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The Gnome-Mobile (1967) movie poster

Timeline

The Gnome-Mobile (1967) Timeline Explained – Every Event in Order

Release, runtime and language
1967 · 85 mins · English
Directed by
Robert Stevenson
Starring
Walter Brennan, Ellen Corby, Ed Wynn, Jerome Cowan, Charles Lane, Norman Grabowski

An eccentric millionaire and his grandchildren become entangled in the quest of forest gnomes searching for the missing members of their tribe. As they help the tiny beings, the millionaire’s claim that he sees gnomes leads others to deem him insane, and he is committed to an institution. The children, together with the gnomes, must locate and rescue him.

On this page (6)
  1. 1 Where to watch
  2. 2 Events in order (12)
  3. 3 Timeline questions answered
  4. 4 Movie threads
  5. 5 Movies like The Gnome-Mobile
  6. 6 Every angle

Where to watch

Where to Watch The Gnome-Mobile (1967)

Where can you watch The Gnome-Mobile? Stream, rent or buy it in the US, including on Amazon Video, Apple TV Store and Fandango At Home: current JustWatch availability with up-to-date prices.

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12 events in order · contains spoilers

The Gnome-Mobile Timeline: Events in Chronological Order

Every key event of The Gnome-Mobile (1967) in order, scene by scene, with when and where it takes place. Use it to untangle flashbacks, time jumps and parallel storylines, to refresh your memory before the sequel or to find the exact scene you are thinking of.

  1. D.J. Mulrooney departs San Francisco for Seattle

    D.J. Mulrooney, a renowned timber executive, leaves San Francisco to sell 50,000 acres of timberland in Seattle. He travels in his customized 1930 Rolls-Royce Phantom II, a car he bought after earning his first million. The long journey sets up a cross-country road trip that will bring unexpected companions.

    Where
    San Francisco
  2. Grandchildren join the trip at the airport

    At the airport, D.J. is joined by his grandchildren Elizabeth and Rodney, who will accompany him on the trek. The kids quickly become part of the plan to escort him toward Seattle. The unusual road trip broadens to include a pair of young companions.

    Where
    San Francisco Airport
  3. Detour to Redwood National Park and Mulrooney Grove

    The trio detours through Redwood National Park, where D.J. has endowed Mulrooney Grove. There they meet Jasper the gnome and his ancient grandfather Knobby, who is 943 years old. Knobby's zest for life contrasts with the practical nature of the adults as the journey continues.

    Where
    Redwood National Park
  4. Knobby's fading and the will to live

    Knobby reveals he is suffering from fading, a semi-transparent illness tied to his waning will to live. D.J. interprets this as a fear that he and Jasper are the last of their kind. The gnomes explain that human activity, especially logging, threatens their forest homeland.

    Where
    Redwood National Park
  5. Gnomes confront humans and fear of extinction

    Knobby expresses deep anger toward humans because of logging damage to forests and gnomic livelihoods. The gnomes note that Mulrooney's Marauders are among the worst offenders. Despite their mistrust, the gnomes decide to accompany the trio on their journey.

    Where
    Redwood National Park
  6. Gnome-Mobile: the Rolls-Royce gets a new name

    The travelers rename the Rolls-Royce the 'Gnome-Mobile' in homage to their gnome companions. The car becomes the caravan's home on the road, carrying both humans and magical beings toward the forest. The group presses on with the unlikely alliance intact.

    Where
    On the road
  7. Jasper and Knobby are kidnapped

    Jasper and Knobby are kidnapped by Horatio Quaxton, a freak show owner who exploits unusual beings. The abduction piles pressure on D.J., who soon finds himself labeled insane by Yarby. The family's search for their missing friends begins.

    Where
    Quaxton's Freak Show
  8. D.J. is committed to an asylum

    Ralph Yarby has D.J. committed to an asylum on the claim that the sightings of gnomes prove his insanity. The move removes D.J. from the road and deepens the mystery of the gnomes' fate. The search party prepares to continue the quest on foot.

    Where
    Asylum
  9. Rodney and Elizabeth stage a rescue

    Rodney and Elizabeth rescue D.J. from the asylum and Jasper from Quaxton's clutches. They then press on to locate Knobby, determined to reunite the group. The rescue marks a turning point as the family and gnomes regroup.

