The Last Outlaw

The Last Outlaw

Year: 1993

Runtime: 93 mins

Language: English

Director: Geoff Murphy

WesternTV MovieActionWesternsWild west outlaws and gunfights

The story follows a band of former Confederate cavalrymen struggling to survive after the war. Their leader, Graff, once a celebrated hero of the Southern cause, is transformed into a cold, ruthless commander after his family is killed. By his side is his trusted second‑in‑command, Eustis, whom Graff has mentored in leadership and battlefield tactics.

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Timeline – The Last Outlaw (1993)

Trace every key event in The Last Outlaw (1993) with our detailed, chronological timeline. Perfect for unpacking nonlinear stories, spotting hidden connections, and understanding how each scene builds toward the film’s climax. Whether you're revisiting or decoding for the first time, this timeline gives you the full picture.

1

Outlaw band formed after the war

When the war ends, Graff's cavalry unit decides to stay together and turn outlaw. They begin a string of bank robberies, using their discipline and battlefield tactics to outmaneuver towns and lawmen. Their early successes fuel a tight, professional crew.

Immediately after war Western frontier towns
2

First successful bank robbery

The gang executes a bank job that goes off without a hitch, cash in hand and no alarms raised. Their experience lets them operate with a cold efficiency that baffles local authorities. The group grows bolder as their loot accumulates.

Shortly after forming Town bank
3

Loomis wounded; marshal closes in

A robbery backfires and Loomis is badly wounded in the confusion. Marshal Sharp and his posse close the distance, pursuing the outlaws through rough terrain. The odds begin to tilt against the band as pursuit tightens.

During pursuit Hills near the town
4

Graff orders Loomis killed; Eustis objects; Graff is shot by Eustis

Graff tries to shoot Loomis to prevent any delay in escaping. Eustis objects to killing a wounded ally. In a split moment, Graff strikes Eustis and then moves to shoot Loomis, but Eustis fires first and mortally wounds Graff.

During confrontation after Loomis wounded Hillside
5

Graff presumed dead; Eustis assumes command toward Mexico

Graff falls from his saddle and, given the chaos, is presumed dead. Eustis takes command of the surviving outlaws and pushes toward Mexico while the pursuing posse stays on their trail. The band remains a dangerous force even as it seems broken.

Immediately after Hill country toward the border
6

Marshal Sharp captures Graff

Sharp and the pursuing posse come upon the injured Graff and take him prisoner. With their captive in tow, they press on, keeping the chase alive even as the odds shift against the outlaws. The pursuit continues across rough terrain.

Soon after Hill country
7

Ambush; several posse killed; Sharp slain

Eustis sets an ambush that decimates the posse and sows confusion. In the chaos, Graff shoots Marshal Sharp, eliminating the band’s would-be leader and throwing the posse into disarray. The outlaws, now leaderless again, push deeper into the chase.

During ambush Ambush site
8

Band contemplates retreat; reward split proposed

With Sharp dead, the remaining outlaws debate whether to return home. Banker McClintock warns there will be no reward if they quit, and Graff proposes a grim solution: those who stay would claim the reward share of those who leave, including the recently killed. The tightened calculus hardens loyalties and redraws the group.

After ambush Band’s march toward home
9

Philo killed; ritual of respect enforced

Graff consolidates control by eliminating a trusted companion; he shoots Philo and asserts that fear and respect govern the gang. A nearby outlaw tries to cut Philo’s trigger finger as a trophy, but Graff steps in to reaffirm that his men deserve proper respect. The gang’s dynamic tightens around Graff’s autocratic rule.

After Philo's death Ambush site
10

Money gambit; banker pushed off cliff

Wills steals the night’s loot from Eustis’ horse and plans to leave it for the posse, hoping to end the pursuit. Graff follows, retrieves the money, and in a staged move, throws both the money and the banker off a cliff to make it look like a shootout and trap the posse. The ruse reveals how far Graff will go to protect his fortunes.

After Wills’ action Hill overlook
11

Loomis shot and mercy denied

The posse reaches the next phase of the chase as Loomis is shot from a hilltop and then tortured by Graff. He is left dying in the open, and Eustis is finally forced to end his suffering, marking the outlaws’ increasing brutality. The crew’s humanity erodes under Graff’s iron will.

Later Hilltop near the chase route
12

Lovecraft's betrayal and suicide

The trio of Lovecraft, Eustis, and Graff converge again, and Lovecraft is pressed to prove his loyalty by killing Eustis. He appears willing, but fear and guilt overwhelm him, and he kills himself rather than act against his commander. The betrayal rifts deepen the group's fractures.

Mid-journey Desert camp
13

Final stand at the Rio Grande; Potts slain; Graff defeated

As the fugitives near the Rio Grande, Graff shoots Potts through the gut and leaves the others under pressure. Eustis fights on, but his gun is empty when Graff closes in. In a last twist, Eustis kills Graff with a pocket derringer and treads across the border as the last outlaw.

Final stand Rio Grande border

Last Updated: October 09, 2025 at 14:03

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