Crusoe

Crusoe

Year: 1988

Runtime: 91 mins

Language: English

Director: Caleb Deschanel

Adventure

Robinson Crusoe is shipwrecked and finds himself alone on a tropical island. Using only a few tools salvaged from the wreck, he must learn to sustain himself—building shelter, securing food and water, and keeping a fire—until rescue arrives, as he battles loneliness and the harsh elements.

Warning: spoilers below!

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Timeline – Crusoe (1988)

Trace every key event in Crusoe (1988) with our detailed, chronological timeline. Perfect for unpacking nonlinear stories, spotting hidden connections, and understanding how each scene builds toward the film’s climax. Whether you're revisiting or decoding for the first time, this timeline gives you the full picture.

1

Crusoe Set Sail for Africa

In 1808, Crusoe leaves Tidewater, Virginia, bound for Africa to retrieve slaves. A violent storm sinks the vessel, killing the crew except Crusoe. Crusoe washes ashore on a tropical island, utterly alone.

1808, voyage from Tidewater, Virginia Atlantic Ocean
2

Crusoe Discovers Scamp and Geese

On the shore, Crusoe finds a dog named Scamp and a small flock of geese that survived the wreck. They become loyal companions and practical helpers as he learns to live off the land. This wildlife marks the beginning of his solitary routine on the island.

soon after landfall Tropical island
3

Crusoe Finds a Rifle and Explores

Crusoe scavenges a rifle from the wreck and begins exploring the island with Scamp by his side. The weapon gives him protection and confidence as he charts the terrain. He starts establishing routines of shelter, resource gathering, and daily exploration.

early days after landfall Island ruins / shore
4

First Contact with Cannibals

Crusoe soon discovers a group of indigenous people who are cannibals and realize the danger they pose. He witnesses their rituals and the threat to his life remains ever-present. The island's loneliness is punctured by the looming danger.

mid-stay Jungle edge
5

Escape Plans and Cave Life Begin

Crusoe chops down trees to build a boat and escape. When that plan stalls, he converts a cavern into a makeshift homestead for shelter. He keeps Scamp close as a lifeline to companionship in the harsh isolation.

later on island Beach and cave
6

Scamp Falls Ill and Dies

Scamp falls sick, and Crusoe's attempts to cure him fail. The dog dies the following morning, leaving Crusoe in crushing loneliness. The island's serenity is broken by grief and a renewed sense of isolation.

shortly after Cave / island
7

Cannibal Rituals and a Narrow Escape

Natives arrive to perform a chief's cremation and sacrifice others. Crusoe shoots his rifle to distract the would-be sacrificers, allowing Hepburn Graham to escape. The encounter marks a turning point in Crusoe's view of the island's inhabitants.

the ritual moment Beach / jungle edge
8

Lucky Earns Crusoe’s Trust

The tribesman Lucky begins to trust Crusoe after their meeting. Crusoe brings Lucky back to his cave but keeps him chained by the ankle outside the cave, a precaution born of caution and loneliness. The bond between them remains tense and fragile.

shortly after Cave entrance
9

Lucky Escapes; Lucky’s Head is Found

The following morning Crusoe finds Lucky has escaped and follows smoke to the site of the sacrifices. There he discovers Lucky's head, a grim reminder of the island's danger. At the same time, Ade Sapara traps Crusoe and ties him to a tree.

the following morning Sacrifice site / near cave
10

Quicksand Confrontation and Clemeny

Crusoe is drawn into a tense pursuit by the cannibal Ade Sapara, and they fall into quicksand. The cannibal escapes, leaving Crusoe to sink, but he is saved when the cannibal shows mercy and lowers him a tree branch. This act shifts their dynamic toward reluctant cooperation.

a few days after capture Quicksand area near cave
11

A Plan to Return Home Forms

Crusoe and the cannibal begin to work together, using a shared language to plan escape. They decide to manufacture a small boat to return home, marking a rare alliance born of necessity. The promise of rescue shifts the island from a prison to a possible departure point.

days after capture Beach / shore
12

A Ship Arrives; Dr. Martin Aboard

A ship carrying European sailors arrives, intending to capture the inhabitants of the island. Crusoe climbs to high ground to catch their attention, and among the crew is Dr. Martin, a scientist who has studied cannibals and plans to bring his friend back to London. The encounter raises the stakes for everyone on the island.

late Beach and ship
13

Crusoe Stows Away; Escape Realized

Crusoe stows away on the ship to secure a ride home while attempting to free his friend. He learns more about Dr. Martin's plan and confronts the crew as they depart. The journey ends with Crusoe escaping the island, a realization that liberty and life are precious.

final escape Onboard ship / island

Last Updated: October 09, 2025 at 14:25

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Crusoe Summary

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Crusoe Summary

Characters, Settings & Themes in Crusoe

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Characters, Settings & Themes in Crusoe

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