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The Story of the Voyages (1983) movie poster

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The Story of the Voyages (1983) Timeline Explained – Every Event in Order

Release, runtime and language
1983 · 99 mins · Russian
Directed by
Aleksandr Mitta
Starring
Vladimir Dolinskiy, Karel Hábl, Karel Bělohradský, Lev Durov, Venyamin Smekhov, Aleksandr Pyatkov

In a world of dragons and steam‑powered flying machines, ten‑year‑old Marta sets out to rescue her brother, kidnapped at Christmas by an impostor Saint Nick who wants the child’s innate ability to locate gold. She’s joined by the wise philosopher Orlando; together they evade a sleeping dragon and escape a tower prison. After Orlando falls to the deadly Plague, Marta continues alone, ultimately rescuing her brother only to face new, unforeseen challenges.

On this page (5)
  1. 1 Events in order (15)
  2. 2 Timeline questions answered
  3. 3 Movie threads
  4. 4 Movies like The Story of the Voyages
  5. 5 Every angle

15 events in order · contains spoilers

The Story of the Voyages Timeline: Events in Chronological Order

Every key event of The Story of the Voyages (1983) in order, scene by scene, with when and where it takes place. Use it to untangle flashbacks, time jumps and parallel storylines, to refresh your memory before the sequel or to find the exact scene you are thinking of.

  1. Orphans May and Martha live in poverty

    In a medieval kingdom, two orphans named May and his sister Martha struggle with poverty. May possesses a unique ability to sense gold from a distance, but he becomes sick when he is near it. The siblings refrain from using the power to gain wealth, hoping for a safer life.

    Where
    Medieval kingdom
  2. Robbers kidnap May during Winter celebrations

    During the kingdom's Winter celebrations, a group of robbers abducts May to exploit his gold-sensing talent. Martha immediately sets out on a perilous quest to find and rescue her brother. The abduction marks the start of a long journey.

    When
    Winter celebrations
    Where
    Outskirts of the kingdom
  3. Martha is rescued by traveling scientist Orlando

    Martha is discovered by the traveling scientist Orlando after she passes out on the snow. He offers shelter in his wagon as the cold night passes. They decide to team up, and Orlando reluctantly agrees to help search for May.

  4. Journey across magical lands toward the dragon's mountain

    Martha and Orlando travel through various fantastic lands, first crossing a swamp toward a mountain where a dragon sleeps. Orlando is cautious, but he agrees to accompany Martha on her dangerous quest. The trip introduces them to the dragon’s looming threat.

    Where
    Dragon's Mountain
  5. Paradise village on the dragon's back

    Upon reaching the dragon’s mountain, they discover a warm, idyllic paradise village built on the dragon's back, where knights lounge and secrets stay hidden. Martha is tempted to stay, while Orlando contemplates abandoning the quest for a peaceful life. The dragon remains a looming threat to reveal the village’s secrets.

    Where
    Dragon's back
  6. The village is destroyed; May and robbers remain elusive

    The dragon wakes and destroys the paradise village, forcing Martha and Orlando to flee. They survive the catastrophe but find themselves separated again from May and the robbers. The journey resumes with renewed determination.

    Where
    Dragon's Mountain vicinity
  7. Dueling in a city tavern; arrest and inquisition

    In a city tavern, Orlando dances with a local woman, triggering a confrontation. He is restrained and beaten, prompting a brawl that forces Martha and him to flee. They are captured by city guards and subjected to an inquisition; Orlando is found guilty and sentenced to immurement.

    Where
    City tavern / Inquisition court
  8. Orlando immured; Martha joins him in the tower

    Orlando is sealed inside a tower as punishment, while Martha refuses to abandon him. She jumps into the tower with him, sharing a grim fate as they face a slow, hopeless death. The situation strains their resolve, but hope flickers.

    Where
    Tower
  9. The robbers and May exploit May's gift

    Meanwhile, May is kept by the robbers under Gorgon’s leadership, who grows protective of him. May’s ability helps the gang locate a chest full of gold, increasing their wealth as they continue their search.

