Angry Video Game Nerd: The Movie

Angry Video Game Nerd: The Movie

Year: 2014

Runtime: 115 mins

Language: English

Director: Kevin Finn

ActionScience FictionAdventureComedyCrude humor and satireFunny jokes and crude humorGags jokes and slapstick humorKids' animated fun and adventureAmusing jokes and witty satireAction comedy and silly heroicsShow All…

Inspired by the popular web series, this film follows a disgruntled gamer who must confront his anxieties and the worst video game ever created to protect his fans. What begins as a routine journey quickly escalates into a chaotic and unexpected adventure filled with comedic mishaps and challenges.

Warning: spoilers below!

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Timeline – Angry Video Game Nerd: The Movie (2014)

Trace every key event in Angry Video Game Nerd: The Movie (2014) with our detailed, chronological timeline. Perfect for unpacking nonlinear stories, spotting hidden connections, and understanding how each scene builds toward the film’s climax. Whether you're revisiting or decoding for the first time, this timeline gives you the full picture.

1

Buried in 1983: ET Cartridges in Alamogordo

In 1983, two million copies of ET for the Atari 2600 were dumped in a landfill outside Alamogordo, New Mexico, creating a legendary relic of a failed game. The discovery of the buried cartridges becomes the film's central mystery and a symbol of industry hype gone awry. The event casts a long shadow over the present day plot.

1983 Alamogordo, New Mexico
2

Mandi's Pitch for EeeTee 2

In the present day, Mandi, a sharp Cockburn Industries executive, pitches a sequel built on deliberate poor quality to exploit a cult following. Her plan hinges on tapping into nostalgia and a viral review from the Angry Video Game Nerd. The pitch foreshadows a corporate driven expedition to uncover ET's buried past.

Present day Cockburn Industries Headquarters
3

Nerd's Burnout and Dilemma

The Nerd is wrestling with burnout after years of warning gamers away from bad releases, yet his audience keeps buying his broadcasts. At GameCops, he faces pressure to promote mediocre titles, deepening his internal conflict. He wonders if reclaiming ET's legacy could redeem him or ruin him.

Present day GameCops Office
4

Decision to Investigate Alamogordo

The Nerd decides to travel to Alamogordo to investigate the buried ET cartridges and, if the conspiracy is real, review ET on air for his followers. Cooper and Mandi join the expedition, with Cockburn Industries fully funding the mission. The trio sets out with a mix of skepticism and curiosity.

Present day Alamogordo region
5

The Road Tangle: Death Mwauthzyx Rumors

On the road to Alamogordo, Cooper reveals his belief in a super-being named Death Mwauthzyx who could erase existence. The group's presence also draws the attention of McButter and General Onward, who suspect alien scouting. A chaotic misfire heightens the danger as they flee.

Present day Desert road
6

Arm Loss on the Run

During the pursuit, General Onward accidentally blows off his own left arm with a grenade, creating a dramatic distraction that helps the trio escape. The incident marks a turning point in the chase and escalates the stakes. The group presses on toward Alamogordo while the authorities regroup.

Present day Desert road
7

Warshaw, Zandor, and the Area 51 Link

The trio's search for Howard Scott Warshaw leads them to Dr. Zandor, who reveals an astonishing idea: ET’s level design functions as a map of Area 51. He explains Warshaw received the code to meet Atari's five-week deadline and helped finish the game, while the government buried the cartridges. The revelation reframes the mystery around the buried tech.

Present day Area 51 region
8

Mandi Captured and Warshaw's Motive

Zandor's tale hints at a motive against a government that abducted and silenced an alien Warshaw hoped to free. Back near Alamogordo, McButter captures Mandi, complicating the mission and raising the stakes for the trio.

Present day Alamogordo outskirts
9

Rally, Warshaw, and Infiltration

At a public rally in Alamogordo, Cockburn's leaders promise to dig up ET cartridges, while Warshaw appears with a conflicting claim about the past. The Nerd disguises himself as an alien and infiltrates Area 51 as General Onward pushes to force him to play ET, escalating the tension.

Present day Alamogordo
10

Fuji Missile and the Rescue

In the Area 51 confrontation, a missile is launched at Mount Fuji, severing Onward's arm in the chaos. The alien rescues the Nerd during the countdown as Death Mwauthzyx begins to emerge, redirecting the pursuit toward Las Vegas.

Present day Mount Fuji vicinity
11

Vegas Showdown: Tower Battle

In Las Vegas, Mandi and Cooper confront McButter atop the Eiffel Tower, where McButter falls to her death. Death Mwauthzyx captures Mandi and Cooper, tightening the grip on the heroes as they race toward a final plan.

Present day Eiffel Tower, Las Vegas
12

Endgame: Cartridges, Space, and Closure

The alien summons every ET cartridge to assemble a makeshift spacecraft, and the Nerd and his ally rush toward Las Vegas to stop Death Mwauthzyx's cataclysm. Onward is slain, and a laser from the Nerd ricochets off a satellite dish, sending Death Mwauthzyx fleeing into space. The group regroups in Alamogordo as fans cheer, the Nerd reviews ET for his audience, and the alien departs.

Present day Alamogordo

Last Updated: October 03, 2025 at 10:35

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Angry Video Game Nerd: The Movie Summary

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Angry Video Game Nerd: The Movie Summary

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Characters, Settings & Themes in Angry Video Game Nerd: The Movie

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