    Where
    Asylum; Quaxton's Freak Show
  10. Knobby finds a thriving gnome community

    The group arrives in the woods to find Knobby delighted by a thriving community of gnomes. Rufus the Gnome King recognizes Jasper as the eligible groom to many young females. The forest hums with activity as the gnomes prepare for a new chapter.

    Where
    Wooded gnome community
  11. Shy Violet wins the marriage contest

    A contest determines which gnome girl will marry Jasper. The timid Shy Violet, despite being clumsy and unpopular, manages to win the race after a wild chase. Jasper is smitten and the couple begins a life together.

    Where
    Gnome village
  12. Jasper and Violet wed; D.J. grants a haven

    Jasper and Violet marry in a ceremony overseen by Rufus the Gnome King. As a wedding gift, D.J. relinquishes the rights to 50,000 acres of forest, turning it into a haven for the gnomes. The gnome community finally has a peaceful home.

    Where
    Forest haven

Last updated: October 09, 2025 at 12:31

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Timeline questions answered

The Gnome-Mobile Timeline Explained: Your Questions Answered

When does it happen, and why in that order? The questions people ask about the chronology of The Gnome-Mobile (1967): time jumps, flashbacks, cause and effect between scenes and the correct order of events, each answered with spoilers.

Q1

Why is Knobby the gnome fading away?

Knobby suffers from a mysterious condition called 'fading' that makes him semi-transparent. D.J. correctly diagnoses it as a loss of will to live, stemming from Knobby's fear that he and Jasper are the last of their kind. The gnome's despair over possible extinction is literally causing him to disappear.

Foreshadowing: Earlier scenes show the gnomes searching for other survivors, hinting at their fear of being alone in the world.

  • knobby fading illness
  • gnome extinction
  • fading gnome
Q2

Why is D.J. Mulrooney committed to an asylum?

Ralph Yarby commits D.J. to an asylum after hearing rumors about gnome sightings. Yarby believes the stories prove D.J. is insane, using this as an opportunity to take control of the timber deal. This removes D.J. from the story and separates him from the gnomes.

Foreshadowing: The strange cargo the gnomes carry and D.J.'s eccentric claims about seeing tiny people plant the seeds for Yarby's suspicion.

  • ralph yarby
  • asylum
  • dj committed
  • insane
Q3

How do Rodney and Elizabeth rescue D.J. and Jasper?

The children stage a two-part rescue operation. They first break D.J. out of the asylum, then infiltrate Horatio Quaxton's freak show to free Jasper from captivity. After reuniting, the trio searches for Knobby, who has already escaped on his own.

Foreshadowing: The children's resourcefulness was established early when they rename the car and adapt quickly to the gnome encounter.

  • rescue plan
  • rodney elizabeth
  • freak show
  • jailbreak
Q4

What is the marriage contest in the gnome village about?

Gnome King Rufus announces that Jasper is an eligible groom, triggering a competition among the village's young female gnomes to win his hand. The contest involves a race through the forest, with the winner earning the right to marry Jasper.

Foreshadowing: Rufus mentions Jasper's eligibility shortly after the group discovers the thriving gnome community, suggesting this was always the plan.

  • jasper marriage
  • gnome contest
  • rufus
  • competition
Q5

How does Shy Violet win the marriage contest?

Despite being timid, clumsy, and overlooked by the other contestants, Shy Violet wins the forest race through sheer determination and luck. Her unexpected victory surprises everyone, including Jasper, who becomes smitten with her and they ultimately marry.

Foreshadowing: Violet is introduced as the shy underdog, setting up her unlikely triumph as a classic underdog story beat.

  • shy violet
  • gnome race
  • underdog
  • jasper wife
Q6

Why does D.J. give the gnomes the forest land?

As a wedding gift to Jasper and Violet, D.J. relinquishes his company's rights to 50,000 acres of timberland. This transforms the land into a protected haven where the gnomes can live safely away from human logging threats, fulfilling the gnomes' long-held dream of a permanent home.

Foreshadowing: The gnomes' anger about logging and the threat of extinction makes this gesture the perfect solution to their core problem.

  • forest protection
  • gnome haven
  • timber rights
  • wedding gift
Q7

Why do the gnomes hate humans so much?

