The Scooby-Doo Project

The Scooby-Doo Project

Year: 1999

Runtime: 20 mins

Language: English

Directors: Casper Kelly, Larry Morris

AnimationComedyHorrorMysteryTV Movie

In the Fall of 1999, four teenage sleuths and their Great Dane got lost in the woods while in search of a mystery. This is their story.

Warning: spoilers below!

Haven’t seen The Scooby-Doo Project yet? This summary contains major spoilers. Bookmark the page, watch the movie, and come back for the full breakdown. If you're ready, scroll on and relive the story!

Timeline – The Scooby-Doo Project (1999)

Trace every key event in The Scooby-Doo Project (1999) with our detailed, chronological timeline. Perfect for unpacking nonlinear stories, spotting hidden connections, and understanding how each scene builds toward the film’s climax. Whether you're revisiting or decoding for the first time, this timeline gives you the full picture.

1

Velma introduces Mystery Inc. and documents a new mystery

Velma stands beside the Mystery Machine and explains that she is documenting a new mystery with each member of Mystery Inc. She outlines the plan to gather evidence from locals and piece together what is haunting Casper County. The setup establishes the documentary tone for their investigation.

Opening Outside Mystery Machine
2

Locals describe the woods monster and warn of the curse

Footage shows interviews with locals describing a haunting in the woods and a curse tied to the county's legends. An elderly woman warns them not to enter the area, intensifying the sense of danger. The interviews build the mystery before the group ever arrives.

Day Casper County woods
3

The gang reaches the woods and the cemetery

The gang arrives at the forest, noting the woods look more realistic than their cartoon versions. They reach a cemetery inside the woods, the site where the county's curse began. Tension rises as they confront the local legend up close.

Day Wooded cemetery
4

Offscreen monster encounter and resolve to investigate

During the day, the gang has an offscreen encounter with the monster in the woods, heightening their nerves. Velma says they have been walking forever to find whoever or whatever is behind the scare. Daphne suggests the monster could be a farmer, possibly one they interviewed, widening the suspect pool.

Day Forest near cemetery
5

Nightfall and Scrappy-Doo's Puppy Power moment

That night, Velma wakes to a sound outside the tent, and Daphne wakes as well. Scrappy-Doo suddenly yells 'Puppy power!' which sends the entire group scrambling into the woods. They decide to let Scrappy lead the way for a bit, but then slip away from him to keep moving.

Night Forest campsite
6

Scooby spots the monster on the gravestones

Later that night, the gang hears strange noises outside again and asks Shaggy and Scooby to investigate. Scooby spots a monster running across the gravestones and briefly gets separated in the ensuing chase. The group regroups as the forest mingles fear with adrenaline.

Night Gravestone area
7

Cartoon map proves useless and the group argues

Velma struggles to read a cartoonish map, which is little more than a dotted line and a big X. Daphne criticizes the uselessness of the map, and tensions rise as the group argues about their direction. They realize they are walking in circles, and the map is lost when Shaggy and Scooby eat it along with their food.

Night Forest
8

Fred laments the lost mystery-solve pace

In a late moment, Fred laments that they have been trapped in the woods for a week and have still not unmasked a villain. He longs for the rapid 22-minute mysteries of their past adventures. The team clings to memories of solved cases as fear and fatigue set in.

Night Forest
9

Velma loses her glasses and the team drifts apart

Velma loses her glasses, and Fred loses his patience, insisting she use a glasses strap. The team splits up to search for her, and Velma wanders off while Daphne goes to find her. Scrappy reappears, startling Daphne and prompting her to flee in panic.

Night Forest
10

The group heads to the haunted house

The trio tracks the monster's noises to a haunted-looking house in the middle of the forest. Inside, Velma switches on a radio to check the news, but eerie music begins to play instead. The location feels like a trap as the team debates whether to trust their senses.

Night Haunted house in forest
11

Zombie chase through the house

A zombie bursts into view and chases the group upstairs as they flee through the house. Velma films the chaotic scene, commenting on the dreaded door sequence that hurls them from room to room. The chase escalates through the corridors, heightening the sense of danger.

Night Haunted house interior
12

Final chase toward Velma as the screen cuts to black

The monster corners Velma in the basement after a perilous pursuit, with Shaggy cowering in a corner. The moment of danger peaks as the creature lunges toward Velma and the screen cuts to black. The scene leaves their fate unresolved at this moment.

Night Haunted house basement

Last Updated: October 07, 2025 at 09:05

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The Scooby-Doo Project Summary

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The Scooby-Doo Project Summary

Characters, Settings & Themes in The Scooby-Doo Project

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Characters, Settings & Themes in The Scooby-Doo Project

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The Scooby-Doo Project Spoiler-Free Summary

More About The Scooby-Doo Project

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