Zero Charisma

Zero Charisma

Year: 2013

Runtime: 86 min

Language: English

Directors: Andrew Matthews, Katie Graham

Comedy

In this hilarious comedy, a self-proclaimed grand master of a fantasy board game must confront the threat to his authority posed by a charismatic newcomer. As the stakes escalate and the misfit group teeters on chaos, our beleaguered leader must confront his own insecurities and adapt to survive.

Warning: spoilers below!

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Timeline – Zero Charisma (2013)
Trace every key event in Zero Charisma (2013) with our detailed, chronological timeline. Perfect for unpacking nonlinear stories, spotting hidden connections, and understanding how each scene builds toward the film’s climax. Whether you're revisiting or decoding for the first time, this timeline gives you the full picture.
1

Scott Weidemeyer's Routine

Scott Weidemeyer, a grumpy delivery driver, finds solace in his weekly tabletop game nights. These gatherings serve as a much-needed escape from his otherwise unfulfilling life, providing him with a structure and camaraderie that he craves.

2

Challenge of Finding a Replacement

When a player unexpectedly leaves the game to repair his marriage, Scott is faced with the daunting task of finding a suitable replacement. The need for a new player intensifies his frustrations about his social circle and his own self-worth.

3

Meeting Miles

Scott meets Miles, a laid-back hipster who quickly charms Scott's friends with his easy-going nature. Although Miles appears to fit in effortlessly, Scott remains defensive and envious of Miles' perceived advantages in life, such as his successful website and attractive girlfriend.

4

Grandmother's Stroke

The delicate dynamic of Scott's game nights is disrupted when his grandmother, Wanda, suffers a stroke. This event brings Scott's estranged mother, Barbara, back into his life, along with her new partner Bob, forcing Scott to confront unresolved feelings of abandonment.

Scott's grandmother's home
5

Conflict with Barbara

During a game night, Scott's mother disrupts the evening, humiliating him in front of his friends. This leads to a heated confrontation, causing the group to consider moving their next game night to Miles' home, deepening Scott's jealousy and frustration.

Game night location
6

Attempt to Reclaim Authority

Feeling threatened by Miles' presence, Scott lies about writing *The Matrix* as a child, believing it will reestablish his position as the dominant figure in the group. However, Miles easily debunks this claim, leaving Scott feeling more insecure and angry.

7

Emotional Meltdown

In a fit of anger, Scott attempts to cheat during a game, unable to handle the pressure of his friends sidelining him for Miles. This dramatic outburst showcases his deteriorating grip on the situation and distances him further from his friends.

8

Heartbreaking News

Scott learns that his mother intends to sell his grandmother's cherished home to settle debts. This revelation ignites a fierce confrontation between Scott and Wanda, revealing his resentment and frustration as he realizes he won't inherit the property.

Scott's grandmother's home
9

Visit to the Gaming Shop

Desperate for guidance, Scott visits a local game shop to reconnect with his idol, Greg Goran. The encounter spirals out of control as Scott misinterprets Greg's advice about gaming philosophy, leading to an explosive confrontation.

Local gaming shop
10

Crash at Miles' Party

In a drunken state, Scott crashes Miles' party, where he engages in erratic behavior, including exaggerated stories and mischief. This reckless outing culminates in a physical clash with Miles, highlighting Scott's internal chaos.

Miles' party
11

Wayne's Intervention

Feeling sidelined after the party, Wayne lashes out at Miles, leading to an unexpected fight. This scuffle reveals the complexities of their friendships and Wayne's personal insecurities, adding to the emotional turmoil felt by Scott.

Outside Miles' party
12

New Beginnings

Months pass, and Scott secures a job at his grandmother's new retirement community in Arizona, sharing a living space with Bob and Barbara. This change marks a turning point in Scott's life, as he embraces new responsibilities while continuing his love for gaming.

Arizona retirement community
13

Transformation

Scott's character evolves significantly; he is happier and takes pride in playing games with senior citizens. Despite the positive changes, remnants of his competitive nature persist, illustrating that personal growth is a continuous journey.

14

Final Reflections

The film concludes with a glimpse of Scott enjoying game nights in a new setting, reflecting his adaptation and growth. His experiences underscore the importance of connections, acceptance, and the finding of joy in unexpected places.

Last Updated: November 22, 2024 at 11:12

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