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Waxwork II: Lost in Time (1992) movie poster

Timeline

Waxwork II: Lost in Time (1992) Timeline Explained – Every Event in Order

Release, runtime and language
1992 · 104 mins · English
Starring
Drew Barrymore, Bruce Campbell, David Carradine, John Ireland, Martin Kemp, Juliet Mills

A relentless killer lurks across the past, present and future, and the survivors from the original Waxwork must once again confront the menace. Using a time‑travel portal, they chase the evil through different eras, battling it before it destroys their lives completely.

On this page (6)
  1. 1 Where to watch
  2. 2 Events in order (13)
  3. 3 Timeline questions answered
  4. 4 Movie threads
  5. 5 Movies like Waxwork II: Lost in Time
  6. 6 Every angle

Where to watch

Where to Watch Waxwork II: Lost in Time (1992)

Where can you watch Waxwork II: Lost in Time? Stream, rent or buy it in the US, including on Tubi TV, Amazon Video and Apple TV Store: current JustWatch availability with up-to-date prices.

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13 events in order · contains spoilers

Waxwork II: Lost in Time Timeline: Events in Chronological Order

Every key event of Waxwork II: Lost in Time (1992) in order, scene by scene, with when and where it takes place. Use it to untangle flashbacks, time jumps and parallel storylines, to refresh your memory before the sequel or to find the exact scene you are thinking of.

  1. Escape from the Waxworks and the Hand Attack

    After leaving the burning waxwork, Mark and Sarah escape in a taxi. The severed hand from the zombie exhibit slips away and tracks Sarah to her home, where it kills her stepfather with a hammer. This brutal act becomes the catalyst for Sarah's subsequent attempt to explain what happened inside the waxworks.

    When
    Immediately after leaving the waxwork
    Where
    Sarah's home
  2. Sarah's Trial and Mark's Attempt to Speak

    Sarah testifies about the waxwork incident before the court, recounting supernatural events she observed. The jury remains skeptical as she details the otherworldly danger she faced. Mark tries to corroborate her story from the spectators gallery, but he is abruptly removed from the courthouse.

    When
    During the trial
    Where
    Courthouse
  3. Discovery of Solomon's Locket

    Desperate to help, the pair visit Sir Wilfred's home and discover a film reel about his adventures. A hidden switch in Sir Wilfred's chessboard reveals a secret chamber filled with mysterious artifacts. There, they uncover Solomon's Locket, a device said to bridge realms in Kartagra.

    When
    After the trial
    Where
    Sir Wilfred's home
  4. Cartography of Kartagra

    Sir Wilfred explains Kartagra, a multiverse where cosmic battles between good and evil unfold. He reveals that many worlds are reflections of stories that have become reality, and that Solomon's Locket allows travel between them. Mark and Sarah realize their identities can be reshaped by the characters they inhabit.

    When
    After discovering Solomon's Locket
    Where
    Sir Wilfred's home
  5. Crossing into Kartagra

    Mark and Sarah begin jumping through the worlds of Kartagra, slipping into the roles of familiar heroes and villains. As they travel, their personalities sometimes get subsumed by the figures they embody, until they regain their own minds. They press on, intent on gathering evidence to clear Sarah's name.

    When
    During world-hopping
    Where
    Kartagra (across multiple worlds)
  6. The Medieval World and Scarabis

    In a medieval world, Scarabis tries to seize the throne by transmogrifying into the visiting king, while Mark opposes him in a sword duel. Sarah is revealed as Scarabis's sister, heightening the personal stakes of the confrontation. Mark ultimately disrupts Scarabis' attempt to take power.

    When
    During the medieval world arc
    Where
    Medieval England / Scarabis' domain
  7. The Locket Opens and World-Travel Continues

    Solomon's Locket is accidentally opened, triggering further jumps through various worlds. They encounter a world where a zombie invasion erupts in a mall. The couple fights their way through each realm, hoping to gather evidence to prove Sarah's innocence.

    When
    During Locket activation
    Where
    Kartagra (various worlds)
  8. The Evidence Hand

    In the mall zombie world, Mark slices off a still-animate zombie hand and keeps it as evidence for Sarah's trial. The hand becomes a tangible reminder of Kartagra's crossover reality. They press on, collecting more clues across worlds.

    When
    Mall invasion world
    Where
    Mall
  9. Scarabis' Castle and the Sorcerer's Death

    Back in Scarabis' castle, Mark gains the upper hand in the duel. Scarabis dies violently at the hands of a woman who was turned into a grisly panther during a ritual to empower him. The sorcerer's demise marks a crucial turning point in their fight.

    When
    End of the medieval world arc
    Where
    Scarabis' castle
  10. The Exit to Kartagra

    They attempt to return to their universe, but the doorway is smaller, allowing only one person to enter. Mark urges Sarah to go through and clear her name, even if it means they won't be together. They share a tearful farewell as the portal closes behind them.

