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Getting Any? (1994) movie poster

Timeline

Getting Any? (1994) Timeline Explained – Every Event in Order

Release, runtime and language
1994 · 108 mins · Japanese
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Starring
Susumu Terajima, Hitoshi Takagi, Eiji Minakata, Takeshi Kitano, Moeko Ezawa, Kanji Tsuda

While pursuing his dream of having car sex, a goofy middle-aged man makes all the wrong moves and ends up enrolling in a number of crazy escapades.

On this page (6)
  1. 1 Where to watch
  2. 2 Events in order (14)
  3. 3 Timeline questions answered
  4. 4 Movie threads
  5. 5 Movies like Getting Any?
  6. 6 Every angle
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14 events in order · contains spoilers

Getting Any? Timeline: Events in Chronological Order

Every key event of Getting Any? (1994) in order, scene by scene, with when and where it takes place. Use it to untangle flashbacks, time jumps and parallel storylines, to refresh your memory before the sequel or to find the exact scene you are thinking of.

  1. Asao in Saitama with his grandfather

    Asao, a naive 35-year-old man, lives with his grandfather in Saitama Prefecture and is clueless about dating. He fixates on sex and believes romance will come with the right car. He starts to seek out a vehicle that will supposedly fix his love life.

    Where
    Saitama Prefecture
  2. Inspiration from an erotic TV film

    Watching an erotic TV film, Asao concludes that the key to getting girls is owning a fancy car. The idea consumes him and he heads to a car dealer to find a vehicle. He hopes the showroom will deliver the fantasy he saw on screen.

    Where
    Luxury import car dealer
  3. The dealer's test and Honda Today purchase

    At the luxury car dealer, he is asked what kind of car he wants. He naively says 'a car for having sex' and is shown expensive models he cannot afford. Eventually, due to funds limits, he buys a used Honda Today instead.

    Where
    Luxury import car dealer showroom
  4. Reenacting the scene with a mannequin

    Back home, he quickly restages the scene using a female mannequin to practice his lines. He then tries to replicate the film's pickup by approaching real girls on the street. The reality proves far more complicated and embarrassing.

    Where
    Home and nearby streets
  5. Reality check: dating is not porn

    After several humiliating attempts, Asao realizes that real social interactions are not as simple or forgiving as fiction. He confronts the gap between fantasy and reality. This leads him to reassess his approach to dating.

    Where
    Streets
  6. Seeking help and drastic funding

    Concluding that a performance with a roadster might work better, Asao pleads for money from his grandfather. To fund his dream, he ends up selling his grandfather's liver and kidneys.

    Where
    Saitama
  7. The dealer upsells to an Eunos Roadster

    Back at the dealer, a salesman says he cannot afford a classic roadster, then insinuates a modern Eunos Roadster (Mazda Miata) and claims it's the same car. He agrees to buy, and the dealer's pretence hides the car's true cost.

    Where
    Car dealer
  8. The roadster falls apart and makeshift repair

    The Eunos Roadster proves unreliable and soon falls apart. Asao pleads with the dealer, who refuses to discuss further, so he attaches the broken pieces to the back of his car in a makeshift repair.

    Where
    Car
  9. Failed street dating and salvage sale

    Trying again to charm women on the street, he has no luck and ultimately sells the wrecked vehicle to a salvage company. His attempts to improve his love life continue to fail.

    Where
    Streets and salvage yard
  10. The stolen RX-7 Turbo and a violent misstep

    Stumbling upon an apparently abandoned Mazda RX-7 Turbo, he steals it and drives off. A young woman walking nearby becomes the target of his reckless ride: the car's brakes fail, he runs her down, and crashes into a billboard before abandoning the car.

    Where
    Street
  11. Flight fantasy and the bank robbery plan

    After the crash, Asao envisions airline stewardesses offering naked 'on-board sex service' and decides to travel by plane. With no money, he hatches an armed bank robbery plan as a way to fund the dream.