    Where
    Robbers' camp
  10. Flight from captivity; flying apparatus imagined

    The duo finds a way to the tower’s top; Orlando devises a flying apparatus from his scientific ideas. At the climactic moment, Martha and Orlando leap from the tower and fly away to freedom.

    When
    Climactic moment
    Where
    Tower
  11. They land in a plague-haunted city; Orlando dies

    Their flight ends in a city ravaged by the Black Death witch. They fend off the Witch with a fire torch, but Orlando contracts the plague and dies soon after. Plague doctors cremate his body as the city is saved.

    Where
    Black Death city
  12. Ten years later: Martha finds May now grown and powerful

    Ten years later, Martha reaches a land ruled by a cruel prince who is revealed to be her brother, May. In this decade, May has learned to resist illness near gold and has acquired telekinetic powers to attract gold. He is raised as the prince's heir by Gorgon.

    When
    Ten years later
    Where
    Land of the cruel prince
  13. Martha confronts May and is imprisoned by Gorgon

    Martha discovers that the prince May is indeed her brother. Gorgon tries to tempt her with gold to abandon the quest, but she refuses and is imprisoned in a tower. May grows conflicted between family loyalty and Gorgon's ambitions.

    Where
    Castle tower
  14. May’s gold-power destroys the castle and frees them

    In a rage over his sister’s plight, May draws all the gold to himself, collapsing the castle and killing the robbers. The sudden eruption of wealth and power forces him to confront the consequences of his abilities.

    Where
    Castle
  15. Orlando’s spirit lives in May; the flying dream resumes

    Martha realizes the spirit of Orlando has been reborn in May. He tests a return to flight by sketching a flying apparatus on a wall, inspired by Orlando’s earlier invention, signaling a hopeful path to flying home.

    Where
    Castle walls

Last updated: January 08, 2026 at 12:00

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Timeline questions answered

The Story of the Voyages Timeline Explained: Your Questions Answered

When does it happen, and why in that order? The questions people ask about the chronology of The Story of the Voyages (1983): time jumps, flashbacks, cause and effect between scenes and the correct order of events, each answered with spoilers.

Q1

Why do the robbers keep May alive if gold makes him sick?

The robbers keep May alive because his unique ability to sense gold from a distance is incredibly valuable for locating hidden treasure. Even though proximity to gold causes him physical illness, they can force him to lead them to gold deposits while keeping the gold itself at a safe distance. As the timeline shows, May's gift helps the gang locate a chest full of gold, increasing their wealth significantly.

Foreshadowing: May's ability is introduced early as a peculiar gift that the siblings never exploit for personal gain, making his abduction for exploitation inevitable.

  • may
  • gold sensing
  • robbers
  • kidnap
  • exploitation
Q2

Why does Orlando agree to help Martha rescue her brother?

Orlando initially resists joining Martha's quest because he is absorbed in his scientific work and fears derailing his research. However, his curiosity about the world and the adventure itself eventually overrides his reluctance. The traveling scientist recognizes that the journey through fantastic lands offers unique observations and experiences that align with his scientific interests, prompting him to abandon his work temporarily.

Foreshadowing: Orlando's character is defined by his constant stream of scientific ideas and his curiosity, which ultimately drives him toward the journey.

  • orlando
  • martha
  • quest
  • help
  • scientist
Q3

What is the paradise village on the dragon's back?

The paradise village is a warm, idyllic settlement built on the back of a sleeping dragon atop a mountain. It represents eternal comfort, endless food, no labor, and leisure, luring travelers with the temptation to abandon their quests. Knights guard its secrets, and those who discover it are tempted to stay forever. When the dragon wakes, it destroys the village, demonstrating the fragility of such false utopias.

Foreshadowing: The village's promise of permanent comfort directly contrasts with Martha's determination to continue her quest, foreshadowing the destruction that follows.

  • dragon
  • village
  • paradise
  • temptation
  • destruction
Q4

Why does Martha join Orlando in the tower instead of escaping?

