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Is It Wrong to Try to Pick Up Girls in a Dungeon?: Arrow of the Orion (2019) movie poster

Plot Summary

Is It Wrong to Try to Pick Up Girls in a Dungeon?: Arrow of the Orion (2019) Plot Summary Explained

Release, runtime and language
2019 · 82 mins · Japanese
Directed by
Katsushi Sakurabi
Starring
Soma Saito, Inori Minase, Mutsumi Tamura, Saori Hayami, Yoshimasa Hosoya, Ai Kayano

Beneath a towering dungeon lies the city of Orario, where adventurers partner with gods to battle monsters. A new threat emerges far from the city, prompting the goddess Artemis to seek a champion. Surprisingly, she chooses Bell Cranel, a novice adventurer allied with a minor goddess, instead of renowned figures like Ais Wallenstein or Ottar. He must rise to the challenge and confront the looming danger.

On this page (4)
  1. 1 Where to watch
  2. 2 What happens: full plot
  3. 3 Movie threads
  4. 4 Every angle

Where to watch

Where to Watch Is It Wrong to Try to Pick Up Girls in a Dungeon?: Arrow of the Orion (2019)

Where can you watch Is It Wrong to Try to Pick Up Girls in a Dungeon?: Arrow of the Orion? Stream, rent or buy it in the US, including on HiDive, Amazon Video and Apple TV Store: current JustWatch availability with up-to-date prices.

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Full plot summary · contains spoilers

What Happens in Is It Wrong to Try to Pick Up Girls in a Dungeon?: Arrow of the Orion: Full Plot Summary

The whole story of Is It Wrong to Try to Pick Up Girls in a Dungeon?: Arrow of the Orion (2019) explained, from the opening scene to the final frame: every key event, every twist and what it all adds up to. Read it as a quick recap before the sequel, to check a scene you missed, or to finally understand what really happened.

Bell Cranel embarks on an eventful day in Orario, where he explores the Dungeon accompanied by Liliruca Arde and Welf Crozzo. The trio soon participates in the Holy Moon Festival, alongside Bell's goddess, Hestia. During the festivities, they witness Hermes presenting a challenge that involves extracting a spear from a crystal. The reward for the triumphant challenger is a blessing from the goddess of purity, entitling them to a journey outside the city. Encouraged by Hestia, Bell accepts the challenge. Upon his touch, he hears a voice affirming his selection, leading to the crystal shattering. Hermes praises Bell and introduces the event’s sponsor, Artemis, an old friend of Hestia's, who is taken aback to see her embracing Bell, referring to him affectionately as her "Orion."

Hermes enlightens Hestia's group about Artemis’ motive for sponsoring the event: she requires assistance to confront a menacing monster outside Orario that has been troubling her Familia. Although Bell doubts his capabilities compared to seasoned adventurers, Artemis insists that the spear's choice signifies his pure heart. Hestia supports taking on the quest, with Lili and Welf willingly agreeing to join in on the adventure.

After a week's journey riding dragons, the team reaches their destination and promptly saves a mother and her child from a horde of monsters. Bell demonstrates his skill by effortlessly defeating them using the spear. However, Hermes advises against using its power repeatedly. As the group sets up camp for the night, they discuss the recent outbreaks of monsters revealed by the mother. Hermes speculates that their current mission might be linked to these events. He recounts legends of a sealed monster named "Antares" from the Elsus Ruin, which has recently begun to regain its strength. He mentions that he and Artemis allied to defeat it, emphasizing the spear’s pivotal role in this endeavor. Hestia and Artemis find themselves deep in conversation about their feelings for Bell, with Artemis cryptically referencing past events with her Familia, while Hestia notes the significant changes she has undergone.

The next morning brings danger as the team nears their goal only to be ambushed by a barrage of light spears that force them to crash land into a desolate forest. Surrounded by a swarm of monsters, they are saved by Ryuu Lyon, who is part of Hermes' Familia, waiting for his return. Asfi explains the dire situation: monsters have ravaged the vicinity, blocking their path to Antares.

That night, as a comic relief, Hermes and the boys attempt to eavesdrop on the women during their bath, failing miserably. Amidst the chaos, Bell finds himself alone with Artemis, leading to an intimate conversation about their relationships and what Bell aspires to achieve. Their interaction culminates in a tender dance, where Artemis reminisces about the promise of romantic experiences the gods expected when they descended to Earth many thousands of years ago.

With a plan forming for their impending battle, the group strategizes, assigning Hermes' Familia as decoys while Artemis, Hermes, Bell, and the others launch their offensive into the ruins. They successfully navigate through the gate, courtesy of Artemis, but quickly find themselves overwhelmed by monsters that exhibit self-regenerative capabilities. Meanwhile, back in Orario, chaos ensues as dungeon creatures begin to act out violently, prompting the Guild to summon first-class adventurers to restore order.

Finally, Artemis’ group confronts Antares only to discover that its core contains the crystallized body of Artemis herself. Hermes uncovers that the Artemis traveling with them was merely a fragment of her original self. Having absorbed the fragment, Antares gains her divine power and unleashes catastrophic attacks, igniting what appears to be a second moon – a manifestation of an Arcanum spell known as "Artemis' Arrow." The Loki Familia and the Freya Familia galvanize efforts to fend off the irate monsters threatening to break free from the confines of the Dungeon.