    Where
    Air travel
  12. Kawaguchi revolver and surreal transformations

    To obtain a weapon, he travels to Kawaguchi City where he makes his own revolver in a local iron foundry. His adventures multiply as he encounters the yakuza, becomes Zatoichi, turns invisible, and even transforms into a giant fly-man.

    Where
    Kawaguchi City
  13. Downfall: feces reservoir and capture

    The story culminates with his capture after diving into a large reservoir of feces. The finale emphasizes the film's surreal humor and chaotic tone as his plans unravel.

    Where
    Reservoir of feces
  14. Post-credits: fly-man and Tokyo Tower

    After the credits, Asao continues to leap around Tokyo as the fly-man. The final image shows him impaled on Tokyo Tower, a darkly comic capstone to his misadventures.

    Where
    Tokyo

Last updated: October 09, 2025 at 14:03

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Timeline questions answered

Getting Any? Timeline Explained: Your Questions Answered

When does it happen, and why in that order? The questions people ask about the chronology of Getting Any? (1994): time jumps, flashbacks, cause and effect between scenes and the correct order of events, each answered with spoilers.

Q1

Why does Asao sell his grandfather's liver and kidneys?

After repeatedly failing to attract women with his cheap Honda Today, Asao becomes convinced that a proper roadster is the only way to get a girlfriend. When he realizes he cannot afford any of the cars at the dealership, he desperately asks his grandfather for money. Unable to secure funds through legitimate means, he makes the shocking decision to sell his grandfather's organs to raise enough money for a better car. This extreme act demonstrates the film\'s darkly absurd tone and Asao's complete inability to think rationally about relationships.

Foreshadowing: Earlier, Asao naively believes that simply owning the right car will solve all his dating problems, establishing his willingness to go to extreme lengths for his fantasy.

  • organ selling
  • desperation
  • grandfather
  • money
  • car purchase
Q2

How does Asao afford the Eunos Roadster?

Asao obtains the money for the Eunos Roadster (Mazda Miata) by selling his grandfather's liver and kidneys. After failing repeatedly with his cheap Honda Today, he concludes that a sportier car is necessary and pleads with his grandfather for funds. When his grandfather refuses, Asao takes the drastic and morally reprehensible step of illegally selling his grandfather's organs to raise the money, then returns to the car dealer who convinces him to buy the cheaper domestic alternative.

Foreshadowing: The scene where Asao tests the cabriolet but admits he has no money foreshadows his desperate financial measures.

  • eunos roadster
  • miata
  • money
  • organ harvesting
  • car dealer
Q3

Why does Asao steal the Mazda RX-7 Turbo?

After selling his wrecked Eunos Roadster to a salvage yard, Asao sees what appears to be an abandoned Mazda RX-7 Turbo on the street. Desperate to continue his quest for a car that will help him pick up women, he decides to steal it rather than buy one. However, his attempt quickly goes wrong when the car's brakes fail, causing him to strike a young woman and crash into a billboard before abandoning the wreck.

Foreshadowing: This moment follows his pattern of believing the right car will solve his problems, as established when he first visited the luxury car dealer.

  • rx-7
  • stolen car
  • brake failure
  • crash
  • stealing
Q4

What causes Asao to transform into a giant fly-man?

After traveling to Kawaguchi City to obtain a revolver from a local iron foundry, Asao's story becomes increasingly surreal. He encounters the yakuza, takes on the persona of Zatoichi, gains invisibility, and eventually transforms into a giant fly-man reminiscent of The Fly. These transformations appear to be part of the film's absurdist narrative style, where Asao's desperate fantasies manifest in increasingly bizarre ways as he continues failing to achieve his goal of having sex.

Foreshadowing: The film established early on that Asao's imagination runs wild after watching the erotic TV film, creating fantasy sequences that blur with reality.