The gnomes harbor deep resentment toward humans, especially due to logging operations that destroy their forest home. Knobby particularly despises 'Mulrooney's Marauders,' the logging company he holds responsible for devastating the gnomes' habitat and threatening their survival.

Foreshadowing: The initial encounter shows the gnomes' hostility toward D.J. until they realize he differs from typical loggers.

  • logging threat
  • forest destruction
  • mulrooney marauders
  • gnome hatred
Q8

How does Horatio Quaxton find and kidnap the gnomes?

Horatio Quaxton is a freak show owner who makes money by capturing and displaying unusual beings. He manages to locate Jasper and Knobby during their journey and kidnaps them to add to his collection, exploiting the gnomes' vulnerability while traveling with humans.

  • freak show
  • quaxiton kidnapping
  • gnome capture
Q9

Why is the car called the Gnome-Mobile?

The grandchildren rename D.J.'s customized 1930 Rolls-Royce Phantom II the 'Gnome-Mobile' after meeting Jasper and Knobby. The name reflects both the car's unusual passengers and the whimsical nature of their adventure with the forest gnomes.

Foreshadowing: The car carries both humans and gnomes throughout the journey, making the name a natural fit.

  • rolls royce
  • gnome mobile name
  • car rename
Q10

How does Knobby escape from Quaxton?

Knobby manages to escape from Horatio Quaxton's freak show on his own before the children can rescue him. He makes his way to the woods where the group eventually reunites with him at the thriving gnome community.

Foreshadowing: Knobby's age and experience (943 years old) suggest he has the wits to escape difficult situations.

  • knobby escape
  • woods reunion
  • alone escape

Movie threads

More Movies Like The Gnome-Mobile, by Mood & Story

Curated lists built around what makes The Gnome-Mobile tick: the same mood, the same kind of story or the same emotional payoff. Each list explains why these movies belong together.

Family adventures with magical creatures like The Gnome-Mobile

Gentle adventures where families team up with tiny, wondrous beings. If you enjoyed the charming gnomes and their quest in The Gnome-Mobile, you'll love these movies. This list features gentle, family-friendly fantasy stories about discovering magical creatures and going on a whimsical adventure to help them, all with a lighthearted and hopeful feel.

  • whimsical
  • heartwarming
  • fantastical
  • playful
  • hopeful
  • adventurous
  • Tone: whimsical, heartwarming, playful
  • Pacing: steady, event-driven
Why these movies?

The story pattern: The narrative typically begins with an ordinary person or family stumbling upon a community of magical beings in need. The humans become unlikely allies, embarking on a gentle quest that involves outwitting skeptical adults or greedy antagonists to ensure the creatures' safety and secrecy, culminating in a joyful resolution that strengthens bonds.

Why they belong together: Movies are grouped here for their shared core premise: a heartwarming, low-intensity alliance between humans and friendly magical creatures. They share a whimsical tone, steady pacing, and a focus on themes like protecting nature, finding community, and the magic of belief.

Intergenerational quest movies like The Gnome-Mobile

Grandparents and grandchildren bonding on a playful, fantastic journey. Fans of the dynamic between the millionaire and his grandchildren in The Gnome-Mobile will enjoy these films. Discover movies where grandparents and kids team up for a fun, fantastical journey, blending the elder's quirky wisdom with the younger's energy for a heartwarming and playful story.

  • heartwarming
  • intergenerational
  • whimsical
  • playful
  • hopeful
  • comforting
  • Tone: heartwarming, whimsical, comforting
  • Pacing: steady, character-focused
Why these movies?

The story pattern: The plot is catalyzed by the unique perspective or situation of the older character, often leading to them being misunderstood by the wider world. The grandchildren become crucial allies, using their resourcefulness to help the elder while also being swept into their extraordinary world. The journey resolves with mutual understanding and a reaffirmed, joyful family connection.

Why they belong together: These films are connected by their focus on the intergenerational relationship as the emotional core of a light adventure. They balance the elder's whimsy or eccentricity with the child's sense of wonder and practicality, creating a dynamic that is both funny and heartwarming.

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Every angle

The Gnome-Mobile (1967) Explained: Plot, Timeline & Characters

Everything about The Gnome-Mobile in one place: what happens in the plot summary, the timeline in chronological order, the characters and meaning and a spoiler-free summary. What's After the Movie adds the cast, box office and post-credit scenes.

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