Waxwork II: Lost in Time

Waxwork II: Lost in Time

Year: 1992

Runtime: 104 mins

Language: English

ComedyHorrorFantasyCrude humor and satireSpooky scary comedy

A relentless killer lurks across the past, present and future, and the survivors from the original Waxwork must once again confront the menace. Using a time‑travel portal, they chase the evil through different eras, battling it before it destroys their lives completely.

Warning: spoilers below!

Haven’t seen Waxwork II: Lost in Time yet? This summary contains major spoilers. Bookmark the page, watch the movie, and come back for the full breakdown. If you're ready, scroll on and relive the story!

Timeline – Waxwork II: Lost in Time (1992)

Trace every key event in Waxwork II: Lost in Time (1992) with our detailed, chronological timeline. Perfect for unpacking nonlinear stories, spotting hidden connections, and understanding how each scene builds toward the film’s climax. Whether you're revisiting or decoding for the first time, this timeline gives you the full picture.

1

Escape from the Waxworks and the Hand Attack

After leaving the burning waxwork, Mark and Sarah escape in a taxi. The severed hand from the zombie exhibit slips away and tracks Sarah to her home, where it kills her stepfather with a hammer. This brutal act becomes the catalyst for Sarah's subsequent attempt to explain what happened inside the waxworks.

Immediately after leaving the waxwork Sarah's home
2

Sarah's Trial and Mark's Attempt to Speak

Sarah testifies about the waxwork incident before the court, recounting supernatural events she observed. The jury remains skeptical as she details the otherworldly danger she faced. Mark tries to corroborate her story from the spectators gallery, but he is abruptly removed from the courthouse.

During the trial Courthouse
3

Discovery of Solomon's Locket

Desperate to help, the pair visit Sir Wilfred's home and discover a film reel about his adventures. A hidden switch in Sir Wilfred's chessboard reveals a secret chamber filled with mysterious artifacts. There, they uncover Solomon's Locket, a device said to bridge realms in Kartagra.

After the trial Sir Wilfred's home
4

Cartography of Kartagra

Sir Wilfred explains Kartagra, a multiverse where cosmic battles between good and evil unfold. He reveals that many worlds are reflections of stories that have become reality, and that Solomon's Locket allows travel between them. Mark and Sarah realize their identities can be reshaped by the characters they inhabit.

After discovering Solomon's Locket Sir Wilfred's home
5

Crossing into Kartagra

Mark and Sarah begin jumping through the worlds of Kartagra, slipping into the roles of familiar heroes and villains. As they travel, their personalities sometimes get subsumed by the figures they embody, until they regain their own minds. They press on, intent on gathering evidence to clear Sarah's name.

During world-hopping Kartagra (across multiple worlds)
6

The Medieval World and Scarabis

In a medieval world, Scarabis tries to seize the throne by transmogrifying into the visiting king, while Mark opposes him in a sword duel. Sarah is revealed as Scarabis's sister, heightening the personal stakes of the confrontation. Mark ultimately disrupts Scarabis' attempt to take power.

During the medieval world arc Medieval England / Scarabis' domain
7

The Locket Opens and World-Travel Continues

Solomon's Locket is accidentally opened, triggering further jumps through various worlds. They encounter a world where a zombie invasion erupts in a mall. The couple fights their way through each realm, hoping to gather evidence to prove Sarah's innocence.

During Locket activation Kartagra (various worlds)
8

The Evidence Hand

In the mall zombie world, Mark slices off a still-animate zombie hand and keeps it as evidence for Sarah's trial. The hand becomes a tangible reminder of Kartagra's crossover reality. They press on, collecting more clues across worlds.

Mall invasion world Mall
9

Scarabis' Castle and the Sorcerer's Death

Back in Scarabis' castle, Mark gains the upper hand in the duel. Scarabis dies violently at the hands of a woman who was turned into a grisly panther during a ritual to empower him. The sorcerer's demise marks a crucial turning point in their fight.

End of the medieval world arc Scarabis' castle
10

The Exit to Kartagra

They attempt to return to their universe, but the doorway is smaller, allowing only one person to enter. Mark urges Sarah to go through and clear her name, even if it means they won't be together. They share a tearful farewell as the portal closes behind them.

After the battle Portal between Kartagra and their world
11

Sarah's Return and the Vault Painting

Sarah returns to Sir Wilfred's secret vault with the zombie hand in tow. She discovers a partially covered painting of Mark, dressed as an armored time warrior. The image hints at their ongoing struggle and the fate that awaits them in Kartagra.

After returning from Kartagra Sir Wilfred's secret vault
12

The Trial's Resolution and Courier

Back in the real world, Sarah's trial concludes with her innocence proven by the incredulous evidence. A courier delivers an antiquated package containing Solomon's Locket and a parchment reading: 'Join me'. The message foreshadows a future reunion with Mark in Kartagra.

End of trial Courthouse
13

The Farewell and The Call to Join

Sarah boards a taxi as the crowd watches. The package and Mark's invitation hint at a summons to join him in Kartagra. With a flash of light, she disappears, leaving her fate open-ended.

Immediately after courier Taxi stand outside courthouse

Last Updated: October 09, 2025 at 09:33

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Waxwork II: Lost in Time Summary

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Waxwork II: Lost in Time Summary

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Characters, Settings & Themes in Waxwork II: Lost in Time

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