Alice

Alice

Year: 1988

Runtime: 85 mins

Language: French

Director: Gabriel Benattar

FantasyAdventure

A quiet English girl named Alice chases a white rabbit and slips into a distorted version of her own world. She is surrounded by animated household objects and stuffed animals, confronting a surreal nightmare that forces her to navigate twisted, odd obstacles to escape. The film offers a bizarre, visually striking reinterpretation of Lewis Carroll’s ‘Alice’s Adventures in Wonderland’.

Warning: spoilers below!

Haven’t seen Alice yet? This summary contains major spoilers. Bookmark the page, watch the movie, and come back for the full breakdown. If you're ready, scroll on and relive the story!

Timeline – Alice (1988)

Trace every key event in Alice (1988) with our detailed, chronological timeline. Perfect for unpacking nonlinear stories, spotting hidden connections, and understanding how each scene builds toward the film’s climax. Whether you're revisiting or decoding for the first time, this timeline gives you the full picture.

1

Alice and her sister by the brook

Alice sits by a brook with her sister and throws rocks into the water. The peaceful moment hints at the imagination that will pull her into a strange world. The scene establishes a dreamy, childlike mood that underlines the adventure to come.

afternoon Brook
2

Back home in the sitting room tossing rocks into tea

Back at home, Alice returns to her sitting room and begins tossing rocks into a cup of tea. The ordinary ritual contrasts with the peculiar tremor in the air around her. A sense that something uncanny is about to happen hangs over the scene.

afternoon Alice's sitting room
3

The Bunny comes alive from the glass case

A creaking noise draws Alice's attention to a taxidermic White Bunny in a glass case. The Bunny moves, frees himself by grabbing a hidden pair of scissors, and smashes the case to escape. His sudden liberation marks the start of a surreal chase.

moments after Sitting room by the glass case
4

Chase to the hilltop desk and fall into the cellar

The Bunny darts toward a writing desk perched on a hill, and Alice follows into the pursuit. She crawls into the drawer and tumbles into a dark cellar beneath the desk. The descent plunges her into a strange, new realm.

immediately after Writing desk on a hill
5

Descent through the dustbin and elevator ride

Inside this other world, Alice slips into a dustbin and slides into an elevator that travels past shelves of odd objects. The elevator stops and deposits her atop a pile of leaves. The leaves stir, revealing another desk beyond.

shortly after Dustbin / Elevator
6

Discovery of the tiny desk and key; miniature door and ink bottle

The leaves uncover a new desk where a tiny key hides nearby. Alice uses the key to open a miniature door and sees the Bunny vanish into a painted garden. She also spots an unlabeled bottle of dark ink nearby, hinting at future powers.

soon after New desk world / miniature door area
7

Ink transforms Alice into a china doll

Alice drinks the dark ink and shrinks into a delicate china doll, unable to fit through the tiny door. The altered size makes the world feel both wondrous and perilous. The transformation foreshadows the changing scales of her journey.

shortly after Miniature door area
8

Butter tart triggers size change; tears flood; Bunny drops tarts

A butter tart makes her grow again, blocking the path through the door. Frustration erupts into tears, flooding the room with water-like tears. The Bunny arrives with a tray of tarts; after eating one, Alice returns to doll size and retrieves the key to continue the chase.

later Desk world
9

Back to the brook; maid misrecognition and ink return to size

Through the door, Alice returns to the banks of a brook and is mistaken for the Bunny’s maid, who orders her to fetch scissors from his house. Inside, she drinks from another ink bottle and becomes her true size again, only to be trapped inside the Bunny’s now-too-small house. The Bunny’s allies then send a skull-headed lizard down the chimney to eject her, but it bursts, spilling its sawdust innards.

after Brook / Bunny's house
10

Imprisoned in a doll shell within a jars-filled storage room

The Bunny and his animal companions trap Alice inside an Alice-shaped doll shell, locking it in a storage room filled with specimen jars. Her confinement intensifies the sense of danger and claustrophobic magic. She strains to find a way out of this surreal prison.

after Storage room with specimen jars
11

Escape with the sardine can key; hall of doors

Alice breaks free of the doll shell and discovers a key inside a sardine can. She uses the key to escape the storage room and steps into a hall of doors, each one leading to a different corner of the dreamlike world. The journey continues as she prepares to choose her next path.

after Storage room to hall of doors
12

Caterpillar and mushroom advice

In a room filled with sock-worms, a stocking-Caterpillar explains that eating one piece of his darning mushroom causes things to grow, while the other piece makes things shrink. He warns that size can be a tool or a trap depending on how it’s used. Alice weighs this knowledge as she plans her next move.

after Hall of doors
13

Dollhouse enlargement and Bunny piglet; attic pursuit

Following the sound of a screaming baby, Alice enters a tiny dollhouse and enlarges herself by eating a piece of the mushroom. She finds the Bunny tending a piglet in baby clothes, and the Bunny escapes, prompting her to chase him to the attic. There, a wind-up March Hare and a marionette Hatter host a mechanical tea party as she closes in.

after Dollhouse / Attic
14

Painted garden, croquet, and court chaos

Behind a curtain of clothes, Alice reaches the painted garden where the King and Queen of Hearts arrive with a troop of playing cards. The Queen orders the Bunny to behead several Jacks, and he complies, turning the croquet lawn into a chaotic spectacle of living animals. The surreal court grows increasingly ominous as events unfold.

climax Painted garden
15

The trial and waking in the sitting room

In a courtroom-like finale, Alice is put on trial for eating the Queen's tarts. The King pushes a scripted procedure and the Queen demands her head, while the Bunny advances with scissors. The dream ends as Alice wakes up in her sitting room, the room filled with familiar objects her adventure completed, and she considers her next move with the hidden drawer and its scissors nearby.

end Sitting room

Last Updated: October 09, 2025 at 14:18

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Alice Summary

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Alice Summary

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Characters, Settings & Themes in Alice

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