Hermes further reveals the spear to be an arrow named "Orion," crafted by Artemis and capable of slaying gods. Asfi realizes the gravity of Bell's task: he is required to defeat Artemis. Bell rises to the challenge against Antares using only his Hestia Knife and Firebolt, but the formidable beast’s regenerative abilities prove daunting. Just then, the fragment of Artemis intervenes, thwarting an attack in an act of sacrifice before disappearing. Stricken with despair, Bell finds his resolve after hearing Hestia's anguished cries to save Artemis. Harnessing the power of Orion combined with his Argonaut skill, Bell slays Antares and utilizes his Hestia Knife to break the crystal encasing Artemis, ultimately piercing her heart.

An apparition of Artemis manifests before Bell, revealing that even gods have the capacity to reincarnate, though the timing remains uncertain. She expresses her hope that their next encounter will yield the long-awaited romance foretold by the gods. In the physical realm, as Antares disintegrates, the Arcanum spell dissipates, restoring peace to the monsters wreaking havoc in Orario. Outside the ruins, a somber yet relieved Bell finds consolation in Hestia's words, acknowledging that his courageous act not only saved Artemis but also rejuvenated the surrounding forest. Together with Hestia, they regroup with their companions and prepare to return home, richer in experience and friendship.

Last updated: September 18, 2026 at 08:59

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Movie threads

More Movies Like Is It Wrong to Try to Pick Up Girls in a Dungeon?: Arrow of the Orion, by Mood & Story

Curated lists built around what makes Is It Wrong to Try to Pick Up Girls in a Dungeon?: Arrow of the Orion tick: the same mood, the same kind of story or the same emotional payoff. Each list explains why these movies belong together.

Bittersweet heroic endings like in Is It Wrong to Try to Pick Up Girls in a Dungeon?: Arrow of the Orion

Heroes triumph, but victory carries a heavy, unforgettable price. Discover movies like Is It Wrong to Try to Pick Up Girls in a Dungeon?: Arrow of the Orion where heroes earn their victories through painful sacrifice. These similar fantasy adventures deliver triumphant finales tempered by meaningful loss, hopeful closure mixed with quiet grief, and stories where saving the world means losing something irreplaceable.

  • bittersweet
  • heroic
  • sacrifice
  • triumphant loss
  • mournful hope
  • farewell
  • Tone: bittersweet, heroic, mournful
  • Pacing: variable, escalating
Why these movies?

The story pattern: A clear heroic quest builds toward a decisive battle against overwhelming odds. The hero, often guided or emotionally bonded with a powerful ally, pushes past their limits and wins. But the climactic victory coincides with the death, fading, or transformation of a beloved figure. The final act reframes the loss as hopeful through reincarnation, divine legacy, or spiritual continuation, so the ending feels triumphant and mournful in equal measure rather than purely triumphant or purely tragic.

Why they belong together: They share a specific emotional math: the bigger the win, the heavier the goodbye. Pacing escalates into high-stakes combat, intensity peaks during the sacrifice scene, and the finale deliberately softens the blow without erasing it. These are films for viewers who want catharsis with tears, where victory is real but never clean.

Mythic fantasy adventures with novice heroes like in Is It Wrong to Try to Pick Up Girls in a Dungeon?: Arrow of the Orion

Ordinary adventurers chosen by gods for impossible quests in vivid fantasy realms. Explore movies like Is It Wrong to Try to Pick Up Girls in a Dungeon?: Arrow of the Orion featuring young adventurers chosen by gods for impossible quests. These similar fantasy films blend divine bonds, monster hunting, ancient weapons, and coming-of-age journeys in vivid mythic worlds where ordinary heroes rise to extraordinary challenges.

  • mythic
  • chosen one
  • divine bond
  • monster hunting
  • coming of age
  • adventurous
  • Tone: whimsical, heroic, mythic
  • Pacing: variable, adventure-driven
Why these movies?

The story pattern: A seemingly ordinary or underdog adventurer is unexpectedly chosen by a powerful divine figure for a quest that seasoned veterans were expected to handle. The hero travels with companions, faces escalating monster threats, and uncovers ancient lore about divine weapons, forgotten relics, or cosmic enemies. Along the way, relationships with gods, fellow adventurers, and romantic interests deepen. The story culminates in a confrontation tied to mythic stakes, often involving a fragment, relic, or reincarnated foe that demands everything the hero has become.

Why they belong together: They share a distinctive world architecture: bustling fantasy cities, dungeon-like battlegrounds, gods who personally invest in mortal heroes, and quest structures built around divine favor rather than political intrigue. The tone mixes whimsical party dynamics and light romance with mythic gravitas, and the protagonist's growth is measured as much by the bonds they form as by the monsters they slay.

Every angle

Is It Wrong to Try to Pick Up Girls in a Dungeon?: Arrow of the Orion (2019) Explained: Plot, Timeline & Characters

Everything about Is It Wrong to Try to Pick Up Girls in a Dungeon?: Arrow of the Orion in one place: what happens in the plot summary, the timeline in chronological order, the characters and meaning and a spoiler-free summary. What's After the Movie adds the cast, box office and post-credit scenes.

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