War of the Buttons

War of the Buttons

Year: 1994

Runtime: 94 mins

Language: English

Director: John Roberts

Family

Most wars last years. This one has to be over by dinner War between two Irish youth gangs consists of removing and retrieving buttons from each other’s clothing.

Warning: spoilers below!

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Timeline – War of the Buttons (1994)

Trace every key event in War of the Buttons (1994) with our detailed, chronological timeline. Perfect for unpacking nonlinear stories, spotting hidden connections, and understanding how each scene builds toward the film’s climax. Whether you're revisiting or decoding for the first time, this timeline gives you the full picture.

1

The War on the Bridge

In the center of Ireland in the 1960s, a white line on the river marks a border that the youths of Carrickdowse and Ballydowse refuse to cross. The 'War of the Buttons' begins as a game of pride, escalating into contests over who can outdo the other. The feud centers on capturing the other's buttons and proving dominance rather than achieving real victory.

1960s Ireland Centre of the bridge between Carrickdowse and Ballydowse
2

Fergus's Rise

Fergus leads the Ballys from a trailer on the edge of Ballydowse, a rough upbringing shaping his leadership. Despite his lack of formal schooling, he wins the loyalty of the Ballys with his charisma and knack for rallying the group. He becomes the driving force behind the Ballys during the feud.

early 1960s Ballydowse trailer
3

Jerome/Geronimo Leads the Carricks

Jerome, the son of a wealthy family, leads the Carricks and earns the nickname Geronimo. He embodies privilege and cool calculation, steering the Carricks with a mix of wit and stubborn resolve. His leadership sets up a sharp foil to Fergus.

early 1960s Carrickdowse
4

The Capture of Buttons and the Tactics Escalate

The feud becomes a series of tactical skirmishes centered on taking the other side's buttons as trophies. Battles occur around the villages as each side seeks symbolic victory, with pride often taking precedence over real harm. The moral line between play and peril begins to blur.

early–mid-1960s Around the villages
5

Nude Ambush

The Ballys stage a nude ambush as part of their bid to destabilize the Carricks and claim dominance. The shocking tactic shocks both sides' communities and highlights how far the feud has spiraled. The incident marks a turning point where childish games threaten serious consequences.

mid-1960s Open field by the river
6

Adults Learn of the Feud

Adults from both villages learn of the escalating feud and its toll on their children. They wrestle with how to intervene, facing resistance from youths who cling to their codes of honor. The conflict shifts from a private game to a public crisis.

mid-1960s Village centers
7

Fergus Denounces Riley as a Traitor

In a public confrontation, Fergus denounces Riley as a traitor to the Ballys' cause, fracturing the movement from within. The accusation foreshadows the fractures that will erupt at the final showdown. Loyalties begin to splinter as internal rifts widen.

late escalation Ballys' headquarters
8

Final Showdown at the Castle Ruin

The Ballys launch a final assault on an abandoned castle ruin defended by the Carricks. The two sides clash in a brutal, noisy exchange that tests courage, leadership, and resolve. The Carricks fight hard but are overwhelmed during the climactic battle.

climax Abandoned castle ruin
9

Geronimo’s Capture and the Button Exchange

During the showdown, Geronimo is taken prisoner. In a symbolic gesture, he cuts off his buttons and gives them to Fergus, underscoring the costs of pride and the fleeting nature of victory. The moment cements the hollow victory that follows the battle.

climax Castle ruin
10

Destruction of the Bally Clubhouse

After the battle, Geronimo drives Riley's father's tractor like a tank and levels the Bally clubhouse, ending the Ballys' sense of triumph. The destruction serves as a brutal reminder of the feud's toll on both sides. The community begins to confront the consequences of the violence.

aftermath of final battle Bally clubhouse
11

Adults Reclaim the Children

Exhausted by the cycle of retaliation, the towns' adults reclaim their children from both sides and restore some order. The peaceful veneer is restored only after the communities face the price of ongoing feuding. The feud's social costs become clear to everyone involved.

post-conflict Villages
12

The Mountain Run and the Orphanage

Fergus runs to the mountains, followed by Geronimo in a rare act of solidarity. Both boys are captured and placed in the church orphanage, where, in a surprising shift, they set aside their differences. There, the unlikely friendship begins to form between them.

post-conflict The mountains; church orphanage
13

Coda: Marie's Memory

Marie, now an adult and the narrator, recalls the feud and reveals that she married one of the boys. The other becomes the couple's closest friend, though she intentionally withholds which one. The memory closes the tale with a quiet reflection on how the war shaped their lives.

present day Marie’s memory / present

Last Updated: October 07, 2025 at 08:24

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War of the Buttons Summary

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War of the Buttons Summary

Characters, Settings & Themes in War of the Buttons

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Characters, Settings & Themes in War of the Buttons

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War of the Buttons Spoiler-Free Summary

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