Antitrust

Antitrust

Year: 2001

Runtime: 109 min

Language: English

Director: Peter Howitt

DramaThriller

A young, ambitious programmer, Milo Hoffman, is thrilled to be recruited by a leading technology company. Initially drawn to the charismatic founder he admires, Milo soon realizes that the seemingly utopian environment harbors a darker side. He finds himself embroiled in a complex web of corporate intrigue and legal battles, uncovering a ruthless competition for dominance in the software industry. Milo must decide where his loyalties lie as he confronts the ethical compromises inherent in the pursuit of power and innovation.

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Timeline – Antitrust (2001)

Trace every key event in Antitrust (2001) with our detailed, chronological timeline. Perfect for unpacking nonlinear stories, spotting hidden connections, and understanding how each scene builds toward the film’s climax. Whether you're revisiting or decoding for the first time, this timeline gives you the full picture.

1

Milo joins Skullbocks and moves to NURV HQ

Milo Hoffman and his three friends run Skullbocks and are recruited by Gary Winston, the CEO of NURV. Milo accepts a lucrative offer that promises a large paycheck, creative control, and a less restricted working environment. He and his girlfriend Alice Poulson relocate to NURV headquarters in Portland, Oregon.

Portland, Oregon
2

Suspicion about the Synapse code origin

Development of Synapse proceeds on schedule, but Milo grows suspicious of the pristine source code Winston provides. Winston refuses to reveal where the code originated, raising questions about its provenance. Milo senses a deeper conspiracy behind NURV's technical miracle.

NURV headquarters
3

Teddy Chin's murder and the theft revelation

Milo's best friend Teddy Chin is murdered, sending shockwaves through the team. Milo discovers that NURV has been stealing code from programmers around the world, including Chin. NURV also employs an extensive surveillance system to observe and extract code, layering deceit on top of the company's image.

4

Alice Poulson and institutional infiltration

Milo learns that his girlfriend, Alice Poulson, is a plant hired by NURV to spy on and manipulate him. NURV's influence seems to reach the Justice Department and mainstream media, helping cement its grip on information. The crisis reveals how personal relationships are weaponized in the scheme.

5

Calighan's dossier and alliance with Bissel

Milo uncovers highly sensitive personal information about Lisa Calighan in a secret NURV database. Lisa agrees to help expose NURV's crimes and coordinates with Brian Bissel, Hoffman's old startup friend. They begin plotting a public exposure of NURV's misdeeds.

6

Plan to hijack Synapse via a local public-access TV station

The group plans to hijack Synapse and use a local public-access television station to broadcast their charges against NURV to the world. Lisa Calighan and Brian Bissel organize the technical and logistical steps to pull it off. The plan hinges on public exposure rather than a covert leak.

Local public-access TV station
7

Calighan's betrayal foils the plan

Calighan is revealed to be Winston's accomplice, and she sabotages the hijack attempt. The public-exposure plan collapses as Winston's counter-moves tighten the company's control. Milo must pivot to a different strategy to bring NURV to light.

8

Backup plan set in motion

Off-screen, Milo had previously convinced Poulson to turn against NURV. Poulson joins Skullbocks as the fourth member, and with NURV's incorruptible security contractors they seize Building 21 to mount a new reveal.

Building 21, NURV
9

Evidence transmitted via Synapse

The group transmits incriminating evidence using the Synapse code, broadcasting NURV's crimes to the world. The operation centers around the compromised Building 21 center and the global reach of Synapse's network.

Building 21
10

FBI arrests the conspirators

Calighan, Winston, and their entourage are arrested by the FBI for their crimes. The takedown removes the company's top conspirators and marks a turning point in the battle against NURV's influence.

11

Poulson's redemption and Hoffman's parting

Alice Poulson is redeemed by turning against NURV, and she remains with Skullbocks. Hoffman and Poulson part ways amicably, with Poulson continuing her work alongside Skullbocks.

12

Hoffman rejoins Skullbocks

Hoffman recommits to the Skullbocks mission and rejoins the group after the fallout with NURV. The team continues its work to challenge corporate control over technology and information.

Last Updated: November 22, 2025 at 15:58

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