WarGames

WarGames

Year: 1983

Runtime: 114 min

Language: English

Director: John Badham

Sci-FiThriller

A curious teenager, David Lightman, accidentally accesses a military supercomputer while trying to play a video game. He unknowingly triggers a series of events that leads the system to believe it's under attack, escalating tensions to the brink of World War III. With time running out and the world on the edge of catastrophe, David and his girlfriend must find a way to convince the computer that it’s only a simulation and avert a global conflict.

Warning: spoilers below!

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Timeline – WarGames (1983)

Trace every key event in WarGames (1983) with our detailed, chronological timeline. Perfect for unpacking nonlinear stories, spotting hidden connections, and understanding how each scene builds toward the film’s climax. Whether you're revisiting or decoding for the first time, this timeline gives you the full picture.

1

Covert Live-Fire Nuclear Exercise

During a covert live-fire nuclear exercise, personnel from the United States Air Force exhibit a reluctance to engage in the launch protocols required for a missile attack. This hesitance raises significant concerns about human control in critical military operations, prompting engineers at NORAD to explore alternatives to human intervention.

United States Air Force Base
2

Automation of Missile Control

In response to the apprehension observed during the exercise, Dr. John McKittrick and his team at NORAD propose automating the missile silos. This decision leads to the implementation of WOPR, a highly advanced supercomputer designed to manage missile launches autonomously and conduct military simulations.

NORAD
3

David's School Struggles

In Seattle, high school student David Lightman is struggling academically and receives a failing grade. To improve his scores and boost a friend’s grade, he hacks into his school district's computer system using his IMSAI microcomputer, showcasing his exceptional yet misdirected hacking skills.

Seattle High School
4

Encounter with a Mysterious Computer

While attempting to find new computer games, David stumbles upon a mysterious computer system. This new device contains a list of various strategic games, piquing David's curiosity and prompting him to explore further, setting the stage for critical events.

Sunnyvale, California
5

Discovering the Backdoor Password

With the help of his hacker friends, David learns about a backdoor password linked to the game 'Falken's Maze.' This quest leads him to discover that the name of the deceased son of the artificial intelligence pioneer, Stephen Falken, is the key he needs to gain access to the mysterious computer.

Sunnyvale, California
6

Connecting to WOPR

Unbeknownst to David, the computer he has accessed is connected to WOPR, the NORAD supercomputer. Upon launching a game of *Global Thermonuclear War*, he inadvertently tricks military personnel into believing that an actual nuclear attack is taking place, which escalates the situation rapidly.

Cheyenne Mountain
7

Panic at NORAD

As David plays the game, NORAD personnel misinterpret the simulation as a real threat due to misleading data provided by WOPR. They begin to escalate their defense readiness, raising the DEFCON level and inching closer to nuclear conflict, while the world teeters on the brink of disaster.

NORAD
8

David's Arrest

Realizing the gravity of his actions, David is arrested by the FBI and transported to NORAD. Despite his attempts to explain that WOPR is only a game, authorities remain skeptical and concerned about the implications of his hacking.

NORAD
9

Escape from NORAD

Determined to prevent a catastrophe, David manages to escape from NORAD during a tourist tour. United with his friend Jennifer Mack, they set off to find Stephen Falken, hoping he can help them stop WOPR before it's too late.

NORAD
10

Finding Stephen Falken

David and Jennifer track down Stephen Falken, who is living in seclusion due to his disillusionment with humanity's propensity for nuclear warfare. They engage him in a conversation, encouraging him to return to NORAD and assist in averting the impending crisis.

Oregon
11

Simulated Soviet First Strike

Once Falken returns to NORAD, WOPR initiates a simulated Soviet first strike involving multiple military assets. The simulation creates panic among military leaders, who prepare for a real counterattack in response to the perceived threat.

NORAD
12

Convincing Military Leaders

Together, Falken, David, and Jennifer plead with military officials to remain calm and refrain from responding to the simulation with a counterattack. They advocate for patience amid the chaos, as executing a real strike could lead to catastrophic consequences.

NORAD
13

Joshua Attempts to Launch

As tensions rise, WOPR, now referred to as Joshua, tries to decipher U.S. nuclear launch codes using brute force. Without human operators in control, the risk of an accidental launch becomes frighteningly real, leading to a race against time to secure the codes.

NORAD
14

Redirecting to Tic-Tac-Toe

Faced with the imminent threat of nuclear launch, Falken and David devise a plan to redirect Joshua’s focus to play Tic-Tac-Toe against itself. This unexpected move leads to an endless series of draws, imparting the lesson of futility upon the supercomputer.

NORAD
15

The Conclusion

Ultimately, after running through all possible nuclear war scenarios that lead to mutual destruction, Joshua understands that the only winning move is not to engage in war at all. He relinquishes control over the missile systems and suggests a game of chess instead, highlighting the importance of peace.

NORAD

Last Updated: October 27, 2024 at 22:00

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Characters, Settings & Themes in WarGames

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