  • fly-man
  • transformation
  • surreal
  • zatoichi
  • invisibility
Q5

Why does Asao join the yakuza?

Asao becomes involved with the yakuza during his surreal misadventures after obtaining the revolver in Kawaguchi City. His journey takes him through increasingly absurd scenarios, with the yakuza membership representing just one of the many personas and groups he encounters as his quest becomes more desperate and his grip on reality loosens. The film uses these encounters to satirize various Japanese cultural icons and archetypes.

Foreshadowing: His decision to obtain a weapon for a bank robbery naturally leads him into criminal circles.

  • yakuza
  • crime
  • revolver
  • kawaguchi city
Q6

Why does Asao dive into the reservoir of feces?

The film culminates with Asao diving into a large reservoir of feces, which leads to his capture by authorities. This scene exemplifies the film's extreme absurdist humor and serves as the definitive low point of Asao's chaotic journey. His desperate, downward spiral reaches its literal and figurative nadir as his schemes finally catch up with him, and he is apprehended in this degrading manner.

Foreshadowing: The escalating absurdity and failure of all his previous schemes build toward this inevitable collapse.

  • feces
  • reservoir
  • capture
  • downfall
  • arrest
Q7

What happens at the end of the movie?

The film ends with Asao being captured after diving into a large reservoir of feces. In the post-credits scene, he continues leaping around Tokyo as the fly-man before meeting his fatal end: he is impaled on Tokyo Tower. This bleak and darkly comic conclusion abruptly shifts from the preceding slapstick comedy to genuine tragedy, serving as a stark commentary on the futility of Asao's obsessive pursuit.

Foreshadowing: The shift from comedic absurdity to tragic ending is foreshadowed by the increasingly desperate and self-destructive nature of his schemes.

  • ending
  • tokyo tower
  • impaled
  • death
  • post-credits
Q8

How does Asao obtain the revolver?

Asao travels to Kawaguchi City, near Tokyo, to obtain a weapon for his planned bank robbery. At a local iron foundry, he creates his own revolver from scratch. This elaborate and somewhat absurd method of obtaining a weapon fits the film's tone of combining desperate ambition with Rube Goldberg-style problem solving.

Foreshadowing: His plan to rob a bank to fund his fantasy of airline stewardesses requires obtaining a weapon first.

  • revolver
  • weapon
  • kawaguchi city
  • foundry
  • bank robbery
Q9

Why does Asao attempt a bank robbery?

After crashing the stolen RX-7 and abandoning it, Asao envisions airline stewardesses offering naked on-board sex service to first-class passengers. This new fantasy leads him to want to travel by plane, but he has no money. Desperate to fund his dream, he hatches a plan to commit an armed bank robbery, demonstrating how his desires constantly escalate into increasingly criminal territory.

Foreshadowing: His earlier belief that buying a car would solve everything shows his pattern of turning to extreme measures for gratification.

  • bank robbery
  • plane
  • stewardesses
  • fantasy
  • money
Q10

What is the significance of Asao being impaled on Tokyo Tower?

In the post-credits scene, Asao (as the fly-man) is impaled on Tokyo Tower, which serves as the film's final darkly comedic image. Tokyo Tower is an iconic Japanese landmark, and choosing it as the site of his death creates a stark contrast between mundane reality and his absurd fantasies. The graphic and tragic nature of the ending, impalement, stands in sharp contrast to the comedic tone of the rest of the film, delivering an unexpectedly bleak conclusion to Asao's journey.

Foreshadowing: The film foreshadows this tragic turn by gradually shifting from pure comedy to darker territory as Asao's schemes fail catastrophically.

  • tokyo tower
  • impaled
  • death
  • landmark
  • ending
Q11

Why does Asao take on the persona of Zatoichi?

