Sneakers

Sneakers

Year: 1992

Runtime: 126 min

Language: Unknown language

Director: Phil Alden Robinson

DramaMysteryThrillerComedyCrime

This film explores the surprising history of athletic shoes, tracing their journey from simple beginnings to a global phenomenon. It examines the technological innovations, cultural significance, and hidden stories behind the design and marketing of this iconic footwear, revealing a compelling narrative filled with mystery and intrigue.

Warning: spoilers below!

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Timeline – Sneakers (1992)

Trace every key event in Sneakers (1992) with our detailed, chronological timeline. Perfect for unpacking nonlinear stories, spotting hidden connections, and understanding how each scene builds toward the film’s climax. Whether you're revisiting or decoding for the first time, this timeline gives you the full picture.

1

Brice and Cosmo's 1969 scheme and arrest

In 1969, Martin Brice and Cosmo hatch a scheme to move funds from causes they deem evil to noble but underfunded ones designed to help the world. They intend to erase corruption and influence social good through their hacking. When Martin steps out to fetch food, the police arrive and arrest Cosmo, forcing Martin into hiding.

1969
2

Decades later in San Francisco, Martin leads a security team

Decades later in San Francisco, Martin is living under the alias Martin Bishop and leads a penetration testing security team. The crew includes former CIA operative Donald Crease, conspiracy-minded Darren 'Mother' Roskow, hacking prodigy Carl Arbogast, and blind phone phreaker Irwin 'Whistler' Emery.

late 1980s/early 1990s San Francisco
3

NSA recruitment and the Setec box

Martin is approached by NSA agents Dick Gordon and Buddy Wallace, who reveal they know his true identity and offer to clear his record if he recovers a Russian-funded black box. The mission is framed as a public-interest retrieval, and he reluctantly agrees to assemble his team for the job.

early in the modern timeline
4

Liz helps steal Setec; it's a codebreaker

With help from his ex-girlfriend Liz, Martin and his team steal the Setec box. They soon realize the device is not a mere artifact but a codebreaker capable of penetrating even the most secure networks.

immediate after the retrieval
5

Setec as 'too many secrets' and locking down

Martin discovers that 'Setec Astronomy' is an anagram of 'too many secrets', hinting at the device's dangerous potential. He locks his team in the office to control its handling and prepare for a handover to the NSA.

the same day as theft Martin's office
6

The next day: Janek murdered and impostor NSA

The next day Martin delivers the box to the agents but flees after learning mathematician Gunter Janek was murdered the night before. The team realizes the box was funded by the NSA and that the supposed agents are impostors.

the next day
7

Gregor identifies impostor; abduction looms

Martin's friend Gregor, a Russian consulate spy, identifies one as a former NSA agent now working for a crime syndicate. Men posing as FBI agents arrive, kill Gregor with Martin's gun to frame him, and abduct Martin.

shortly after Janek's murder
8

Martin's captivity and Cosmo's plan

Martin awakens in an unknown location and learns Cosmo's agents are behind his capture. Cosmo reveals his plan to erase financial and ownership records to equalize wealth, and he impatiently tries to recruit Martin to join him.

during captivity unknown location
9

Abbott agrees to help; locating Cosmo's office

Martin and his team contact NSA operations director Bernard Abbott, who agrees to help if they can recover the box. Using sounds Whistler recalls, they pinpoint Cosmo's office inside the PlayTronics toy company.

after Abbott's offer PlayTronics
10

Liz steals access codes to infiltrate PlayTronics

The team manipulates a dating service to pair Werner Brandes with Liz, allowing her to steal his access codes. Martin uses the stolen credentials to infiltrate PlayTronics and search for Cosmo's systems.

during infiltration PlayTronics
11

Cosmo locks down the facility; Liz is hostage

Brandes grows suspicious and takes Liz to his office, where Cosmo realizes her link to Martin. He locks down the facility and takes her hostage, threatening to expose Martin if the box isn't handed over.

late infiltration PlayTronics
12

Martin surrenders the box; it's empty

Martin surrenders and hands over the box, but rejects Cosmo's offer to join him. Unable to kill his old friend, Cosmo lets Martin and the team go, only to discover that Martin has given him an empty box.

climax of infiltration PlayTronics
13

Abbott's deal and silence measures

Back at their office, Abbott and his agents confront the team. Martin explains the box's danger and refuses to let it be misused. Abbott agrees to their terms: clearing Martin's record, funding a vacation for Crease and his wife, buying Mother a Winnebago, and sharing a phone number for an NSA agent to keep things quiet.

after PlayTronics confrontation Office
14

The box is rendered useless

Martin reveals the box is useless; he has removed its core component to prevent misuse. The team negotiates a quieter life, while remaining fugitives from their past.

after Abbott's deal Office
15

End credits: political donations and scandal

A news report reveals the Republican National Committee has gone bankrupt, and large anonymous donations arrive for Amnesty International, Greenpeace, and the United Negro College Fund. The events imply a shifting balance of power behind the scenes.

end of the events News room

Last Updated: October 04, 2025 at 10:29

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Sneakers Summary

Read a complete plot summary of Sneakers, including all key story points, character arcs, and turning points. This in-depth recap is ideal for understanding the narrative structure or reviewing what happened in the movie.

Sneakers Summary

Characters, Settings & Themes in Sneakers

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Characters, Settings & Themes in Sneakers

More About Sneakers

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More About Sneakers

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