Zoom

Zoom

Year: 2006

Runtime: 83 min

Language: Kannada

Director: Peter Hewitt

ActionAdventureSci-FiFamily

A retired superhero, Jack, is called upon to train a group of young recruits at an elite academy. He must help them unlock their abilities and potential while also finding renewed purpose and rediscovering his own heroic spirit.

Warning: spoilers below!

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Timeline – Zoom (2006)

Trace every key event in Zoom (2006) with our detailed, chronological timeline. Perfect for unpacking nonlinear stories, spotting hidden connections, and understanding how each scene builds toward the film’s climax. Whether you're revisiting or decoding for the first time, this timeline gives you the full picture.

1

Origin of Zenith and the Gamma-13 Catastrophe

Thirty years ago, Team Zenith fought to protect the world as the Gamma-13 experiment gave the Shepards their powers. Jack became faster and stronger, while Concussion suffered a psychotic break and killed his teammates. In a climactic confrontation, Jack seemingly killed Concussion with a vortex, but paid with the loss of his own powers.

Thirty years ago Global Zenith mission sites
2

Concussion's Return Triggered by Dimensional Rift

In the present, Dr. Ed Grant discovers that Concussion was trapped in a dimensional rift and is returning to Earth. The discovery reopens old fears and sets into motion a plan to confront the threat head-on. The team must assemble quickly to face a danger that history suggests could be catastrophic.

Present day Zenith Research Facility
3

New Zenith Formed: Larraby Recruits a Veteran and a Healer

General Larraby commissions a new Team Zenith, recruiting a reluctant Jack as instructor and Marsha Holloway, a psychologist who admires the original team. The addition of Marsha signals a focus on team dynamics and mental resilience. Old legends meet new pressures as the mission gains shape.

Present day Zenith Base Command
4

Auditions and Meet the Recruits

Following auditions, Dylan West, Summer Jones, Tucker Williams, and Cindy Collins join the revived Team Zenith. The recruits bring fresh powers and doubts, and Jack’s abrasive style tests their resolve. Marsha begins guiding them toward teamwork and responsibility.

Present day Zenith Training Grounds
5

Rough Start: Training Trials and Self-Doubt

During training, Jack's bitterness dampens morale and his sarcasm tests the recruits. Dylan makes several escape attempts, while Tucker wrestles with self-doubt and power control. Despite a rough start, the team gradually learns to work together and gain trust.

Training phase Zenith Training Grounds
6

Confrontation and Reconciliation

After the team confronts Jack over his failings, they reconcile and begin showing real improvement. They start to operate as a unit, sharing responsibility and supporting each other. The bonds begin to solidify under pressure.

After confrontation Zenith Training Grounds
7

Mindsight Uncovered: A New Perceptive Power

Hours before Concussion's return, Jack helps Dylan unlock mindsight, a new ability that lets him pinpoint where Concussion will emerge. The discovery gives the team a tactical edge and a sense of imminent purpose. The moment solidifies Jack's role as mentor.

Hours before return Zenith Training Lab
8

A Hidden Military Plan: Distraction at Gamma-13

The military reveals an ominous plan to expose the new Team Zenith to Gamma-13 and use them as a distraction while weaponry is tested on Concussion. The revelation raises the stakes and forces the team to decide how far they are willing to go. It also tests their loyalty to each other and to the mission.

Hours before return Zenith Facility
9

Rescue and Marsha's Power Revealed

Jack asks Marsha to help rescue the children, and she reveals her power to produce a super breath that can alter the battlefield. This ability becomes crucial in the tense plan to reach Concussion and disrupt the threat. The partnership between Jack, Marsha, and the team grows stronger.

During rescue plan Rescue route and outskirts
10

Concussion Arrives: Net and a Renewed Threat

When Concussion returns, General Larraby fires a neutralizing net at him, but Concussion blasts it toward Cindy. Jack's powers return just in time, allowing him to save Cindy from the escalating danger. The fight crosses a line from test to full-scale confrontation.

Concussion's return Rift vicinity
11

The Final Move: Recreating the Vortex

Jack uses his speed and Gamma-13 to recreate the vortex, guiding Concussion toward the opening as Team Zenith and Marsha corral him. The team fights with precision, coordinating their movements under pressure. Grant prepares a backup plan in case the trap fails.

During the final confrontation Rift vicinity / Earth
12

The Cure and the Close: A Safe Exit

Grant reveals he can save Concussion, and Jack closes the vortex, ending the energy vacuum that drains the Gamma-13 and curing Concussion. The immediate threat is neutralized, and a new balance is formed. The victory is as much about teamwork as power.

Post-battle Rift vicinity / Zenith Facility
13

Three Months Later: Zoom Reappears

Three months later, Team Zenith has returned to their normal lives while continuing to work with Jack, who has reclaimed his role as Zoom. The team members have grown closer, and their renewed bonds hint at future adventures. The legacy of the original Zenith lives on in their renewed courage.

Three months later Earth

Last Updated: October 04, 2025 at 10:30

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Zoom Summary

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Zoom Summary

Characters, Settings & Themes in Zoom

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Characters, Settings & Themes in Zoom

More About Zoom

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More About Zoom

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