Martha refuses to abandon Orlando after he is sentenced to immurement, a slow, hopeless death sealed inside a tower. Despite having the opportunity to flee, she chooses to slip into the tower with him, accepting a grim fate together. This act demonstrates the deep bond formed during their journey and her unwavering loyalty, refusing to leave her companion to die alone.

Foreshadowing: Earlier in their journey, Martha pleads with Orlando to help rescue her brother, establishing her as someone who values loyalty and companionship above personal safety.

  • martha
  • orlando
  • tower
  • immurement
  • loyalty
Q5

How does Orlando build a flying machine while imprisoned in the tower?

Even while sealed inside the tower facing slow death, Orlando's scientific mind continues working. He conceives a flying contraption and creates sketches at the tower's summit. Using available materials and his scientific knowledge, he builds the flying apparatus that allows Martha and himself to leap from the tower and escape to freedom. The device represents his ingenuity overcoming seemingly impossible circumstances.

Foreshadowing: Orlando's character is established as a scientist with constant streams of innovative ideas, making his ability to devise an escape plan consistent with his nature.

  • orlando
  • flying machine
  • escape
  • tower
  • invention
Q6

Why does Orlando die in the plague-haunted city?

After escaping the tower in their flying machine, Martha and Orlando land in a city ravaged by the Black Death witch. While they successfully fend off the plague witch using fire, Orlando contracts the plague himself and succumbs to it. Plague doctors cremate his body. His death marks a tragic turning point, ending the partnership but leaving Martha with the orphans she had been caring for.

Foreshadowing: The journey's perils have been established through multiple dangerous encounters, making the threat of death a constant narrative possibility.

  • orlando
  • plague
  • death
  • black death
  • city
Q7

How does May become a prince in the ten-year time jump?

During the ten years following Orlando's death, May learns to control his gold-sensing ability and becomes immune to the illness gold previously caused him. He develops telekinetic powers that allow him to attract gold to himself. The robber gang, particularly Gorgon, raises May as their heir, and he eventually becomes the ruler of a land as a prince. His transformation from kidnapped child to powerful prince represents both his adaptation and his entanglement with the criminal world.

Foreshadowing: Gorgon begins showing a protective, paternal side toward May while he is still a hostage, hinting at his eventual rise within the gang.

  • may
  • prince
  • ten years
  • power
  • transformation
Q8

Why does May destroy the castle with his gold power?

When May discovers that his sister Martha has been imprisoned in a tower by Gorgon and Brutus, he experiences a surge of rage. He draws all the gold in the castle toward himself telekinetically, causing the castle to collapse and killing the greedy robbers inside. This explosion of power represents both his desire to protect his sister and the destructive potential of his abilities when fueled by emotion.

Foreshadowing: May's internal conflict between family loyalty and his life with the robbers has been building throughout the narrative, reaching its breaking point.

  • may
  • castle
  • gold power
  • destruction
  • rage
Q9

What happens to May's gold-sensing power after the castle collapses?

In the ruins of the collapsed castle, Martha realizes that May has lost his ability to sense gold. The power that defined him throughout the story, the gift that made him valuable to the robbers and ultimately transformed him, has vanished. This loss represents a kind of liberation, freeing him from the exploitation and attraction to wealth that shaped his life, though it also brings sorrow and regret.

Foreshadowing: May's journey has been a constant struggle between his gift and the corruption it attracts, making its loss both surprising and thematically fitting.

  • may
  • gold power
  • loss
  • freedom
  • ending
Q10

What does it mean that Orlando's spirit lives in May?

After the castle's destruction, Martha recognizes elements of Orlando's character and spirit in her brother, particularly when May speaks of "flying home." This symbolizes the passing of Orlando's scientific curiosity and inventive spirit to the next generation. May begins recreating the flying machine concept on a wall, inspired by Orlando's earlier invention, suggesting hope and continuity through the sibling bond and the legacy of creativity.

Foreshadowing: The flying machine Orlando built represents the pinnacle of scientific ingenuity in the story, and its concept being passed to May fulfills the narrative's theme of hope after loss.