    When
    After the battle
    Where
    Portal between Kartagra and their world
  11. Sarah's Return and the Vault Painting

    Sarah returns to Sir Wilfred's secret vault with the zombie hand in tow. She discovers a partially covered painting of Mark, dressed as an armored time warrior. The image hints at their ongoing struggle and the fate that awaits them in Kartagra.

    When
    After returning from Kartagra
    Where
    Sir Wilfred's secret vault
  12. The Trial's Resolution and Courier

    Back in the real world, Sarah's trial concludes with her innocence proven by the incredulous evidence. A courier delivers an antiquated package containing Solomon's Locket and a parchment reading: 'Join me'. The message foreshadows a future reunion with Mark in Kartagra.

    When
    End of trial
    Where
    Courthouse
  13. The Farewell and The Call to Join

    Sarah boards a taxi as the crowd watches. The package and Mark's invitation hint at a summons to join him in Kartagra. With a flash of light, she disappears, leaving her fate open-ended.

    When
    Immediately after courier
    Where
    Taxi stand outside courthouse

Last updated: October 09, 2025 at 09:33

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Timeline questions answered

Waxwork II: Lost in Time Timeline Explained: Your Questions Answered

When does it happen, and why in that order? The questions people ask about the chronology of Waxwork II: Lost in Time (1992): time jumps, flashbacks, cause and effect between scenes and the correct order of events, each answered with spoilers.

Q1

Why did the zombie hand kill Sarah's stepfather?

The severed hand escaped from the zombie exhibit during the chaos of the burning waxwork. It tracked Sarah to her home and attacked her stepfather with a hammer, making the murder look like Sarah's doing. This was the catalyst for her being put on trial for murder, giving her a strong motive that the prosecution could use against her.

Foreshadowing: The hand's survival and escape was visible in the immediate chaos after Mark and Sarah fled the burning building.

  • zombie hand
  • stepfather
  • murder
  • frame
  • trial
Q2

What is Solomon's Locket and how does it work?

Solomon's Locket is a supernatural artifact discovered in Sir Wilfred's secret vault. It serves as a portal device that allows travel between our universe and Kartagra, a multiverse where cosmic battles between good and evil unfold across infinite worlds. When opened, it transports users to different realities, though the destination seems somewhat random and uncontrolled.

Foreshadowing: Sir Wilfred's film reel mentions supernatural artifacts gathered by him and Mark's grandfather.

  • solomons locket
  • portal
  • artifact
  • kartagra
  • time travel
Q3

What is Kartagra in Waxwork II?

Kartagra is a multiverse where the eternal battles between good and evil take place. It contains countless worlds that are reflections of stories that have become reality, including Frankenstein, Alien, Godzilla, and others. Each victory or disaster in Kartagra ripples back into our world, shaping peace or disaster here. Those who fight in these worlds are called time warriors.

  • kartagra
  • multiverse
  • alternate dimensions
  • 平行世界
Q4

Why could only one person return through the portal?

The portal changed when Mark and Sarah tried to return home, it became smaller and would only allow one person through. This wasn't fully explained in the film, but it seemed to be a limitation of the Locket's magic or the specific moment in their journey. Mark chose to let Sarah go through so she could clear her name in court.

Foreshadowing: Earlier jumps through the Locket were unpredictable in destination and circumstances, suggesting the portal's behavior could change.

  • portal
  • one way
  • separation
  • kartagra
Q5

How did Mark and Sarah become different characters in Kartagra?

When Mark and Sarah arrived in a new world within Kartagra, they assumed the personas of characters from those fictional realities. Their personalities could be temporarily taken over by the roles they embodied until they regained their own senses. In the medieval world, Sarah became the sister of the evil sorcerer Scarabis, while Mark took on the role of a knight opposing him.

  • role playing
  • possession
  • medieval world
  • scarabis
  • identity
Q6

Why did Scarabis want to become the king?

In the medieval world they visited, Scarabis plotted to seize the English throne by magically transmogrifying into the visiting king. His goal was political power, he intended to take over the kingdom through this impersonation, using dark sorcery to accomplish what open warfare could not.

  • scarabis
  • throne
  • king
  • sorcery
  • medieval
Q7

Who killed Scarabis and why?

Scarabis was killed by a woman who had been transformed into a grisly panther creature during a ritual intended to grant him power. She emerged as the vengeful force behind his downfall, attacking and killing him during Mark's duel with the sorcerer. Her transformation was apparently a side effect or sacrifice from the ritual, and she used her resulting powers to destroy the one who had deformed her.

  • scarabis
  • panther girl
  • killed
  • sorcerer
  • panther
Q8

What happened to Mark at the end of Waxwork II?

