Year: 1970
Runtime: 83 mins
Language: Japanese
Director: Noriaki Yuasa
After a giant stone statue on Wester Island is disturbed, the monster Jiger awakens and heads for Japan. Gamera confronts the new threat, but Jiger implants his eggs inside the turtle, wounding him. Two boys in a submarine enter Gamera’s body to remove the eggs, while Jiger menaces the Expo ’70 World Fair in Osaka.
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Japan is gearing up for Expo ‘70 in Osaka, a deadline that looms over the construction of banners, pavilions, and towering structures that will define the city’s showcase era. At the same time, far out in the Pacific, on Wester Island, a mysterious statue—known to scientists as the Devil’s Whistle—draws attention for its strange origins and eerie resonance. The story of the statue’s fate unfolds with a mix of science, superstition, and urgent practical concerns as crews prepare to remove it.
The removal does not go smoothly. A Wester Island tribesman initially blocks access, his resistance met with caution and tension. Then, almost unseen in the background, the arrival of Gamera Umenosuke Izumi changes the equation entirely. The giant creature moves with a combination of power and restraint, attempting to halt the operation, but the work crew shoots at him, turning a mythic figure into an immediate hazard. The statue is removed only after a volcanic eruption shakes the landscape, a dramatic cue that something far larger than human hands has shaped Wester Island’s fate.
Almost as soon as the statue leaves the island, illness begins to spread among the ship’s crew, a creeping mystery that pairs with an increasingly oppressive, resonant ringing from the statue itself. The sound gnaws at minds and nerves, and the crew’s health deteriorates as the statue’s influence grows stronger. Scientists scramble to understand the link between the statue’s removal and the sudden wave of afflictions, while the laboratory atmosphere fills with debates about contagion, sound, and the possible presence of an unseen attacker—something that seems to thrive on chaos and fear.
The appearance of Jiger marks a new turn in the crisis. This second kaiju immediately captures Gamera’s full attention, triggering a two-sided battle that tests both combatants’ limits. Jiger fights with a venomous set of weapons, among them quills that spray from her face with deadly effect. Gamera fights back from a seemingly hopeless position, his body pinned by Jiger, until he improvises a counterstrike that relies on his tail to haul himself upright and to yank free the embedded quills. The clash is brutal, loud, and personal, and it leaves the arena raw with the evidence of a creature’s tenacity.
Jiger’s quest, however, is not just to win a fight but to seize the statue she senses is the source of the agonizing sound that torments her. The statue’s noise seems to be a poison that resonates through the city, bending the fabric of reality in a way that threatens the entire Expo landscape. Jiger’s heat ray adds another layer of danger, vaporizing structures and leaving the air tense with fear and urgency. The Japanese Self-Defense Forces attempt a direct strike, but their efforts are overwhelmed by Jiger’s power, as her quills knock down fighter aircraft and complicate any straightforward military response.
In a pivotal moment, Jiger traps Gamera and interferes with his mobility, dragging him into a dire position that culminates in an almost fatal moment for the hero. Gamera’s resilience shines again, however, and he fights through the pain, determined to protect both the statue—and the people who rely on him. The battle pivots on a surprising turn of strategy, as the people around them begin to see a larger pattern: the statue’s influence is not simply a nuisance but a life-threatening force that could unravel the festival and beyond.
The narrative deepens as a group of children—curious, brave, and resourceful—step into the crisis with more agency than adults expect. They discover a troubling diagnosis: a dark spot on one of Gamera’s lungs suggests a hidden menace rather than a straightforward disease. The suspicion is that a parasitic infant Jiger has taken up residence inside Gamera, a development that requires surgical intervention to prevent a tragedy that could affect the entire region. The kids become unlikely heroes, using a walkie-talkie and a mini-sub to explore Gamera’s interior, breaking through a barrier that adults would fear to cross.
Inside Gamera’s lung, the children uncover the infant Jiger, which bears a tiny, alien likeness to its mother. Instead of quills, this offspring emits a sticky goo, and the baby shows a vulnerability that echoes its mother’s weaknesses: white noise proves fatal. The kids’ quick thinking exploits this weakness, and through careful use of static from their walkie-talkies, they manage to kill the infant and remove the immediate threat. Their discovery not only saves Gamera but also offers a path to neutralizing Jiger’s assault, turning the tide of the crisis.
With the baby Jiger defeated, scientists and engineers turn to a more ambitious plan to neutralize the adult threat. They rig a network of large speakers to flood the area with white noise and create a power conduit that can energize Gamera when his own systems falter. The children play a central role in communicating with the scientists and guiding the operation, underscoring the theme that courage and ingenuity can come from the most unexpected corners.
Gamera’s revival is a carefully choreographed process. The plan calls for directing electricity into Gamera’s heart, reviving his strength long enough for a final confrontation. The anti-noise chorus keeps Jiger immobilized, providing the critical moment when Gamera can pivot from defense to counterattack. The kaiju world collides with human ingenuity as Gamera takes to the skies for a dramatic finale over Expo ’70, where the battle reaches its zenith.
Jiger unleashes every weapon at her disposal—without success against the shield of Gamera’s shell and skin, which seem resistant to heat and other forms of attack. The decisive moment comes as Gamera uses a build-up of strategic force to reverse the standoff: he smashes through Jiger’s tail stinger with a powerful block, alterating the balance of the fight. The final engagement sees Gamera tumbling toward the ocean, then seizing a distant prize—the statue itself—to ensure the monster cannot reclaim it.
In the end, Gamera returns the statue to the ocean floor and then to Wester Island, his victory sealed as Jiger’s carcass sinks beneath the waves. The world’s fair setting becomes a backdrop for a quiet, hard-won relief, and the story folds back into the island’s mystery: the statue’s ringing is silenced, the city exhale is steady, and the giant protector’s presence becomes a symbol of resilience for those who survived the ordeal.
Cast notes and character anchors:
Keisuke Sawada is a central figure in the human response to the crisis.
Gamera is the creature at the heart of the battle—an ancient guardian forced into a modern showdown.
Ryosaku Kitayama, Miko Kitayama, and Hiroshi Kitayama form a family thread that grounds the human drama amid the spectacle.
Dr. Williams and Susan Williams along with Tommy Williams represent the medical and personal stakes intertwined with policy, science, and public fear.
Dr. Suzuki appears in the scientific cadre, adding depth to the investigation into the statue’s effects.
The African Ambassador appears as part of the broader international backdrop to Expo ’70, underscoring the global significance of the events.
Throughout, the film balances intense action with a clear sense of duty, family, and the costs of safeguarding a city on the brink of a historic cultural event. The tension between awe and danger remains at the center of the narrative, while the finale anchors the saga in a last, unequivocal act of bravery: Gamera reclaiming the symbol of the danger and restoring balance to a world just beginning to celebrate a new era.
Last Updated: October 09, 2025 at 12:37
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