Scooby-Doo! and the Legend of the Vampire

Scooby-Doo! and the Legend of the Vampire

Year: 2003

Runtime: 72 mins

Language: English

Director: Scott Jeralds

MysteryFamilyFantasyComedyAnimation

The Yowie Yahoo starts kidnapping musicians at a concert attended by Scooby and the gang in Vampire Rock, Australia.

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Timeline – Scooby-Doo! and the Legend of the Vampire (2003)

Trace every key event in Scooby-Doo! and the Legend of the Vampire (2003) with our detailed, chronological timeline. Perfect for unpacking nonlinear stories, spotting hidden connections, and understanding how each scene builds toward the film’s climax. Whether you're revisiting or decoding for the first time, this timeline gives you the full picture.

1

Arrival at Vampire Rock

The Mystery Inc. gang travels to a music contest held at Vampire Rock near Sydney and learns the site is tied to a local myth about the Yowie Yahoo. They reunite with their friends, including the Hex Girls, and meet the festival organizers and rivals. The atmosphere is festive but carries a hint of danger as rumors of vampires begin to surface.

Day 1 – afternoon Vampire Rock festival site, outback near Sydney
2

Reunion and vampire myth revealed

The team reconnects with the Hex Girls and meets festival managers Daniel and Russell, as well as Malcolm, who disapproves of the event. They learn that a band called Wildwind were turned into vampires by the Yowie Yahoo and that the creature haunts Vampire Rock. The discovery links the festival to a deeper, supernatural threat.

Day 1 – evening Vampire Rock festival site
3

Mystery Inc. goes undercover in the contest

Fred enters Mystery Inc. into the contest as a ploy to lure out the Yowie Yahoo. The others watch suspicious activity around the competition while the plan unfolds. The stakes rise as costumes and performances take on a darker edge.

Day 1 – practice Vampire Rock stage
4

Ridgeway's trailer investigation

Fred, Daphne, and Velma search Ridgeway's trailer and uncover mementos from Wildwind, suggesting a hidden agenda. Ridgeway is nowhere to be found, heightening suspicions about his role. The team suspects he is pressuring others and possibly trying to manipulate the Hex Girls.

Day 1 – late afternoon Ridgeway's trailer, festival grounds
5

Ridgeway's motive revealed

It is revealed that Ridgeway once managed Wildwind and now aims to sign the Hex Girls as his new clients. His pushy behavior and scheming actions point to a broader plan behind the festival drama. The group resolves to keep a closer eye on him.

Day 1 – evening Ridgeway's trailer
6

Wildwind attacks and kidnaps rivals

While the Mystery Inc. members split up, Wildwind launches an attack and kidnaps the Bad Omens and the Hex Girls. The festival descends into chaos as the threat of real vampires becomes apparent. The remaining contestants scramble to stay safe.

Night of Day 1 Festival grounds, Vampire Rock
7

Chase into the caves

Shaggy and Scooby stay outside to guard food stands, while Fred, Daphne, and Velma pursue Wildwind into nearby caves. Inside, they confront vampire forces and are forced to retreat after a tense encounter. Their courage is tested as the mystery deepens.

Night of Day 1 Nearby caves, Vampire Rock
8

Inside the caves and escape

The trio discovers film equipment and a suspicious setup while being chased by vampires. They finally escape the danger by fleeing back out of the caves, narrowly avoiding capture. The discovery hints at a larger scheme behind the vampiric disguise.

Night of Day 1 Caves near Vampire Rock
9

Sunrise tactics and the chase continues

The group is cornered by the vampires, but Scooby's collar reflects the approaching sunrise, dispelling the immediate threat. Despite the daylight, Wildwind remains determined and chases them further, revealing their resilience. Daniel helps steer the plan to trap them.

Dawn Caves and surrounding area
10

Unmasking Wildwind

The gang corners and unmasks Wildwind, exposing Russell and the Two Skinny Dudes as the culprits in disguise. They had masqueraded as vampires to sabotage the contest and revive their careers under a new look. The truth exposes a human conspiracy behind the supposed supernatural threat.

Dawn to early morning In and around the cave exit
11

The scheme behind the masquerade

Russell and the Two Skinny Dudes explain their plan: restart their careers by fooling everyone with costumes and a hologram of the Yowie Yahoo. They also orchestrated the diversions that sent rivals on Great Barrier Reef tours and abandoned the Hex Girls when they refused to cooperate. The betrayal is brutal and reveals their true motives.

Soon after unmasking Festival site vicinity
12

Hex Girls rescued and safety restored

Mystery Inc. rescues the Hex Girls, and Malcolm returns them to safety. With the villains in custody, Daniel declares Mystery Inc. the winners by default. The team earns respect for their bravery and quick thinking under pressure.

After the unmasking Vampire Rock site
13

Resolution and arrest

Wildwind is arrested and taken into custody, ending the immediate vampiric threat. The community regains its composure as the truth about the plot comes out. The Hex Girls and Mystery Inc. prepare for a celebratory moment that seals their new friendship.

End of event Festival grounds, Vampire Rock
14

Celebratory performance

Daniel announces Mystery Inc. as the contest winners by default, and the gang teams up with the Hex Girls for a final performance. The crowd cheers as they close the night with music and victory, sealing their status as heroes of the festival.

Finale Stage at Vampire Rock

Last Updated: October 09, 2025 at 16:35

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