Sleuth

Sleuth

Year: 1972

Runtime: 138 mins

Language: English

Director: Joseph L. Mankiewicz

CrimeMysteryComedyThrillerThrillers and murder mysteries

Envisioning the perfect crime, a man obsessed with games and theatrical deception lures his wife’s lover to his home, turning a seemingly simple meeting into an elaborate battle of wits. As each tries to outmaneuver the other, the contest spirals toward increasingly dangerous, potentially lethal consequences.

Warning: spoilers below!

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Timeline – Sleuth (1972)

Trace every key event in Sleuth (1972) with our detailed, chronological timeline. Perfect for unpacking nonlinear stories, spotting hidden connections, and understanding how each scene builds toward the film’s climax. Whether you're revisiting or decoding for the first time, this timeline gives you the full picture.

1

Wyke invites Milo and pitches the plan

Andrew Wyke hosts Milo Tindle at his countryside manor and lays out a scheme to settle Marguerite's needs. He proposes that Milo steal valuable jewellery and that Wyke will recoup the loss through an insurance claim. The idea is couched as a kind of dangerous game, signaling the start of a carefully constructed deception.

Evening Wyke Manor
2

Milo agrees and the scheme is mapped out

Milo, who owns two hair salons, agrees to participate to rescue his finances and win Marguerite's favour. Wyke leads him through the plan to fake a burglary, demonstrating how Milo would be framed and how the insurance claim would work. The two men sharpen their roles, treating the affair as another game to outsmart one another.

Night Wyke Manor
3

The staged burglary begins

Wyke and Milo enact the burglary plan, with Milo entering the house and following the elaborate setup. They stage a convincing break-in as Wyke's handpicked narrative of a crime unfolds, and a blank-fired shot is used to suggest an attempted murder. The moment feels like a game reaching its climax as the first scheme appears to succeed.

Night Wyke Manor
4

Wyke criticizes Milo and escalates the motive

During the exchange, Wyke belittles Milo's profession and immigrant background as a weapon in the psychological game. The tension escalates as the two men push toward the final act of the ruse, each trying to outwit the other. The air thick with danger as the plan nears its supposed conclusion.

Night Wyke Manor
5

The bogus theft is revealed as a ruse

In the closing moment of their first game, Wyke pulls a gun on Milo and reveals that the staged burglary was a ruse to frame Milo for murder. The claim is that Milo would be killed just as Wyke intended, and the screen cuts to black, leaving the outcome uncertain until the next sequence.

Night Wyke Manor
6

A few days later, Inspector Doppler arrives

A few days pass and Inspector Doppler arrives to investigate Milo's disappearance. Wyke maintains his composure, insisting he knows nothing, while the inspector begins collecting clues and weighing inconsistencies. The manor becomes a stage for the mounting tension of an impending reckoning.

A few days later Wyke Manor
7

Andrew breaks down and confesses the burglary hoax

Under pressure from Doppler's inquiry, Andrew finally confesses that the supposed 'shooting' was a blunt hoax and not a real murder. The police gather enough evidence to charge him with staging a crime, and Wyke is arrested for the burglary deception. The confession marks a turning point, revealing how deeply the game has spiraled.

During interrogation Wyke Manor
8

Doppler reveals himself as Milo and the second game begins

As Andrew awaits transport, Doppler removes his disguise to reveal himself as Milo in a final twist. He declares that they will play a real murder this time, turning the table and asserting that the score is not settled. The room becomes a battlefield as both men prepare for a second, more dangerous game.

Moment of reveal Wyke Manor
9

Milo claims Téa's murder and planted clues

Milo asserts that he fatally strangled Téa and planted incriminating evidence throughout the house to seal Andrew's fate. He hints the police will soon uncover the setup, and Téa's flatmate Joyce has been kept in the loop. Andrew's sense of control falters as the second game looms.

Shortly after the reveal Wyke Manor
10

Joyce confirms Téa's death and Téa's status becomes ambiguous

Joyce reveals Téa is dead, adding a layer of urgency to the investigation and complicating Milo's claims. Andrew frantically searches for the supposed planted evidence, trying to salvage his reputation. The atmosphere thickens with the sense that the truth is closer yet still out of reach.

Shortly after Wyke Manor
11

Téa's death is revealed as a fake payback

Milo reveals that Téa's death was faked as payback for the humiliations Andrew has inflicted on Téa, and that Téa herself was complicit with Joyce. The plan resets again, forcing Andrew to confront another layer of deception and to rethink his own gamemanship. The police are tipped off and on their way.

Following the reveal Wyke Manor
12

The final confrontation ends in murder and the toy room outbreak

The escalating confrontation culminates in Andrew fatally shooting Milo, who lies dying as the police close in. Milo tells Andrew to tell the officers that 'it was just a bloody game' and then triggers the automata control box. The manor erupts with the cacophony of activated toys as officers pound at the door.

Moments after the shooting Wyke Manor

Last Updated: October 09, 2025 at 09:34

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Sleuth Summary

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