Up, Up, and Away

Up, Up, and Away

Year: 2000

Runtime: 77 mins

Language: English

ComedyScience FictionFantasyFamilyTV Movie

The only member of his family without a super‑power, a brave young boy must protect them from a sinister group of computerized brainwashers. As the world watches, he learns that courage, ingenuity and determination are enough to become a hero and stop the villains before it’s too late.

Warning: spoilers below!

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Timeline – Up, Up, and Away (2000)

Trace every key event in Up, Up, and Away (2000) with our detailed, chronological timeline. Perfect for unpacking nonlinear stories, spotting hidden connections, and understanding how each scene builds toward the film’s climax. Whether you're revisiting or decoding for the first time, this timeline gives you the full picture.

1

Scott awaits powers on his 14th birthday

Scott Marshall comes from a family of superheroes but lacks powers. He believes his abilities will emerge on his 14th birthday. The anticipation sets the tone for the coming events.

on the eve of his 14th birthday Marshall residence, hometown
2

Earth Protectors distribute CD-ROMs to Scott's class

An activist group called the Earth Protectors distributes environmental CD-ROMs to Scott's classmates. Nina, their programmer, hopes to educate, while Malcolm plans to weaponize the disks to spur criminal acts by kids.

school day Scott's school classroom
3

Failed bank robbery reveals program's scope

Following a failed bank robbery, Malcolm realizes the CD-ROM program only works on children. He decides to run tests to understand its limits and to improve its effectiveness.

day of robbery attempt City bank
4

Malcolm intensifies testing

Malcolm continues testing the CD-ROM and refines the code to ensure the device compels obedience from young users. Nina assists by monitoring test subjects while Malcolm evaluates the results. The experiments confirm the program's effectiveness on children.

shortly after initial failure Malcolm's lab
5

CD mesmerizes Scott in class

During a school day, Scott is mesmerized by the CD-ROM and loses track of time. The mind control display demonstrates the disk's power over him and foreshadows the danger it represents. His classmates carry on, unaware of the growing threat.

during class School
6

Jim and Adam investigate the bank outage

Jim Marshall (Bronze Eagle) and his older son Adam (Silver Charge) go to the bank to investigate the disruption caused by the previous incident. Adam's electrical powers accidentally fry their bank systems, revealing a serious problem. The family suspects the CD program is connected to the events.

aftermath of failed robbery City bank
7

Birthday disappointment and deception

On his birthday, Scott fails to develop powers. With help from his grandfather Edward, he pretends to have inherited their superhero abilities. The act sets up his reluctant step into heroism.

Scott's 14th birthday Marshall family home during birthday
8

Malcolm uses Nina as bait to lure the Marshalls

Malcolm uses Nina as bait to lure the Marshalls to action, turning Scott's birthday party into his first outing as a superhero. Scott's parents and party guests urge him to rescue Nina. The moment forces him to confront the truth about his lineage.

during party Birthday party venue
9

Mask is lost; rescue and truth revealed

During the rescue, Scott loses his mask and is nearly killed along with Nina. Jim rescues them, having learned the truth from Edward. The dangerous moment underscores the stakes of Malcolm's plan.

during rescue City streets near party venue
10

Malcolm recovers mask and exposes secrets

Malcolm recovers Scott's mask and matches it to him. He uses an improved CD-ROM to force Scott to reveal his family's secrets, including their aluminum foil weakness. He then gives Scott a new CD-ROM for his parents to watch.

after party rescue Malcolm's lab
11

Amy's involuntary bank robbery and HQ trip

The CD-ROM ends up with Amy, whose mother watches it and she subconsciously robs a bank. Amy then travels to Earth Protectors' HQ, where Malcolm uses her to trap the Marshalls' family with the intent of brainwashing them. The situation escalates quickly.

shortly after watching Bank; Earth Protectors HQ
12

Rescue team forms: Scott, Amy, Randy, Nina

Scott, Amy, and his best friend Randy head off to rescue their families, with Nina providing crucial help after realizing Malcolm's true intentions. They devise a plan to strike at Malcolm's operation and free the captives. The group's loyalty and teamwork drive the mission forward.

rescue mission begins City; Earth Protectors HQ
13

Confrontation and computer destruction

Scott's group faces Malcolm's men; during the confrontation, Scott manages to destroy Malcolm's computer, preventing the brainwashing from completing. This act buys time for the rescue and foils Malcolm's plan. The immediate threat begins to fade as the tide turns.

climactic confrontation Malcolm's base
14

Adam erases memories of Marshalls' identities

In the aftermath, Adam uses his powers to erase everyone's memories of the Marshalls' superhero identities. The parents allow Randy to keep his memory so Scott has someone to talk to about his abnormal life. The ending restores a fragile normalcy, with questions about identity lingering.

aftermath Marshall residence

Last Updated: October 09, 2025 at 15:08

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Characters, Settings & Themes in Up, Up, and Away

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