  • orlando
  • spirit
  • may
  • flying
  • legacy
Q11

Why does Martha set out to rescue May alone instead of seeking help?

Martha sets out immediately after seeing her brother kidnapped during the Winter celebrations. The robbers seize the opportunity during the chaos of the festivities. Though she is only ten years old and the journey is perilous, Martha's determination to save her brother is absolute. She ventures into the freezing darkness alone, eventually collapsing in the snow before being rescued by Orlando, demonstrating her courage and sibling devotion.

Foreshadowing: The story establishes early that Martha and May are close siblings living in poverty, making her desperate rescue mission understandable.

  • martha
  • may
  • kidnap
  • rescue
  • solo journey
Q12

Why does Gorgon become protective toward May?

Gorgon, the robber leader, develops a protective, almost paternal relationship with May during his captivity. Despite using May's gold-sensing ability for the gang's benefit, Gorgon begins guarding him and eventually helps raise him as the group's heir. This transformation from exploiter to guardian adds complexity to Gorgon's character, suggesting genuine affection developed over years of caring for the boy.

Foreshadowing: The timeline notes Gorgon showing a protective side early in May's captivity, which culminates in his role as mentor and protector.

  • gorgon
  • may
  • protection
  • robber leader
  • father figure

Movie threads

More Movies Like The Story of the Voyages, by Mood & Story

Curated lists built around what makes The Story of the Voyages tick: the same mood, the same kind of story or the same emotional payoff. Each list explains why these movies belong together.

Fantasy Quests Mingled with Grief like in The Story of the Voyages

Hopeful journeys through wondrous worlds that are touched by profound loss. Movies like The Story of the Voyages blend classic fantasy adventure with themes of loss and sacrifice. If you enjoyed the bittersweet tone of Marta's quest, you'll find similar stories where hopeful journeys through imaginative worlds are tempered by emotional depth and poignant endings.

  • adventurous
  • melancholic
  • whimsical
  • hopeful
  • sentimental
  • reflective
  • Tone: bittersweet, hopeful, melancholic
  • Pacing: steady, journey-focused
Why these movies?

The story pattern: These narratives follow a protagonist, often young or inexperienced, on a quest through a fantastical setting. The plot is driven by a clear goal, but is interrupted by significant tragedy, such as the death of a companion. The journey continues, forever changed, culminating in a resolution that acknowledges the cost of the adventure and the scars it leaves behind.

Why they belong together: They are grouped together because they share a unique tonal blend: the wonder and excitement of fantasy exploration is consistently intertwined with a melancholic undercurrent of grief. The pacing is steady, allowing time for both adventure and reflection, resulting in a deeply felt, bittersweet emotional experience.

Whimsical Yet Weighty Steampunk Adventures like in The Story of the Voyages

Stories set in inventive mechanical worlds where wonder is shadowed by peril. Looking for movies like The Story of the Voyages with its dragons and steam-powered machines? This list features similar films where inventive, whimsical worlds provide the backdrop for stories with serious emotional weight, exploring themes like corruption and sacrifice amidst fantastical technology.

  • whimsical
  • inventive
  • adventurous
  • melancholic
  • steampunk
  • fantastical
  • Tone: whimsical, bittersweet, adventurous
  • Pacing: steady, exploratory
Why these movies?

The story pattern: The plot unfolds in a unique world where anachronistic technology, like airships and automatons, coexists with magic or mythical creatures. The narrative involves a quest or mission that exposes the darker side of this world, such as political corruption or exploitation. The tone balances childlike wonder with sobering realities, creating a complex and engaging atmosphere.

Why they belong together: They share a distinct vibe defined by their 'whimsical yet weighty' setting. The visual style is inventive and often nostalgic, but the stories grapple with mature themes, resulting in an experience that is both enchanting and thought-provoking. The pacing is typically steady, allowing the audience to soak in the world while following a compelling plot.

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Every angle

The Story of the Voyages (1983) Explained: Plot, Timeline & Characters

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