Gambler’s Farewell

Gambler’s Farewell

Year: 1968

Runtime: 91 mins

Language: Japanese

Director: Kinji Fukasaku

DramaCrime

The story of men devoted to the yakuza lifestyle and their struggles during a time of fading yakuza power.

Warning: spoilers below!

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Timeline – Gambler’s Farewell (1968)

Trace every key event in Gambler’s Farewell (1968) with our detailed, chronological timeline. Perfect for unpacking nonlinear stories, spotting hidden connections, and understanding how each scene builds toward the film’s climax. Whether you're revisiting or decoding for the first time, this timeline gives you the full picture.

1

Kuroki is released from prison

Kuroki, Iwasaki Family Junior Division Chief, is released from prison after eight years. He returns to the city to find a police-state tightening around the Iwasaki family. The release sets the stage for a new power struggle as rival forces maneuver for control.

Eight years after his arrest Prison
2

Maeda declares war on the Iwasaki family

Maeda, the new prefecture police chief, declares war on the Iwasaki organized crime family and demands its disbanding. He signals a government crackdown and shifts the balance of power away from the Iwasaki leadership. The confrontation raises the stakes for everyone involved.

Shortly after Kuroki's release Maeda's office (Prefecture)
3

Kuroki becomes head of Iwasaki Transport

Masayoshi Iwasaki appoints Kuroki as head of Iwasaki Transport, a legitimate arm designed to employ longshoremen and keep order at the docks. He assures Maeda there will be no problems if the organization stays within bounds. The move tightens Kuroki's grip on the port and reshapes the family’s operations.

Immediately after Maeda's crackdown Iwasaki Transport offices
4

Karasawa splits from the family and pushes for contracts

Eiji Karasawa, now a separate operator, pivots to business as a legitimate operator. He arranges for clients to cancel multiple contracts with Iwasaki Transport, forcing Kuroki to consider taking a lucrative job offered by Karasawa with a tight deadline. The maneuver creates a dangerous rift between Iwasaki Transport and the dock workers. Tension between Karasawa and the Iwasakis begins to spill into violence.

Around the early period of tension Karasawa's office
5

Koike is killed; Yoshihara is accused after a port clash

Koike, an upright on-site supervisor, clashes with Tamaru and other workers over theft during port transfers. After an argument with Yoshihara, Koike is killed by a suspended load and Yoshihara is accused of murder. Kuroki intervenes, declaring the incident an accident and ordering everyone back to work.

Early incident at the port Port / worksite
6

Gondo aligned with Karasawa attacks Yoshihara

Gondo, secretly working for Karasawa, beats Yoshihara to death to pressure the labor force. The longshoremen blame their employers for the violence and riot, destroying the company office before Maeda steps in to restore order. The escalating violence demonstrates how Karasawa manipulates the port to weaken Iwasaki Transport.

Shortly after Koike incident Port / worksite
7

Masayoshi loses support; Iwasaki Transport is abandoned

With no labor support, Masayoshi Iwasaki is forced to give up the Iwasaki Transport operation. The family’s power base shrinks as the port operation teeters on collapse. Kuroki begins to plot alternatives, including challenging Karasawa through other means.

Following riot and loss of labor support Iwasaki estate / port area
8

Kuroki seeks to open a gambling joint to pay debts

Kuroki asks permission to open a gambling joint to raise funds and counter Karasawa. The plan signals a shift toward new revenue streams outside traditional crime. It marks a turning point in Kuroki's strategy.

After losing control of Iwasaki Transport Masayoshi’s office
9

One Arm and Isao uncover Gondo's betrayal; they die

Two other supervisors, One Arm and Isao, discover that Gondo is working with Karasawa and attack him, but both end up dead. The incident eliminates another obstacle in Karasawa's bid for control and further destabilizes the port.

After discovery Port
10

Executives press to disband the family; Masayoshi dies; Kuroki becomes head

Karasawa and the other executives attempt to force Masayoshi Iwasaki to disband the family, but he refuses. Masayoshi dies during the confrontation, and Kuroki publicly proclaims that he is now head of the family and will not disband.

During the confrontation leading to Masayoshi's death Iwasaki Family headquarters
11

Akiko joins Kuroki

Akiko, a woman Kuroki saved years earlier, sells her bar to join him. Her loyalty strengthens Kuroki's position as he consolidates power. This alliance signals a renewed focus on personal loyalties to sustain the faction.

After Masayoshi's death Kuroki's side
12

Kasai hired to kill Kuroki; Kasai dies in knife fight

Karasawa pays Kasai, a heroin addict, to kill Kuroki. Kasai sneaks into Kuroki's place, confesses the plan, and dies in a knife fight. The failed assassination deepens the feud and leaves Karasawa more exposed.

Leading up to final showdown Kuroki's residence
13

Port becomes a front; press conference disavowing Iwasaki links

Karasawa and the executives announce a newly incorporated organization that operates at the port and hold a press conference claiming no affiliation with the Iwasaki Family. The move is a strategic attempt to legitimize their control and shield themselves from direct association.

After Kasai's death Port
14

Final confrontation; Kuroki and Karasawa kill each other

Kuroki confronts Karasawa with a bloody knife and they kill each other. Akiko sails away from the port alone, signaling the end of the Iwasaki era. The clash resolves the power struggle but leaves the future of the port uncertain.

Final confrontation Port

Last Updated: October 09, 2025 at 12:31

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Characters, Settings & Themes in Gambler’s Farewell

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