, Shinko demands to know about Saeko and threatens to stalk the couple. Muraki again encourages her to marry because he will be returning to prison. Shinko reveals Saeko's message asking Muraki to meet her at their usual place.

Muraki's apartment
14

Saeko and Muraki commit a brutal murder

Muraki meets Saeko and she admits experimenting with heroin. He urges her to stop, offering a bigger thrill: to watch him kill a man. He takes her to the cafe where Imai is eating and brutally stabs him to death in front of the patrons.

cafe where Imai is eating
15

Two years later: punishment and longing

Two years later, Muraki is imprisoned for the murder. Jiro visits and reveals that Saeko was killed by Yoh in a crime of passion. Muraki reflects that her true identity doesn't matter, and even in death he still hungers for her.

two years later prison

Last Updated: October 09, 2025 at 11:02

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Pale Flower Summary

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Pale Flower Summary

Characters, Settings & Themes in Pale Flower

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Characters, Settings & Themes in Pale Flower

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