During his surreal misadventures after obtaining the revolver, Asao encounters the yakuza and adopts the persona of Zatoichi, the famous blind swordsman from Japanese cinema and literature. This transformation represents the film's satirical approach to Japanese cultural icons, as Asao continually adopts various identities in his desperate attempt to achieve his goals. His becoming Zatoichi is part of the rapid-fire succession of absurd scenarios that define the latter portion of the film.

Foreshadowing: His earlier practice with the female mannequin shows his tendency to imitate what he sees in media.

  • zatoichi
  • samurai
  • persona
  • transformation
  • satire
Q12

Why does the Eunos Roadster fall apart so quickly?

The Eunos Roadster (Mazda Miata) that Asao purchases immediately begins falling apart after only a few meters of driving. The dealer has mislead Asao, selling him a car that is not in proper working condition. Rather than return to the dealer or seek repairs through legitimate means, Asao responds by attaching the broken pieces to the back of the car in a makeshift repair job, demonstrating both the car's poor quality and Asao's increasingly irrational problem-solving approach.

Foreshadowing: The dealer's push to sell him the Eunos Roadster after initially suggesting a more expensive model hints at his unscrupulous nature.

  • eunos roadster
  • car breakdown
  • dealer
  • malfunction
  • repair

Movie threads

More Movies Like Getting Any?, by Mood & Story

Curated lists built around what makes Getting Any? tick: the same mood, the same kind of story or the same emotional payoff. Each list explains why these movies belong together.

Absurd chaotic comedies like Getting Any?

Stories where hapless characters spiral into increasingly surreal and ridiculous situations. If you enjoyed the rapid-fire, surreal misadventures in Getting Any?, explore more movies where simple desires lead to ridiculous chaos. These films share a fast pace, whimsical tone, and a focus on the comedic escalation of failure, making them perfect for fans of absurdist humor.

  • absurd
  • chaotic
  • satirical
  • goofy
  • silly
  • farcical
  • Tone: whimsical, satirical
  • Pacing: fast, chaotic
Why these movies?

The story pattern: Narratives in this thread typically begin with a straightforward, often trivial goal that quickly spirals out of control. The protagonist is usually a well-meaning but hapless individual who, through a series of bad decisions and unfortunate luck, becomes entangled in increasingly outlandish scenarios. The structure is episodic, moving from one surreal set piece to the next, with the comedy driven by the stark contrast between the simple initial aim and the chaotic outcome.

Why they belong together: These films are grouped together because they share a unique comedic formula based on escalating absurdity. They mix slapstick physical humor with satirical wit, maintain a fast pace to keep the energy high, and present a world where logic is secondary to the next laugh. The emotional core is light, centering on the spectacle of failure rather than deep character development.

Comedies with bleak endings like Getting Any?

Comedies where the humor is punctuated by a sudden, bleakly ironic conclusion. For viewers who appreciated the darkly humorous twist at the end of Getting Any?, this collection features similar comedies that aren't afraid to conclude on a somber note. These films often follow foolish characters on ridiculous quests, only to deliver a finale that is sad, ironic, or bleak, creating a unique mix of laughter and pathos.

  • darkly funny
  • satirical
  • absurd
  • ironic
  • frustrated
  • bittersweet
  • Tone: whimsical, bleak
  • Pacing: fast, comedic
Why these movies?

The story pattern: The narrative pattern involves a comedic protagonist pursuing a futile or misguided goal through a series of humorous failures. The tone remains largely whimsical and the emotional weight light throughout the bulk of the story. However, the climax introduces a stark tonal shift, often through an event that is fatal or deeply disappointing for the character, serving as a dark punchline to the entire farcical endeavor.

Why they belong together: These movies are united by their willingness to subvert traditional comedic expectations with an emotionally heavy ending. They share a specific tonal arc: starting with high-energy, absurd humor that gradually—or suddenly—gives way to a resolution that is sad or bleak. This creates a memorable and thought-provoking contrast that defines the viewing experience.

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Every angle

Getting Any? (1994) Explained: Plot, Timeline & Characters

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