Mark stayed behind in Kartagra while Sarah returned through the narrowed portal. He remained in the multiverse to continue fighting as a time warrior. The painting Sarah discovered in Sir Wilfred's vault, showing Mark dressed as an armored time warrior, hinted at this fate. After Sarah cleared her name, Mark sent her the Locket with a parchment reading 'Join me,' suggesting he wanted her to return to him in Kartagra.

  • mark
  • kartagra
  • time warrior
  • ending
  • join me
Q9

Why was Sarah arrested at the beginning of the film?

Sarah was arrested for the murder of her stepfather, which occurred when the severed zombie hand attacked him with a hammer. The murder scene looked like Sarah had committed the crime, giving police and prosecutors a strong circumstantial case against her. She stood trial for the murder while trying to convince the jury that supernatural forces were responsible.

  • arrest
  • trial
  • stepfather
  • murder
  • court
Q10

What did the painting of Mark in Sir Wilfred's vault mean?

When Sarah returned to Sir Wilfred's secret vault, she discovered a partially covered painting of Mark dressed as an armored time warrior. This painting, created before the events of the film, foreshadowed Mark's fate, becoming a time warrior who stays in Kartagra to fight evil. The covered nature of the painting initially hidden this revelation from Sarah earlier.

  • painting
  • time warrior
  • vault
  • prophecy
  • foreshadowing
Q11

What was the significance of the zombie hand as evidence?

Mark sliced off the still-animate zombie hand during their fight in the mall world overrun by zombies. He kept it as tangible proof of the supernatural events in Kartagra. This physical evidence was crucial to Sarah's defense at trial, being able to present an actual reanimated body part convinced the jury of her story about the waxwork creatures.

Foreshadowing: Mark explicitly states they need evidence to clear Sarah's name before beginning their journey.

  • zombie hand
  • evidence
  • trial
  • proof
  • mall world
Q12

Why did Mark decide to stay in Kartagra?

Mark chose to stay in Kartagra because the narrowed portal could only allow one person through at a time. He reasoned that Sarah should return to clear her name and live her life, even though it meant they would be separated. His decision was framed as a sacrifice, he put her freedom and vindication above being together, though he clearly hoped she would eventually find a way to join him.

  • mark
  • sacrifice
  • stay
  • kartagra
  • separation

Movie threads

More Movies Like Waxwork II: Lost in Time, by Mood & Story

Curated lists built around what makes Waxwork II: Lost in Time tick: the same mood, the same kind of story or the same emotional payoff. Each list explains why these movies belong together.

Chaotic Multiverse Adventures like Waxwork II: Lost in Time

Fast-paced journeys that leap wildly between different fictional realities. If you liked the wild genre-hopping of Waxwork II: Lost in Time, you'll enjoy these movies. This list features films with similar chaotic multiverse adventures, fast-paced action-comedies, and stories about characters leaping through different fictional realities in a meta-fictional mashup.

  • chaotic
  • campy
  • adventurous
  • energetic
  • playful
  • meta-fictional
  • Tone: campy, playful
  • Pacing: fast, chaotic
Why these movies?

The story pattern: The narrative pattern involves a central goal that requires characters to travel through a series of disparate, often parodied, settings or time periods. Each segment adopts the tropes of a different genre, with the protagonists temporarily assuming new roles as they confront a series of escalating, self-contained threats before returning to their core conflict.

Why they belong together: Movies are grouped here for their shared use of a chaotic, multiverse-hopping structure as a vehicle for parody and action. They deliver a similar energetic, playful, and campy viewing experience by constantly subverting expectations and celebrating genre clichés with a light-hearted tone.

Horror-Comedy Monster Mashups like Waxwork II: Lost in Time

Humorous horrors that throw iconic monsters together for a wild ride. Fans of the monster mashup comedy in Waxwork II: Lost in Time will find more to love here. This collection includes similar horror-comedies with a light tone, spooky scary comedy elements, and stories where characters face off against a variety of iconic movie monsters.

  • campy
  • spooky
  • tense
  • playful
  • zany
  • monster mashup
  • Tone: light, spooky
  • Pacing: fast, energetic
Why these movies?

The story pattern: Stories typically follow a straightforward heroic goal—to stop a menace or clear a name—but the journey is populated by encounters with a 'greatest hits' collection of movie monsters. The narrative thrives on the contrast between horror set-pieces and comedic relief, often resolving with a bittersweet or victorious ending that acknowledges the absurdity of the ordeal.

Why they belong together: These movies are united by their core identity as horror-comedies that specifically feature a 'monster mashup'. They share a LIGHT emotional weight and a playful, sometimes satirical, approach to horror tropes, delivering scares and laughs in equal measure through a fast-paced, energetic presentation.

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Every angle

Waxwork II: Lost in Time (1992) Explained: Plot, Timeline & Characters

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