Footprints on the Moon

Footprints on the Moon

Year: 1975

Runtime: 96 mins

Language: Italian

Directors: Luigi Bazzoni, Mario Fanelli

MysteryThrillerHorrorHorror the undead and monster classicsGothic and eerie haunting horror

Ecstasy beyond passion, possession beyond lust—ultimate fulfillment. Alice, a translator, sees reality merge with recurring nightmares while dealing with recent memory loss. A postcard leads her to Garma Island, where locals recognize her. She doubts her identity and the meaning of a dream about an astronaut abandoned on the moon.

Warning: spoilers below!

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Timeline – Footprints on the Moon (1975)

Trace every key event in Footprints on the Moon (1975) with our detailed, chronological timeline. Perfect for unpacking nonlinear stories, spotting hidden connections, and understanding how each scene builds toward the film’s climax. Whether you're revisiting or decoding for the first time, this timeline gives you the full picture.

1

Moon mission opens with abandonment

A stylized sequence shows a spacecraft landing on the moon. Blackmann orders an extraction and an unconscious astronaut is dragged out and left on the surface. The craft then lifts off, leaving him stranded and setting up the memory-fractured premise of the story.

Moon
2

Telephone call in Rome

Alice wakes in her Rome apartment to a ringing phone. Mary asks to be picked up from the airport and mentions she tried to call yesterday but got no answer. The conversation hints at a fragile routine and a mind in flux.

Tuesday morning Rome, Alice's apartment
3

Nightmare memory surfaces in the car

In the car on the way to work, Alice reveals she has been having nightmares about Footprints on the Moon, the film about an abandoned astronaut. The dreams blur reality and push her toward unresolved past events. The moment deepens her sense of paranoia about what she is forgetting.

Tuesday morning Rome, in car en route to work
4

Realization of Thursday and memory gap

At the government offices, Alice is reprimanded for two days of absence. She suddenly learns it is Thursday, not Tuesday. Her memory stalls at Monday afternoon during a live translation, leaving a two day gap that she cannot explain.

Thursday Rome, government offices
5

Disturbing clues at home

Returning to her apartment, she finds a bloodstained dress she does not recall buying, a torn postcard from Garma, and a missing earring. The memories of Footprints on the Moon and a peacock window haunt her as she investigates. The clues push her toward Garma for answers.

Thursday evening Rome apartment
6

Journey to Garma begins

Alice travels to Garma and accepts a ride to her hotel from Henry, a friendly man with a bandaged hand. She feels he is familiar, though she cannot place why. This marks the start of her search for a past she cannot trust.

Day 1 Garma island
7

Hotel encounter and Nicole’s reputation

At the Garma hotel, Paula Burton mistakes Alice for Nicole, a woman who was on the island earlier in the week. Paula recalls Nicole’s rude behavior, erratic actions, and a fire in the woods before she disappeared. Alice struggles to separate rumor from reality as her nightmares persist.

Evening Day 1 Garma hotel
8

Woods clues and a bond with Henry

The next day Paula leads Alice into the woods where she finds burned clothes, scattered government papers, and a stray dog playing with a long red wig. On the beach she runs into Henry again, who drops hints that he knows more than he should. The pieces begin to align with her fractured memory.

Day 2 Garma woods and beach
9

Nicole identity surfaces in Garma town

Hairdressers and shop clerks testify to dealings with someone matching Alice under the name Nicole. Alice goes to a general store and learns Nicole placed a particular order, then buys a dress identical to the bloodstained one and pockets a pair of scissors. The trail tightens around her altered identity.

Day 2 afternoon Garma town
10

Drinks with Henry and creeping suspicion

Over drinks at a Garma hotel bar, Henry questions her and hints he knows more about her situation. His insistence that she has something to tell him unsettles Alice and she ends the meeting early. The tension between truth and manipulation grows.

Day 2 afternoon Garma hotel bar
11

Wallet missing and the last boat missed

Alice discovers her wallet is missing; Mrs. Heim leaves a note saying she found it. They arrange to meet to retrieve it, but a delay causes her to miss the last boat of the evening. The isolation on Garma amplifies her fear and confusion.

Evening Day 2 Garma
12

Descent into breakdown and fainting

The mounting stress and fragmented memory trigger a mental breakdown as memories of Footprints on the Moon surge back. She runs into the woods and faints, overwhelmed by the past she cannot fully access. The fainting sets the stage for what happens next on the island.

Evening Day 2 Garma woods
13

Awakening in a seaside mansion with answers

Alice awakens in a seaside mansion and finds her missing earring in a room with a distinctive peacock window. Henry appears, explaining that they briefly met as teenagers on Garma and that his presence is tied to jogging her memory. He suggests the dissociative episode created the Nicole identity and a place she returns to for happiness.

Early Day 3 Seaside mansion
14

Confrontation ends in violence and hospital

Henry describes his attempt to help her remember and denies a real conspiracy, but Alice remains convinced of a larger plot. She stabs Henry with the scissors and flees the room. Nurses from a psychiatric ward chase her down the beach and she is taken to a secure hospital, leaving the ending ambiguous.

Immediately after confrontation Seaside mansion / hospital

Last Updated: October 09, 2025 at 14:09

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Footprints on the Moon Summary

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Footprints on the Moon Summary

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Characters, Settings & Themes in Footprints on the Moon

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