Year: 2003
Runtime: 59 mins
Language: English
The 2003 BBC television docudrama recounts the true story of Verus, a gladiator who fought in Rome’s famed Colosseum. The film dramatizes his training, brutal contests and the spectacle of entertainment, giving a glimpse into the life of a combatant in the deadly arena.
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The film opens with a vivid glimpse of A.D. 80, when the Flavian Amphitheatre is being prepared for its inaugural games. As the crowd gathers, a solitary figure strides toward the arena: Verus, whose life will be told through the events of the arena and the people who shaped his fate. A narrator sets the frame, reminding us that this is the only gladiatorial contest in the Colosseum that lives in detailed record, and that Verus’ story stands as a central thread in the tapestry of gladiator life.
The tale then travels back to 79, when Roman forces push into a village in Moesia. Verus and other slaves are marched across rough terrain to toil in a quarry known to them as “the pit,” where they carve stone for a forthcoming amphitheatre whose completion is meant to bolster the Emperor Vespasian’s popularity. Into this grim setting enters the owner, a stern figure known as the Lanista, accompanied by his trainer, who travels from city to city to recruit recruits for his gladiator school. Verus is not chosen at first, and a moment of rage sparks a direct confrontation: he strikes at a fellow slave he does not know, an act that seals his fate and brings him under the Lanista’s eye. From that moment, Verus and Priscus—whom he has briefly fought and then befriend—are branded as lifelong students of the arena, moving from the pit to Rome to begin their training.
Once in the capital, the young fighters are placed in a network of small arenas scattered around Rome, where the art and brutal discipline of gladiatorial combat are learned and refined. Verus quickly proves himself in the ring, gaining skill and a reputation for hard-won victories. The story emphasizes the practical reality of mob combat: not every contest ends in death, and the life of a gladiator is a precarious balance of danger and opportunity. When Verus is defeated, he is given a second chance—an opportunity that could shape his future if he can seize it. He rises to the challenge and defeats his opponent, proving that a gladiator could earn not only glory but also a measure of personal agency in a system that valued strength and resilience.
The film also delves into the medical and logistical support that surrounded gladiators. If a fighter was wounded, Rome offered some of the era’s most advanced medical care, and doctors who worked with gladiators helped pioneer the treatment of fractures, often employing an opium-based anesthetic for operations. A gladiator could receive compensation with each victory, roughly equaling a Roman soldier’s yearly pay, allowing him to buy personal items and small comforts. In this world, Priscus acquires a small prayer statue and a wall-shelf for his own Celtic devotions, underscoring the personal beliefs and rituals that accompany a life lived in constant danger.
Proper burial matters deeply in Roman culture, and the film notes that many gladiators formed “funeral clubs” to ensure a dignified burial should their lives end in the arena. When a fellow gladiator dies, funeral processions and inscribed stones record the fighter’s name, origin, and the battles they fought and the way they died. Verus and Priscus vow to support each other’s widows, recognizing that even in a life built around spectacle, loyalty and obligation endure beyond the arena’s gates.
Gladiators quickly become objects of admiration among Rome’s aristocratic women, who invite successful fighters to feasts hosted by public officials and members of the imperial court. Verus earns the eye of an Imperial Lady, and his rising fame brings him to a late-night party hosted by Titus, with the Lady watching keenly as the host arranges a dangerous display for entertainment. A dangerous confrontation erupts when Verus faces another gladiator at the party, a brutal match orchestrated for spectators. Verus defeats his opponent, who dies at the host’s command—an event that is not part of the official arena, but still carries the weight of life and death in the social theater of Rome. The moment leaves Verus numb, a stark reminder of how easily force and power blur lines between spectacle and violence. Back at the school, the trainer’s blunt assessment—“it’s only business”—echoes the transactional reality of their lives and futures.
In the year 79, Emperor Vespasian dies, and his son Titus takes a new, urgent path to cement the dynasty’s strength. Titus is faced with finishing the Amphitheatre quickly as Vesuvius erupts, plunging the economy into turmoil. The inaugural day arrives with free tickets that fill the stands, and the beasts brought in for the games are trained to act with deadly precision. The Beast Master bears the heavy responsibility of guiding animals to perform and kill before crowds, and failure carries swift punishment.
On the day of the big events, Titus presides over the games. The crowd is given its voice, and the arena becomes a stage for a final test of Verus and Priscus. The two fighters, once rivals who became close friends, are matched against each other in a battle that lasts for what feels like an eternity. The arena slows as both men push their limits, trading blows and refusing to yield. At a pivotal moment, the fight is halted by the fight master, who acknowledges the fighters’ prowess and grants them both a form of freedom: a Palm of Victory and a Wooden Sword. This dual victory grants Verus and Priscus their liberty, a rare moment of triumph in a system built on danger and servitude. The crowd roars with jubilation, and a poet memorializes their epic struggle, ensuring that their names are etched into the chronicles of Rome.
As Verus returns to his village in Moesia, the narrator notes that Titus would die six months later from a mysterious illness, but in his short life he had become the era’s most popular emperor. The film closes by returning to the arena’s edge, where Verus’ story has become a symbol of resilience, camaraderie, and the complicated lure of spectacle in ancient Rome.
it’s only business.
Last Updated: October 09, 2025 at 16:51
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