Cube Zero

Cube Zero

Year: 2004

Runtime: 97 mins

Language: English

Director: Ernie Barbarash

MysteryThrillerHorrorHorror

Every nightmare has a beginning. A young programmer tasked with monitoring the reality‑warping Cube discovers an innocent mother trapped inside one of its deadly chambers. Ignoring strict protocol, he rebels against his superiors, risking his career to slip into the structure and try to rescue her.

Warning: spoilers below!

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Timeline – Cube Zero (2004)

Trace every key event in Cube Zero (2004) with our detailed, chronological timeline. Perfect for unpacking nonlinear stories, spotting hidden connections, and understanding how each scene builds toward the film’s climax. Whether you're revisiting or decoding for the first time, this timeline gives you the full picture.

1

Ryjkin's fatal spray

Ryjkin is sprayed with a liquid he fears may be acid, only to realize it is a caustic base that slowly melts his body. The Cube consumes him as his panic escalates while the others watch through the walls. The event marks an early, brutal reminder of the Cube's lethal control.

early Cube
2

Control room and chess while predictions unfold

In the control room, two technicians monitor the Cube and pass the time by playing chess. Wynn reveals unsettling abilities to predict the cube’s moves even as his colleague Dodd remains close at hand. They are unaware of who actually runs the operation.

early Control room
3

Dream recording triggers a new arrival

They are ordered to record the dream of a subject. Wynn's vision shows Rains fleeing a forest with her daughter, a scene that bleeds into reality when Rains wakes up inside the Cube and joins the other captives. The line between dream and reality becomes dangerously thin.

early Cube
4

Haskell's tattoo and erased life

The man with the tattoo on his forehead, Haskell, shares the same mark as the soldier who captured Rains and cannot recall life beyond his name. This fragment hints at a larger identity puzzle inside the Cube. The backstory is left enigmatic as the group moves forward.

early-mid Cube
5

Backstories and missing records

The group’s backstories hint at consented participation in experiments, but the files reveal Rains’ form does not appear in her own records. The haunting gap raises questions about what was done to each captive. The mystery deepens as investigators piece together the Cube’s purpose.

mid Cube records
6

Labyrinthine rooms and fatal traps

As the group navigates the labyrinthine rooms, deadly traps test their wits and nerves. Bartok and Meyerhold are claimed by the Cube’s devices, underscoring the cruel mathematics of the experiment. The survivors press on despite the mounting danger.

mid Cube labyrinth
7

Owen's exit near, God question and incineration

A call from above orders Wynn and Dodd to perform a procedure for Owen, who has reached one of the exits. When Owen answers 'Do you believe in God?' negatively, Dodd pushes a button that incinerates him. The moment reveals the ethical horror at the core of the Cube.

mid-late Cube near exit
8

Wynn casts doubt on the Cube's purpose

Wynn begins to suspect the Cube is not a neutral lab but a place where people are forced or coerced into participation. His growing distrust foreshadows further betrayals and the danger of speaking truth inside the facility. The sense of surveillance tightens around the captives.

mid-late Cube
9

Rescue plan and Dodd’s sabotage

Jax and the supervising analysts orchestrate a brutal rescue by trapping the occupants and electrifying the walls. Dodd relents at the last moment and sabotages the panels powering the Cube’s traps, buying a ten-minute window for escape. The act of sabotage changes the odds for the prisoners.

late Control room
10

Escape window and looming vaporization

The sabotage creates a ten-minute window before a new vaporization sequence resets the rooms. The group scrambles to use the moment to push toward an exit. The tension tightens as the procedural threat of destruction grows closer.

late Cube
11

Betrayal exposed; Dodd slain; Haskell directed

Jax discovers Dodd’s betrayal and kills him. He then activates a chip that injects Haskell with a hostile directive, turning a cooperative group against one another. The internal threat becomes as deadly as the Cube’s external traps.

late Control room
12

The race to the exit and the cycle’s pressure

The remaining captives push toward an exit while Wynn and Rains battle to stay ahead of the cycle’s end. The sense of inevitability grows as the Cube maintains control over pace and choices. Their cooperation becomes the only chance at survival.

late Cube corridors
13

Escape to lake and forest; recapture looming

Wynn and Rains leap through the exit as the final vaporization begins, emerging into a lake and then a forest that mirrors Wynn’s dream. Soldiers close in, and Wynn is tranquilized and recaptured. The escape reveals a cruel loop rather than freedom.

final Lake and forest
14

Wynn’s memory breach and the room of color

Back in a room, Wynn learns he has been sentenced for treason and that he allegedly agreed to become a subject, though he recalls neither trial nor any consent. His brain has been altered, and he drifts between memories of Rains reuniting with her daughter and praising him as a superhero. The group finds him and he’s pressed to reflect on the room’s color, hoping for a return to a different color.

post-capture Cube interior

Last Updated: October 09, 2025 at 16:48

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Cube Zero Summary

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Characters, Settings & Themes in Cube Zero

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Characters, Settings & Themes in Cube Zero

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Cube Zero Spoiler-Free Summary

More About Cube Zero

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