Gamera, the Giant Monster

Gamera, the Giant Monster

Year: 1965

Runtime: 79 mins

Language: Japanese

Director: Noriaki Yuasa

HorrorActionScience FictionMonsters aliens sci-fi and the apocalypseDangerous technology and the apocalypse

After a nuclear blast in the far north awakens the legendary flying turtle Gamera from beneath the ice, the creature soars over Japan, toppling jets, clutching the Tokyo Tower and spewing fire as it searches for energy. Scientists, aided by a young boy who shares a mysterious bond with the monster, race to stop its worldwide rampage.

Warning: spoilers below!

Haven’t seen Gamera, the Giant Monster yet? This summary contains major spoilers. Bookmark the page, watch the movie, and come back for the full breakdown. If you're ready, scroll on and relive the story!

Timeline – Gamera, the Giant Monster (1965)

Trace every key event in Gamera, the Giant Monster (1965) with our detailed, chronological timeline. Perfect for unpacking nonlinear stories, spotting hidden connections, and understanding how each scene builds toward the film’s climax. Whether you're revisiting or decoding for the first time, this timeline gives you the full picture.

1

Arctic crash and awakening

An unknown aircraft is shot down over the Arctic, and its cargo—a nuclear bomb—detonates. The explosion awakens a giant prehistoric turtle with tusks from beneath the ice. The creature begins moving toward civilization, signaling the start of a crisis.

Arctic
2

Eskimo tablet and Gamera name

An Eskimo chief presents a stone tablet to Japanese scientists, explaining that the creature is named Gamera. The tablet hints at the monster's origin and powers. This discovery compels official investigations and cautious preparations.

Arctic Eskimo village
3

Gamera destroys expedition ship

Gamera surfaces and attacks the expedition ship nearby, destroying it. The monster escapes into the open sea, triggering international concern. Authorities begin to recognize Gamera as a real and dangerous force.

Arctic coast
4

Sighting reports reach Japan

Reports of flying saucers surface in Japan as scientists study the tablet and the first sightings. Dr. Hidaka, his assistant Kyoko, and reporter Aoyagi start connecting the dots between the sightings and Gamera. The situation sharpens into a public safety issue with no clear solution yet.

Sagami Bay, Japan
5

First Sagami Bay encounter

Toshio and his family encounter Gamera near Sagami Bay and watch as the creature attacks their lighthouse. In a dramatic moment, Gamera saves Toshio from falling to his death. The encounter plants a seed of empathy toward the monster.

Sagami Bay
6

Toshio bonds with Gamera

Toshio grows convinced that Gamera is lonely, not evil, especially after his missing pet turtle seems to have become the giant creature. He seeks out Gamera during the ensuing chaos, forming an uneasy bond. This human–monster relationship becomes a central emotional thread of the story.

Sagami Bay / Toshio's home
7

Geothermal plant attack and countermeasures

Gamera advances toward a geothermal power plant, threatening the area. The military responds with experimental freezing bombs and explosives to subdue the creature and disable its attack. Gamera is temporarily subdued, pulls in its limbs, and blasts off into the sky, swirling as if in a flying-saucer display.

Geothermal power plant vicinity
8

Disasters ripple through Japan

Disasters ripple through Japan as Koto Ward is struck by flash floods and ships collide in Tokyo Bay. Officials fear these events are connected to Gamera's presence and actions. The public grows anxious as the monster's movements continue to threaten urban areas.

Koto Ward, Tokyo; Tokyo Bay
9

Z Plan proposed at Oshima Island

An international conference decides to implement the Z Plan, coordinating science teams from around the world and setting up operations on Oshima Island. Researchers prepare containment strategies while the public debates the best course of action. Preparations escalate as experts model a final, large-scale response.

Oshima Island
10

Gamera lands in Tokyo

Gamera lands at Haneda Airport and launches into a rampage across Tokyo. The military and civilians scramble to evacuate, and the city clings to a fragile sense of security as the monster demonstrates its power. The attack broadens the crisis and escalates the urgency of the Z Plan.

Tokyo (Haneda Airport)
11

Oil refinery trap and Z Plan momentum

To sustain its assault, the military uses petroleum via trains while the Z Plan moves toward its climactic launch. The refinery becomes a focal point of the defense strategy, attempting to manipulate the monster's fuel needs. Gamera's actions push Japan toward a radical, science-led response.

Oil refinery near Tokyo
12

Toshio’s restricted-area attempts and safety checks

Toshio repeatedly attempts to breach restricted zones to get closer to Gamera, risking discovery. Nobuyo and Dr. Murase coordinate safety and monitoring efforts to track his whereabouts. The personal stakes in the crisis become as important as the military ones.

Oshima Island / Tokyo
13

Gamera lured to Oshima and atmospheric aids

The Z Plan culminates as Gamera is lured toward Oshima Island by a carefully laid oil slick path. A pursuing typhoon extinguishes the bonfires, and a nearby volcanic eruption further aids the trap. The team readies the final mechanism to end the threat.

Oshima Island
14

Launch to Mars and farewell

Gamera is loaded into the nose cone of a giant rocket and launched toward Mars, signaling a dramatic conclusion to the crisis. The world celebrates the apparent victory as the threat is neutralized for now. Toshio vows to become a scientist so he can visit Gamera and bids the monster farewell.

Launch facility

Last Updated: October 09, 2025 at 11:18

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Gamera, the Giant Monster Summary

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Characters, Settings & Themes in Gamera, the Giant Monster

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