Crosswinds

Crosswinds

Year: 1951

Runtime: 95 mins

Language: English

Director: Lewis R. Foster

ActionAdventure

RED-HOT SAGA OF THE SOUTH SEAS! A sailor gets his boat stolen from him after he’s set up for a crime.

Warning: spoilers below!

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Timeline – Crosswinds (1951)

Trace every key event in Crosswinds (1951) with our detailed, chronological timeline. Perfect for unpacking nonlinear stories, spotting hidden connections, and understanding how each scene builds toward the film’s climax. Whether you're revisiting or decoding for the first time, this timeline gives you the full picture.

1

Meeting in New Guinea

In New Guinea, Jumbo Johnson and seaplane pilot Nick Brandon discuss a possible gold heist. They are joined by Katherine Shelley, a widow who drinks to forget her sorrows. The atmosphere hints at danger, fortune, and shifting loyalties that will shape what follows.

Day 1 New Guinea
2

The Seeker arrives and a sudden punch

Steve Singleton, captain of The Seeker, docks in port and pitches a pearl-diving expedition to Jumbo. He spots Brandon aboard and, without explanation, punches him. The confrontation signals a brewing feud that will complicate the voyage ahead.

Day 1 Port, New Guinea
3

Katherine’s wish and the voyage begins

Katherine wants to join the expedition, but Steve sets sail without her once Jumbo arranges the necessary documents in town. The decision seals her fate for now and foreshadows further friction aboard the sea route. The voyage commences with a sense of unresolved tension.

Day 1 Port, New Guinea
4

Two weeks later: arrest and impoundment

Two weeks pass and Steve is arrested by Australian naval authorities who declare his papers forgeries. His boat is impounded, and in jail he discovers that Jumbo has bought the vessel at auction. The setback shifts the balance of power and sets up the new crew’s plan.

Two weeks later Port, Australia; Jail
5

A new crew offers a captaincy

The Susan arrives with Cecil Daubrey and Mousey Sykes, Englishmen in need of a captain after their own master died mysteriously at sea. They watch Steve fix their engine and offer him the job as skipper. The proposition promises new opportunities and fresh danger alike.

Soon after Port
6

Katherine and Brandon vanish; gold rumor grows

Katherine and Brandon have disappeared, having left on Brandon’s plane and never returned. Cecil and Mousey suspect a treasure of gold—up to $10 million—awaits Brandon’s craft, and they prepare to search for the aircraft. The atmosphere thickens with conspiracy and pursuit.

Shortly after Port and surrounding waters
7

The voyage continues toward the search

Cecil and Mousey depart port with Steve at the helm to search for Brandon’s plane. The trio pushes into open waters as they chase rumors of hidden wealth. The pursuit tightens the stakes and binds the unlikely team together under pressure.

During voyage Sea near port
8

Dead body found and Katherine’s fate

Their search leads to an island where Brandon’s dead body is found, and Katherine has been captured by native headhunters. The discovery shocks the crew and reframes their mission. Survival instincts and loyalties are tested as the danger escalates.

During voyage Near island
9

Jumbo joins and Brandon’s betrayal revealed

Jumbo joins forces with Steve, who explains that Brandon betrayed him during the war. The revelation reorients alliances and rekindles resolve to confront the fates surrounding the treasure and the uncovered treachery. The team steels itself for the next move.

Mid voyage Sea
10

The plane is found and a net is dropped

They locate the plane, only to be double-crossed by Cecil and Mousey, who drop a net over them. The trap tests everyone’s nerves as plans quickly shift from discovery to survival. The crew fights to break free and salvage their objective.

During confrontation Over sea near plane
11

Escape and Jumbo’s rescue

Steve cuts their way free with a knife and saves Jumbo’s life. The moment marks a turning point as they overcome the trap and regain control of the situation. Bonded by danger, they press toward their next objective and the hope of returning home.

During struggle On deck
12

Cecil and Mousey meet their downfall

The conspirators’ plan backfires when headhunters kill Cecil and crocodiles ingest Mousey. The womanly tale of greed ends in brutal consequences for the schemers, while the surviving crew members endure the cost of their pursuit. The island’s peril becomes a stark reminder of how greed can erase men.

After confrontation Island
13

Return to port and a new beginning

Steve returns to port safely and, in the final turn, he and Katherine set sail together, choosing a future beyond the heist and the violence. The voyage ends with a quiet reconciliation and a hopeful partnership on the horizon. The treasure remains elusive, but personal loyalties are restored.

End Port

Last Updated: October 09, 2025 at 12:30

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Crosswinds Summary

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Crosswinds Summary

Characters, Settings & Themes in Crosswinds

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Characters, Settings & Themes in Crosswinds

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