Screamers: The Hunting

Screamers: The Hunting

Year: 2009

Runtime: 94 mins

Language: English

Director: Sheldon Wilson

ActionScience FictionHorrorMonsters aliens sci-fi and the apocalypseAction-packed space and alien sagas

The perfect weapon has become the ultimate killing machine. A squad answers an SOS from Sirius 6‑B, a world thought abandoned after the man‑made “screamers” were destroyed. Upon landing they discover human survivors struggling to live in a crumbling, barely functional military outpost.

Warning: spoilers below!

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Timeline – Screamers: The Hunting (2009)

Trace every key event in Screamers: The Hunting (2009) with our detailed, chronological timeline. Perfect for unpacking nonlinear stories, spotting hidden connections, and understanding how each scene builds toward the film’s climax. Whether you're revisiting or decoding for the first time, this timeline gives you the full picture.

1

Beacon reactivated as Screamers close in

A desperate trio reaches a long-silent communication bunker on Sirius 6-B. The night closes in as Screamers stalk the location and slaughter the others. In a last act of perseverance, the survivor powers up the distress beacon, broadcasting a warning to any approaching rescue party.

Pre-Day 1 Sirius 6-B hillside bunker
2

Rescue mission arrives aboard Medusa

Two months have elapsed since the outpost’s collapse. The crew finds no word from the outpost and learns Joseph Hendrickson is dead. A planet-wide solar meteor storm tightens the rescue window to six days, forcing the team to move quickly.

Two months after outpost loss Space over Sirius 6-B; Medusa
3

Dormant Screamer factory uncovered

Day 1 pushes the team toward the beacon’s last known coordinates. They uncover a dormant Screamer factory hidden inside a hillside bunker, where human victims are repurposed as raw materials. That night, Sexton chooses to download schematics from a dormant screamer, inadvertently reactivating the entire factory.

Day 1 Hillside bunker, Sirius 6-B
4

Screamer boards Medusa; retreat ordered

Day 2 brings a brutal turn: a Screamer boards Medusa and kills pilot Soderquist. The team treks toward an old Berynium mine, hunted by unseen figures and more Screamers. Romulo detonates a grenade to thin the threat, and Sexton orders an immediate retreat to preserve what remains.

Day 2 Medusa; Berynium mine
5

Fuel drain forces a dangerous detour

Day 3 reveals a Screamer draining Medusa’s fuel cells, making a safe return impossible without a new power source. The crew pivots to the mine complex, hoping to locate fuel cells or another means to re-power the ship. Pressure mounts as the meteor window closes in.

Day 3 Medusa
6

Mine complex confrontation with cyborgs

Day 4 centers on the mine complex. Bronte rescues Hannah who leads them to other survivors. In a chamber, three teenagers bound to racks reveal themselves as Screamer cyborgs after Bronte frees them; a deadly ambush follows, and Sexton and Bronte destroy the remaining cyborgs.

Day 4 Mine complex, Sirius 6-B
7

Advancing danger; night camp

Day 5 finds the group wandering into another abandoned mine where they set up camp for the night as the pressure from Screamers grows. They discuss plans for a safer route and the odds of making it back to Medusa. The crew senses the noose tightening as time runs short.

Day 5 Abandoned mine
8

Power relay showdown and Eugene Orsow arrival

Day 6 leads them to a power relay station where Hannah’s paranoia peaks until Sexton kills her to prevent harm. A masked stranger appears, guiding them to safety, and fires an electromagnetic weapon to disable pursuing Screamers. He introduces himself as Eugene Orsow and hints that fuel cells are scarce.

Day 6 Power relay station
9

Orsow dies; power cells diverted

Sexton confronts Orsow over their competing goals, wounding him and tearing out his TAB. Orsow dies, and the power cells he was installing are diverted to move toward the others. The tense moment leaves the group with a fragile plan as more Screamers close in.

Day 6 Power relay station vicinity
10

Danielli breaches; hybrid revealed

Danielli breaches the compound, triggering a self-destruct countdown. The wounded operative is revealed to be a human–Screamer hybrid and turns on Sexton, but Bronte kills the hybrid. Bronte and Guy escape as the facility collapses behind them.

Day 6–Day 7 Mine/compound
11

Madden infiltrates Medusa and is destroyed

Bronte and Guy reach Medusa, only to find Madden has infiltrated the ship and transformed into a hybrid after Danielli’s assault. Guy neutralizes Madden with an electromagnetic cannon to prevent a takeover.

Post-Danielli Medusa
12

Fuel cells power up; cryo voyage begins

With the fuel cells installed, Medusa powers up and lifts off while Sirius 6-B endures the meteor storm. Bronte and Guy enter cryogenic sleep for the two‑month journey back to Earth.

Post-launch Medusa; en route to Earth
13

Arrival reveals a grim future

They awaken in orbit around Earth to a chilling new reality: Bronte is pregnant and Guy is revealed to be a hybrid. The unborn child seems to respond with a tiny claw, hinting at a dangerous future for the crew and the planet.

Arrival Earth orbit

Last Updated: October 09, 2025 at 09:31

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Screamers: The Hunting Summary

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Characters, Settings & Themes in Screamers: The Hunting

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