Tetris

Tetris

Year: 2023

Runtime: 120 min

Language: English

Director: Jon S. Baird

BiographyDramaThriller

In the high-stakes world of 1980s politics and innovation, Henk Rogers' discovery of Tetris sets off a chain reaction that takes him from humble gamer to daring adventurer. Joining forces with the game's inventor, Alexey Pazhitnov, Rogers risks everything to bring this global phenomenon to life, outwitting double-crossers and overcoming impossible odds in a heart-pumping Cold War thriller.

Warning: spoilers below!

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Timeline – Tetris (2023)
Trace every key event in Tetris (2023) with our detailed, chronological timeline. Perfect for unpacking nonlinear stories, spotting hidden connections, and understanding how each scene builds toward the film’s climax. Whether you're revisiting or decoding for the first time, this timeline gives you the full picture.
1

Henk Rogers at CES 1988

In 1988, Henk Rogers attends the Consumer Electronics Show in Las Vegas to promote his latest video game. While at the event, he discovers Tetris, a game developed by Russian coder Alexey Pajitnov, which captivates his interest.

1988 Las Vegas, USA
2

Acquisition of Tetris Rights

Henk learns that Robert Stein has secured worldwide licensing rights to Tetris through a deal brokered with Robert Maxwell and his son Kevin. Recognizing the potential, Henk swiftly acquires the rights for Tetris in Japan.

3

Pitching to Nintendo

Henk travels to Nintendo's headquarters in Japan and meets CEO Hiroshi Yamauchi. He pitches Tetris and impressively convinces Yamauchi to pursue a collaborative partnership instead of accepting a buyout offer.

Nintendo Headquarters, Japan
4

Pledging His Apartment

To move forward in producing the Tetris cartridges and arcade machines for Nintendo, Henk pledges his apartment as collateral for a loan. Despite his wife Akemi's concerns, he believes the game will lead to their family's success.

5

Arcade Rights Complications

Henk is informed by Kevin Maxwell that the arcade rights to Tetris have been assigned to Sega. This news compels Henk to request his outstanding residuals earlier than planned to restructure his approach.

6

Negotiating with Nintendo of America

In Seattle, Henk discovers that Nintendo is launching the Game Boy. He convinces president Minoru Arakawa and senior VP Howard Lincoln to bundle Tetris with the Game Boy, securing the handheld licensing rights.

Nintendo of America, Seattle
7

Negotiations with the Maxwells

Henk travels to London to negotiate with the Maxwells, only to find that Stein retains all global licensing rights for Tetris. He makes a bold $25,000 offer for the worldwide handheld rights, hoping for a positive outcome.

London, UK
8

Journey to Moscow

Determined to secure the rights directly, Henk travels to Moscow with Kevin. Upon arrival, they begin exploring how to navigate the potentially treacherous dealings with ELORG, the Russian agency responsible for the licensing.

Moscow, Russia
9

Meeting with ELORG's President

Henk meets Nikolai Belikov, president of ELORG, who reveals that Tetris was only licensed for PC, accusing Henk of theft. Faced with hostility from a KGB agent, Henk remains resolute in his pursuit of the rights.

10

Bonding with Alexey Pajitnov

During his time in Moscow, Henk forms a bond with Alexey Pajitnov as they play the original Tetris. Alexey expresses his frustrations about not receiving royalties for a game he created, revealing the personal stakes involved.

Moscow, Russia
11

Dinner and Pitching Ideas

At a dinner in Alexey's apartment, Henk presents collaborative ideas to Alexey while their friendship deepens. But the looming threat of KGB agents creates tension, culminating in a memorable moment of unexpected affection from Sasha.

Alexey’s apartment, Moscow
12

Contractual Tensions with the Maxwells

Henk learns that his negotiations may fall short as the Maxwells are set to finalize their contracts. The struggle for control of Tetris escalates as both Henk and the Maxwells attempt to outmaneuver each other.

13

Final Negotiation Strategy

In a moment of desperation, Henk and his team consolidate their efforts to present a counteroffer, aiming to secure the licensing rights faster than the Maxwells. This strategic move ultimately leads to a breakthrough.

14

Escape and Resolution

Following a whirlwind of confrontations, Henk escapes from agents seeking retribution. Upon his return home, he reconciles with his wife and daughter, showing them the success of his endeavors.

15

Legacy of Tetris and Reunion

The story concludes with the Game Boy’s significant success and Tetris’ enduring legacy, even amidst political upheaval. Henk sends Alexey a Game Boy and tickets to America, celebrating their friendship and shared triumph.

Last Updated: November 07, 2024 at 22:45

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