The Hot Rock

The Hot Rock

Year: 1972

Runtime: 101 min

Language: English

Director: Peter Yates

ActionComedyCrime

In the high-stakes world of art thieves, two cunning accomplices hatch a daring plan to pilfer a priceless diamond from the Brooklyn Museum. With a getaway expert, explosives specialist, and clever disguises, their heist appears foolproof - until the gem slips through their fingers, setting off a wild chase and comedic caper.

Warning: spoilers below!

Haven’t seen The Hot Rock yet? This summary contains major spoilers. Bookmark the page, watch the movie, and come back for the full breakdown. If you're ready, scroll on and relive the story!

Timeline – The Hot Rock (1972)
Trace every key event in The Hot Rock (1972) with our detailed, chronological timeline. Perfect for unpacking nonlinear stories, spotting hidden connections, and understanding how each scene builds toward the film’s climax. Whether you're revisiting or decoding for the first time, this timeline gives you the full picture.
1

John's Release from Prison

John Dortmunder completes his prison sentence and undergoes the exit process, retrieving his personal belongings and old clothes. The warden gives him a rather sarcastic rehabilitation speech, hinting that he might see John again in the future.

Prison
2

Reunion with Andrew Kelp

As John walks out of prison, he is pursued by a car driven by Andrew Kelp, an old acquaintance. Initially alarmed, John punches Kelp when he catches up, unaware that Kelp is now married to his sister.

City
3

The Job Proposal

Kelp takes John to a museum to discuss a plan to steal The Sahara Stone, a valuable diamond. John is skeptical about the feasibility of the heist but reluctantly agrees to meet with The Doctor, the financier behind the plan.

Museum
4

Meeting The Doctor

At a park, John and Kelp meet The Doctor who reveals his motivation for stealing The Sahara Stone: to secure it for his struggling nation. He offers a lucrative payment of $25,000 per man, convincing John to consider the job despite his reservations.

Park
5

Selecting the Team

Kelp and John scout for additional members to join their heist team, including Stan Murch and Alan Greenberg. They discuss the dangers and logistics of the job, weighing the risks involved in stealing the heavily guarded diamond.

Bar
6

Planning the Heist

The team engages in meticulous planning, involving night-time surveillance of the museum. They study the guards' routines and the security measures around The Sahara Stone, devising a way to distract the guards during the heist.

Museum
7

Execution of the Heist

On the night of the heist, the team puts their plan into action. John and Kelp, disguised as museum guards, successfully enter the display room where the Stone is housed after a series of distractions.

Museum
8

The Incident with Stan

During the chaotic heist, Stan causes a distraction by crashing a car, feigning an accident to draw the guards out. His actions lead to unexpected complications that put them further at risk.

Museum
9

Close Call

As Kelp and John manage to lift the display case and retrieve The Sahara Stone, chaos ensues with guards closing in. Kelp accidentally gets trapped inside the case as the team barely escapes detection.

Museum
10

The Aftermath

The next day, Kelp reads about their failed heist in the newspaper, realizing they have lost the Stone. As tensions rise, they ponder their next move to reclaim the diamond amid their mounting troubles.

Kelp's Apartment
11

Greenberg's Prison Break

Kelp proposes a daring plan to break Greenberg out of prison since he possesses vital information regarding The Sahara Stone. They enlist the help of The Doctor to orchestrate the escape.

Prison
12

Chaos During Extraction

The team executes the escape plan at the prison, but the operation is fraught with challenges. They dodge guards and face unexpected hurdles as they attempt to get Greenberg out safely.

Prison
13

The Search for the Stone

Once outside the prison, the group embarks on a frantic search for The Stone as Greenberg provides misleading information about its whereabouts. Their resolve to reclaim the diamond drives them deeper into chaos.

City
14

The Final Confrontation

After several misadventures, the team finally confronts the roots of their troubles with the lawyer and work out a plan involving deceit to finally secure The Sahara Stone. Tensions flare as loyalties are tested.

Lawyer's Office
15

A Twist of Fate

In the last act, John uses a clever ruse involving hypnosis to retrieve The Stone from the bank without drawing attention. The group's chaotic journey comes to a surprising resolution as they celebrate their success.

Bank

Last Updated: January 18, 2025 at 14:36

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