Still Not Quite Human

Still Not Quite Human

Year: 1992

Runtime: 84 mins

Language: English

Director: Eric Luke

ComedyTV MovieScience FictionFamily

In the series finale, Chip and his adoptive ‘father’ attend a high‑tech robotics convention, only to find Dr. Carson abducted and swapped with an impostor android. With the help of his new allies, Chip races against a ruthless rival corporation to rescue Carson and prevent the stolen technology from falling into the wrong hands.

Warning: spoilers below!

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Timeline – Still Not Quite Human (1992)

Trace every key event in Still Not Quite Human (1992) with our detailed, chronological timeline. Perfect for unpacking nonlinear stories, spotting hidden connections, and understanding how each scene builds toward the film’s climax. Whether you're revisiting or decoding for the first time, this timeline gives you the full picture.

1

Convention test drive

Dr. Jonas Carson brings Chip and an inferior android model to a robotics convention to test whether the world is ready to live with androids. When the demonstration bombs, he faces ridicule and nearly reveals Chip's true nature. He chooses not to expose Chip, accepting the loss of credibility to protect the trust they've built.

During the convention Robotics convention
2

Jonas abducted

After the convention, Jonas is kidnapped by hired goons of Dr. Frederick Berrigon and replaced with a look-alike android. Chip notices something wrong and observes the substitute in place of his father. He resolves to safeguard Jonas by gathering allies for a rescue.

Immediately after the convention Berrigon's facility
3

Impostor switched

Chip realizes the impostor is a replacement for Jonas and manages to reprogram him into an ally. The newly named Bonus becomes an extra asset rather than a threat. This change sets the stage for the planned rescue.

Soon after replacement Chip's workshop
4

Chip recruits Kyle

Chip befriends a small-time pickpocket named Kyle and asks for his help in rescuing Jonas. Kyle agrees to join the mission, impressed by Chip's cause and tech. The team begins to assemble their plan.

Shortly after the kidnapping City streets
5

Mansion target identified

Bonus proves instrumental by guiding them to the mansion where Dr. Carson is being held. The search intensifies as the team closes in on the target. Tension mounts as the security perimeter tightens around the estate.

Evening Berrigon's mansion
6

Infiltration plan fails

Their initial entry plan fails due to tight security, forcing them to retreat. They realize they need a more cunning approach to infiltrate the mansion unseen. Inside the estate, time is running out to reach Carson.

Night Berrigon's estate
7

Disguise plan devised

Kate Morgan, a policewoman, teams up with Bonus and Kyle to devise a new plan. They decide to pose as wealthy investors to secure access. Aunt Mildred lends social clout and helps them prepare their cover identities.

Planning phase Aunt Mildred's residence and Kate's office
8

Disguised entry succeeds

Disguises get them inside the mansion, but they are soon discovered while snooping. Kate, Kyle, and Bonus must keep guards occupied while Chip sorts out finding Carson. The clock ticks as danger mounts around their covert operation.

Soon after arrival Berrigon's mansion interior
9

Berrigon's war-machine plan

Chip learns that Berrigon intends to extract Dr. Carson's knowledge to build a war machine android. The revelation escalates the stakes, turning a rescue into a confrontation against a weaponized project. Chip steels himself for the coming clash.

Inside the lab Mansion lab
10

Prototype duel

Chip is confronted by a functioning prototype and must fight it. He dodges laserfire at first and then uses his speed and resourcefulness to gain the upper hand. The clash tests Chip's abilities to defend his father and their cause.

During combat Mansion lab
11

Explosion tactic

In a decisive move, Chip knocks the laser aside with a projectile and then uses a cart-mounted compressed hydrogen canister. He smashes the valve, sending the canister toward the rival android and triggering a massive explosion. The blast destroys the prototype and ends the threat.

Mid-fight Mansion lab
12

Berrigon exposed

Berrigon, realising Chip is Carson's android, yells for the police to arrest Chip on account of him being an android; the officers remain unconvinced and haul the villain away instead. Chip flings Berrigon into a mud pond to prevent any escape. The immediate danger passes as order is restored.

After the battle Mansion grounds and mud pond
13

Aftermath begins

Kate Morgan is promoted to petty theft, and she vows to reform Kyle into an honest man. Aunt Mildred, attracted to Bonus, starts a relationship with him. The group begins to look toward a new chapter after the confrontation.

After arrest Police station and Aunt Mildred's home
14

Return home

Chip and Jonas reflect on why Chip was created and the trust that binds them. They head home together, grateful for the rescue and the progress toward a world where androids can coexist with people. The mission ends with a hopeful sense of the future.

After rescue Home

Last Updated: October 09, 2025 at 15:00

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Characters, Settings & Themes in Still Not Quite Human

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