Mad Monster Party?

Mad Monster Party?

Year: 1967

Runtime: 95 mins

Language: English

Director: Jules Bass

HorrorAnimationComedyFantasyMusic

Join the wildest monster gathering of the year. Dr. Frankenstein, retiring from monster‑making, summons an international roster—including Dracula, the Werewolf, the Creature, Dr. Jekyll/Mr. Hyde and many others—to a spooky convention where his successor will be chosen. Yet the real danger lies in the secret of total destruction he’s uncovered, a power that must never fall into the wrong hands.

Warning: spoilers below!

Haven’t seen Mad Monster Party? yet? This summary contains major spoilers. Bookmark the page, watch the movie, and come back for the full breakdown. If you're ready, scroll on and relive the story!

Timeline – Mad Monster Party? (1967)

Trace every key event in Mad Monster Party? (1967) with our detailed, chronological timeline. Perfect for unpacking nonlinear stories, spotting hidden connections, and understanding how each scene builds toward the film’s climax. Whether you're revisiting or decoding for the first time, this timeline gives you the full picture.

1

Frankenstein develops a doomsday formula and sends invitations

Baron Boris von Frankenstein perfects a formula for universal destruction and tests it. Satisfied, he packs the knowledge into an invitation-laden plan and sends messenger bats to summon all his monster peers to the Isle of Evil. He also announces his imminent retirement as head of the Worldwide Organization of Monsters. The invitation campaign signals a turning point in monster governance.

after testing Isle of Evil
2

Francesca learns of Felix and covets the throne

Francesca confirms all invitations were delivered and learns Felix Flanken is Frankenstein's nephew and would-be successor. She resents this line of succession and eyes Felix as a rival for power and the role she covets. The scene hints at an upcoming plot to secure Frankenstein's secrets for herself.

after invitations delivered Isle of Evil
3

Felix receives invitation and sails to the Isle

A bumbling but good-natured drug store pharmacist from the United States receives his invitation and eagerly accepts. He boards a freighter bound for the Isle as the rest of the monsters travel aboard. The ship's wary crew watch the unusual passengers with a mix of fear and curiosity.

on the way United States to Isle of Evil
4

Preparation and security measures on Isle

Frankenstein has his zombie butler Yetch, chef Mafia Machiavelli, and the zombie staff organize the party and patrol the island to ensure It does not arrive uninvited. The preparations set a tense tone for the upcoming gathering. The staff also tests the security around the manor as the clock ticks toward the feast.

before the banquet Isle of Evil
5

Monsters arrive and dinner reveals the plan

Monsters begin to arrive on the freighter that Felix is traveling on. During dinner, Frankenstein unveils the destruction formula and explains that he will reveal it the next day, also naming his successor. Francesca eavesdrops and, when caught, forms a rival cat-fight with the Monster's Mate while the others erupt into a chaotic food fight.

during dinner on freighter Freighter dining area
6

Felix arrives, greets uncle and Francesca; plots emerge

Felix arrives on the island and is greeted by Frankenstein and Francesca, who then give him a tour. The Mummy, Dracula, and the Werewolf secretly plot to attack Felix in order to seize Frankenstein's secret formula. Felix's kind-hearted nature repeatedly foils their early attempts.

upon arrival Isle of Evil
7

Frankenstein names Felix as successor

Frankenstein formally tells Felix about his retirement and names him leader of the monsters. Felix is reluctant to take on the burden, recognizing both the danger and responsibility that come with the role.

after announcement Isle of Evil
8

Francesca falls for Felix; bat letter

Francesca develops feelings for Felix after he saves her on multiple occasions. She secretly dispatches a letter via messenger bat to an unknown recipient, signaling a hidden plan. Dracula, Frankenstein's Monster, and the Monster's Mate also begin to maneuver around Francesca as the plot thickens.

after arrival Isle of Evil
9

It arrives: the uninvited king of the jungle

Felix and Francesca are confronted by an uninvited giant gorilla, It, who rampages across the island and crushes the monsters and Francesca. The rampage disrupts the planned gathering and throws the power struggle into chaos.

before rescue Isle of Evil
10

Rescue attempt and swap

Frankenstein leads the zombies in a daring rescue of Francesca using biplanes. Boris convinces It to spare Francesca and take him instead, sacrificing himself for the girl, and It obliges. Felix looks on as the plan unfolds.

during the It rampage Isle of Evil
11

Escape by boat

Felix and Francesca escape the island aboard a boat, leaving the remaining monsters to their fate in Its clutches. The pair share a tense moment of relief as they make their getaway from the erupting island.

immediately after rescue Offshore near Isle of Evil
12

Frankenstein sacrifices himself; Isle destroyed

Frankenstein sacrifices himself by dropping the vial of the formula, triggering a cataclysmic destruction that obliterates the Isle of Evil. The destruction is witnessed by Felix and Francesca offshore as they flee.

final Isle of Evil
13

Final twist: truth revealed

Felix and Francesca watch the wreck from the sea and discuss future plans. Francesca reveals she is not human but a robot creation of Frankenstein, leaving Felix to realize that he, too, may be a kind of machine. Felix ends the moment with the line 'none of us are perfect'.

aftermath Offshore

Last Updated: October 09, 2025 at 09:33

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